gzdoom/src/g_doom
Christoph Oelckers afd6a1258f - Added a show_obituaries option to disable obituaries without disabling
other more important message types which have lower priority for some
  reason.
- Added a menu option for show_messages after accidentally switching it
  off far too often and wondering why no messages appear.
- Added crouching DoomPlayer sprites submitted by Enjay.
- Fixed DF_NO_CROUCH was not checked.
- Fixed: The intermission script parser had some of its cases in the
  keyword parser incorrectly sorted.
- Fixed: atterm was still defined to take a STACK_ARGS function argument.
- Added an AltFlash state for weapons.
- Turned FloatSpeed into an actor property and changed the value to 5
  for all floating Strife actors, as a comment in the source indicated.
(r114 below):
- Added GZDoom's code for Vavoom slope things because I wanted to test
  something with a map from Silent Steel.
- Added nocrouch and allowcrouch MAPINFO commands and a DF_NO_CROUCH
  dmflag.
- Added GZDoom's crouching code after cleaning it up so that adding
  crouching sprites will be easier.

SVN r115 (trunk)
2006-05-15 15:28:46 +00:00
..
a_arachnotron.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_archvile.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_bossbrain.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_bruiser.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_cacodemon.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_cyberdemon.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_demon.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_doomartifacts.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_doomglobal.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_doomhealth.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomimp.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_doommisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_doomplayer.cpp - Added a show_obituaries option to disable obituaries without disabling 2006-05-15 15:28:46 +00:00
a_doomweaps.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
a_fatso.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_keen.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_lostsoul.cpp SVN r81 (trunk) 2006-05-06 03:25:12 +00:00
a_painelemental.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
a_possessed.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_revenant.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_scriptedmarine.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_spidermaster.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doom_sbar.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00