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a0d5463b49
FString::Format() so that I can fix all the problem printf strings that a 64-bit GCC compile finds. SVN r968 (trunk)
789 lines
16 KiB
C++
789 lines
16 KiB
C++
/*
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TiMidity -- Experimental MIDI to WAVE converter
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Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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mix.c
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "timidity.h"
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#include "templates.h"
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, midi_timiditylike)
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namespace Timidity
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{
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static int convert_envelope_rate(Renderer *song, BYTE rate)
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{
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int r;
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r = 3 - ((rate>>6) & 0x3);
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r *= 3;
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r = (int)(rate & 0x3f) << r; /* 6.9 fixed point */
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/* 15.15 fixed point. */
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return int(((r * 44100) / song->rate) * song->control_ratio) << 9;
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}
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void Envelope::Init(Renderer *song, Voice *v)
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{
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Type = v->sample->type;
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env.bUpdating = true;
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if (Type == INST_GUS)
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{
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gf1.Init(song, v);
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gf1.ApplyToAmp(v);
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}
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else
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{
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sf2.Init(song, v);
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sf2.ApplyToAmp(v);
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}
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}
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void GF1Envelope::Init(Renderer *song, Voice *v)
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{
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/* Ramp up from 0 */
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stage = 0;
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volume = 0;
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for (int i = 0; i < 6; ++i)
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{
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offset[i] = v->sample->envelope.gf1.offset[i] << (7 + 15);
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rate[i] = convert_envelope_rate(song, v->sample->envelope.gf1.rate[i]);
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}
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Recompute(v);
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}
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void GF1Envelope::Release(Voice *v)
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{
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if (midi_timiditylike)
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{
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if (!(v->sample->modes & PATCH_T_NO_ENVELOPE))
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{
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stage = GF1_RELEASE;
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Recompute(v);
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}
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// else ... loop was already turned off by the caller
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}
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else if (!(v->sample->modes & PATCH_NO_SRELEASE) || (v->sample->modes & PATCH_FAST_REL))
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{
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/* ramp out to minimum volume with rate from final release stage */
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stage = GF1_RELEASEC+1;
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target = 0;
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increment = -rate[GF1_RELEASEC];
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}
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else if (v->sample->modes & PATCH_SUSTAIN)
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{
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if (stage < GF1_RELEASE)
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{
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stage = GF1_RELEASE;
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}
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Recompute(v);
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}
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bUpdating = true;
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}
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/* Returns 1 if envelope runs out */
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bool GF1Envelope::Recompute(Voice *v)
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{
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int newstage;
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newstage = stage;
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if (newstage > GF1_RELEASEC)
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{
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/* Envelope ran out. */
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increment = 0;
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bUpdating = false;
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v->status &= ~(VOICE_SUSTAINING | VOICE_LPE);
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v->status |= VOICE_RELEASING;
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if (midi_timiditylike)
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{ /* kill the voice ... or not */
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if (volume <= 0)
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{
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v->status |= VOICE_STOPPING;
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}
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return 1;
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}
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else
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{ /* play sampled release */
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}
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return 0;
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}
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if (newstage == GF1_RELEASE && !(v->status & VOICE_RELEASING) &&
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((!midi_timiditylike && (v->sample->modes & PATCH_SUSTAIN)) ||
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(midi_timiditylike && !(v->sample->modes & PATCH_T_NO_ENVELOPE))))
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{
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v->status |= VOICE_SUSTAINING;
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/* Freeze envelope until note turns off. Trumpets want this. */
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increment = 0;
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bUpdating = false;
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}
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else
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{
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stage = newstage + 1;
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if (volume == offset[newstage])
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{
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return Recompute(v);
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}
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target = offset[newstage];
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increment = rate[newstage];
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if (target < volume)
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increment = -increment;
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}
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return 0;
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}
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bool GF1Envelope::Update(Voice *v)
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{
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if (midi_timiditylike && (v->sample->modes & PATCH_T_NO_ENVELOPE))
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{
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return 0;
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}
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volume += increment;
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if (((increment < 0) && (volume <= target)) || ((increment > 0) && (volume >= target)))
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{
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volume = target;
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if (Recompute(v))
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{
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return 1;
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}
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}
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return 0;
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}
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void GF1Envelope::ApplyToAmp(Voice *v)
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{
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double env_vol = v->attenuation;
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double final_amp;
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if (midi_timiditylike)
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{
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final_amp = v->sample->volume * FINAL_MIX_TIMIDITY_SCALE;
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if (v->tremolo_phase_increment != 0)
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{
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env_vol *= v->tremolo_volume;
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}
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if (!(v->sample->modes & PATCH_T_NO_ENVELOPE))
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{
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if (stage > GF1_ATTACK)
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{
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env_vol *= pow(2.0, volume * (6.0 / (1 << 30)) - 6.0);
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}
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else
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{
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env_vol *= volume / float(1 << 30);
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}
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}
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}
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else
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{
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final_amp = FINAL_MIX_SCALE;
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if (v->tremolo_phase_increment != 0)
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{ // [RH] FIXME: This is wrong. Tremolo should offset the
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// envelope volume, not scale it.
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env_vol *= v->tremolo_volume;
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}
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env_vol *= volume / float(1 << 30);
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env_vol = calc_gf1_amp(env_vol);
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}
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env_vol *= final_amp;
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v->left_mix = float(env_vol * v->left_offset);
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v->right_mix = float(env_vol * v->right_offset);
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}
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void SF2Envelope::Init(Renderer *song, Voice *v)
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{
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stage = 0;
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volume = 0;
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DelayTime = v->sample->envelope.sf2.delay_vol;
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AttackTime = v->sample->envelope.sf2.attack_vol;
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HoldTime = v->sample->envelope.sf2.hold_vol;
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DecayTime = v->sample->envelope.sf2.decay_vol;
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SustainLevel = v->sample->envelope.sf2.sustain_vol;
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ReleaseTime = v->sample->envelope.sf2.release_vol;
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SampleRate = song->rate;
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HoldStart = 0;
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RateMul = song->control_ratio / song->rate;
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RateMul_cB = RateMul * 960;
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bUpdating = true;
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}
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void SF2Envelope::Release(Voice *v)
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{
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if (stage == SF2_ATTACK)
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{
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// The attack stage does not use an attenuation in cB like all the rest.
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volume = log10(volume) * -200;
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}
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stage = SF2_RELEASE;
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bUpdating = true;
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}
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static double timecent_to_sec(float timecent)
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{
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if (timecent == -32768)
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return 0;
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return pow(2.0, timecent / 1200.0);
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}
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static double calc_rate(double ratemul, double sec)
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{
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if (sec < 0.006)
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sec = 0.006;
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return ratemul / sec;
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}
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static void shutoff_voice(Voice *v)
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{
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v->status &= ~(VOICE_SUSTAINING | VOICE_LPE);
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v->status |= VOICE_RELEASING | VOICE_STOPPING;
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}
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static bool check_release(double RateMul, double sec)
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{
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double rate = calc_rate(960 * RateMul, sec);
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// Is release rate very fast? If so, don't do the release, but do
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// the voice off ramp instead.
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return (rate < 960/20);
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}
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/* Returns 1 if envelope runs out */
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bool SF2Envelope::Update(Voice *v)
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{
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double sec;
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double newvolume = 0;
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switch (stage)
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{
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case SF2_DELAY:
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if (v->sample_count >= timecent_to_sec(DelayTime) * SampleRate)
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{
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stage = SF2_ATTACK;
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return Update(v);
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}
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return 0;
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case SF2_ATTACK:
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sec = timecent_to_sec(AttackTime);
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if (sec <= 0)
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{ // instantaneous attack
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newvolume = 1;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul, sec);
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}
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if (newvolume >= 1)
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{
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volume = 0;
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HoldStart = v->sample_count;
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if (HoldTime <= -32768)
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{ // hold time is 0, so skip right to decay
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stage = SF2_DECAY;
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}
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else
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{
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stage = SF2_HOLD;
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}
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return Update(v);
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}
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break;
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case SF2_HOLD:
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if (v->sample_count - HoldStart >= timecent_to_sec(HoldTime) * SampleRate)
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{
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stage = SF2_DECAY;
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return Update(v);
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}
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return 0;
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case SF2_DECAY:
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sec = timecent_to_sec(DecayTime);
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if (sec <= 0)
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{ // instantaneous decay
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newvolume = SustainLevel;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul_cB, sec);
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}
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if (newvolume >= SustainLevel)
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{
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newvolume = SustainLevel;
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stage = SF2_SUSTAIN;
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bUpdating = false;
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if (!(v->status & VOICE_RELEASING))
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{
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v->status |= VOICE_SUSTAINING;
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}
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}
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break;
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case SF2_SUSTAIN:
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// Stay here until released.
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return 0;
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case SF2_RELEASE:
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sec = timecent_to_sec(ReleaseTime);
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if (sec <= 0)
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{ // instantaneous release
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newvolume = 1000;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul_cB, sec);
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}
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if (newvolume >= 960)
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{
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stage = SF2_FINISHED;
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shutoff_voice(v);
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bUpdating = false;
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return 1;
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}
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break;
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case SF2_FINISHED:
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return 1;
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}
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volume = (float)newvolume;
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return 0;
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}
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/* EMU 8k/10k don't follow spec in regards to volume attenuation.
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* This factor is used in the equation pow (10.0, cb / FLUID_ATTEN_POWER_FACTOR).
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* By the standard this should be -200.0. */
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#define FLUID_ATTEN_POWER_FACTOR (-531.509)
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#define atten2amp(x) pow(10.0, (x) / FLUID_ATTEN_POWER_FACTOR)
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void SF2Envelope::ApplyToAmp(Voice *v)
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{
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double amp;
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if (stage == SF2_DELAY)
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{
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v->left_mix = 0;
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v->right_mix = 0;
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return;
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}
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else if (stage == SF2_ATTACK)
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{
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amp = atten2amp(v->attenuation) * volume;
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}
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else
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{
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amp = atten2amp(v->attenuation) * cb_to_amp(volume);
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}
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amp *= FINAL_MIX_SCALE * 0.5;
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v->left_mix = float(amp * v->left_offset);
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v->right_mix = float(amp * v->right_offset);
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}
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void apply_envelope_to_amp(Voice *v)
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{
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v->eg1.ApplyToAmp(v);
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}
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static void update_tremolo(Voice *v)
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{
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int depth = v->sample->tremolo_depth << 7;
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if (v->tremolo_sweep != 0)
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{
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/* Update sweep position */
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v->tremolo_sweep_position += v->tremolo_sweep;
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if (v->tremolo_sweep_position >= (1 << SWEEP_SHIFT))
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{
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/* Swept to max amplitude */
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v->tremolo_sweep = 0;
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}
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else
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{
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/* Need to adjust depth */
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depth *= v->tremolo_sweep_position;
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depth >>= SWEEP_SHIFT;
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}
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}
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v->tremolo_phase += v->tremolo_phase_increment;
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v->tremolo_volume = (float)
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(1.0 - FSCALENEG((sine(v->tremolo_phase >> RATE_SHIFT) + 1.0)
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* depth * TREMOLO_AMPLITUDE_TUNING,
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17));
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/* I'm not sure about the +1.0 there -- it makes tremoloed voices'
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volumes on average the lower the higher the tremolo amplitude. */
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}
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/* Returns 1 if the note died */
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static int update_signal(Voice *v)
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{
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if (v->eg1.env.bUpdating && v->eg1.Update(v))
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{
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return 1;
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}
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if (v->tremolo_phase_increment != 0)
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{
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update_tremolo(v);
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}
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apply_envelope_to_amp(v);
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return 0;
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}
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static void mix_mystery_signal(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, int count)
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{
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final_volume_t
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left = v->left_mix,
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right = v->right_mix;
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int cc;
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sample_t s;
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if (!(cc = v->control_counter))
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{
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cc = control_ratio;
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if (update_signal(v))
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return; /* Envelope ran out */
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left = v->left_mix;
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right = v->right_mix;
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}
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while (count)
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{
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if (cc < count)
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{
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count -= cc;
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while (cc--)
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{
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s = *sp++;
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lp[0] += left * s;
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lp[1] += right * s;
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lp += 2;
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}
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cc = control_ratio;
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if (update_signal(v))
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return; /* Envelope ran out */
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left = v->left_mix;
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right = v->right_mix;
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}
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else
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{
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v->control_counter = cc - count;
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while (count--)
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{
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s = *sp++;
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lp[0] += left * s;
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lp[1] += right * s;
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lp += 2;
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}
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return;
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}
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}
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}
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static void mix_single_signal(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, float *ampat, int count)
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{
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final_volume_t amp;
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int cc;
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if (0 == (cc = v->control_counter))
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{
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cc = control_ratio;
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if (update_signal(v))
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return; /* Envelope ran out */
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}
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amp = *ampat;
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while (count)
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{
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if (cc < count)
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{
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count -= cc;
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while (cc--)
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{
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lp[0] += *sp++ * amp;
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lp += 2;
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}
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cc = control_ratio;
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if (update_signal(v))
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return; /* Envelope ran out */
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amp = *ampat;
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}
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else
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{
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v->control_counter = cc - count;
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while (count--)
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{
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lp[0] += *sp++ * amp;
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lp += 2;
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}
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return;
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}
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}
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}
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static void mix_single_left_signal(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, int count)
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{
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mix_single_signal(control_ratio, sp, lp, v, &v->left_mix, count);
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}
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static void mix_single_right_signal(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, int count)
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{
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mix_single_signal(control_ratio, sp, lp + 1, v, &v->right_mix, count);
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}
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static void mix_mono_signal(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, int count)
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{
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final_volume_t
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left = v->left_mix;
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int cc;
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|
|
if (!(cc = v->control_counter))
|
|
{
|
|
cc = control_ratio;
|
|
if (update_signal(v))
|
|
return; /* Envelope ran out */
|
|
left = v->left_mix;
|
|
}
|
|
|
|
while (count)
|
|
{
|
|
if (cc < count)
|
|
{
|
|
count -= cc;
|
|
while (cc--)
|
|
{
|
|
*lp++ += *sp++ * left;
|
|
}
|
|
cc = control_ratio;
|
|
if (update_signal(v))
|
|
return; /* Envelope ran out */
|
|
left = v->left_mix;
|
|
}
|
|
else
|
|
{
|
|
v->control_counter = cc - count;
|
|
while (count--)
|
|
{
|
|
*lp++ += *sp++ * left;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void mix_mystery(SDWORD control_ratio, const sample_t *sp, float *lp, Voice *v, int count)
|
|
{
|
|
final_volume_t
|
|
left = v->left_mix,
|
|
right = v->right_mix;
|
|
sample_t s;
|
|
|
|
while (count--)
|
|
{
|
|
s = *sp++;
|
|
lp[0] += s * left;
|
|
lp[1] += s * right;
|
|
lp += 2;
|
|
}
|
|
}
|
|
|
|
static void mix_single(const sample_t *sp, float *lp, final_volume_t amp, int count)
|
|
{
|
|
while (count--)
|
|
{
|
|
lp[0] += *sp++ * amp;
|
|
lp += 2;
|
|
}
|
|
}
|
|
|
|
static void mix_single_left(const sample_t *sp, float *lp, Voice *v, int count)
|
|
{
|
|
mix_single(sp, lp, v->left_mix, count);
|
|
}
|
|
static void mix_single_right(const sample_t *sp, float *lp, Voice *v, int count)
|
|
{
|
|
mix_single(sp, lp + 1, v->right_mix, count);
|
|
}
|
|
|
|
static void mix_mono(const sample_t *sp, float *lp, Voice *v, int count)
|
|
{
|
|
final_volume_t
|
|
left = v->left_mix;
|
|
|
|
while (count--)
|
|
{
|
|
*lp++ += *sp++ * left;
|
|
}
|
|
}
|
|
|
|
/* Ramp a note out in c samples */
|
|
static void ramp_out(const sample_t *sp, float *lp, Voice *v, int c)
|
|
{
|
|
final_volume_t left, right, li, ri;
|
|
|
|
sample_t s = 0; /* silly warning about uninitialized s */
|
|
|
|
/* Fix by James Caldwell */
|
|
if ( c == 0 ) c = 1;
|
|
|
|
/* printf("Ramping out: left=%d, c=%d, li=%d\n", left, c, li); */
|
|
|
|
if (v->right_mix == 0) // All the way to the left
|
|
{
|
|
left = v->left_mix;
|
|
li = -(left/c);
|
|
if (li == 0) li = -1;
|
|
|
|
while (c--)
|
|
{
|
|
left += li;
|
|
if (left < 0)
|
|
return;
|
|
lp[0] += *sp++ * left;
|
|
lp += 2;
|
|
}
|
|
}
|
|
else if (v->left_mix == 0) // All the way to the right
|
|
{
|
|
right = v->right_mix;
|
|
ri = -(right/c);
|
|
if (ri == 0) ri = -1;
|
|
|
|
while (c--)
|
|
{
|
|
right += ri;
|
|
if (right < 0)
|
|
return;
|
|
s = *sp++;
|
|
lp[1] += *sp++ * right;
|
|
lp += 2;
|
|
}
|
|
}
|
|
else // Somewhere in the middle
|
|
{
|
|
left = v->left_mix;
|
|
li = -(left/c);
|
|
if (li == 0) li = -1;
|
|
right = v->right_mix;
|
|
ri = -(right/c);
|
|
if (ri == 0) ri = -1;
|
|
|
|
right = v->right_mix;
|
|
ri = -(right/c);
|
|
while (c--)
|
|
{
|
|
left += li;
|
|
right += ri;
|
|
if (left < 0)
|
|
{
|
|
if (right < 0)
|
|
{
|
|
return;
|
|
}
|
|
left = 0;
|
|
}
|
|
else if (right < 0)
|
|
{
|
|
right = 0;
|
|
}
|
|
s = *sp++;
|
|
lp[0] += s * left;
|
|
lp[1] += s * right;
|
|
lp += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**************** interface function ******************/
|
|
|
|
void mix_voice(Renderer *song, float *buf, Voice *v, int c)
|
|
{
|
|
int count = c;
|
|
sample_t *sp;
|
|
if (c < 0)
|
|
{
|
|
return;
|
|
}
|
|
if (v->status & VOICE_STOPPING)
|
|
{
|
|
if (count >= MAX_DIE_TIME)
|
|
count = MAX_DIE_TIME;
|
|
sp = resample_voice(song, v, &count);
|
|
ramp_out(sp, buf, v, count);
|
|
v->status = 0;
|
|
}
|
|
else
|
|
{
|
|
sp = resample_voice(song, v, &count);
|
|
if (count < 0)
|
|
{
|
|
return;
|
|
}
|
|
if (v->right_mix == 0) // All the way to the left
|
|
{
|
|
if (v->eg1.env.bUpdating || v->tremolo_phase_increment != 0)
|
|
{
|
|
mix_single_left_signal(song->control_ratio, sp, buf, v, count);
|
|
}
|
|
else
|
|
{
|
|
mix_single_left(sp, buf, v, count);
|
|
}
|
|
}
|
|
else if (v->left_mix == 0) // All the way to the right
|
|
{
|
|
if (v->eg1.env.bUpdating || v->tremolo_phase_increment != 0)
|
|
{
|
|
mix_single_right_signal(song->control_ratio, sp, buf, v, count);
|
|
}
|
|
else
|
|
{
|
|
mix_single_right(sp, buf, v, count);
|
|
}
|
|
}
|
|
else // Somewhere in the middle
|
|
{
|
|
if (v->eg1.env.bUpdating || v->tremolo_phase_increment)
|
|
{
|
|
mix_mystery_signal(song->control_ratio, sp, buf, v, count);
|
|
}
|
|
else
|
|
{
|
|
mix_mystery(song->control_ratio, sp, buf, v, count);
|
|
}
|
|
}
|
|
v->sample_count += count;
|
|
}
|
|
}
|
|
|
|
}
|