.. |
bloomcombine.fp
|
Added bloom and tonemap to menus
|
2016-07-29 21:31:20 +02:00 |
bloomextract.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
burn.fp
|
- changed deprecated texture sampler access function names.
|
2014-11-28 12:28:45 +01:00 |
colormap.fp
|
- draw the colormap blend after postprocessing, not before it.
|
2016-09-01 17:14:51 +02:00 |
exposureaverage.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
exposurecombine.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
exposureextract.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
fogboundary.fp
|
- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
|
2014-07-17 02:37:18 +02:00 |
func_brightmap.fp
|
- changed deprecated texture sampler access function names.
|
2014-11-28 12:28:45 +01:00 |
func_defaultlight.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_normal.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
func_notexture.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_warp1.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
func_warp2.fp
|
- make the warp2 shader's formula match the software renderer's.
|
2016-05-04 13:47:40 +02:00 |
func_warp3.fp
|
- make the warp2 shader's formula match the software renderer's.
|
2016-05-04 13:47:40 +02:00 |
func_wavex.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
fuzz_jagged.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
fuzz_noise.fp
|
Added declaration in the shader that was missing
|
2016-09-17 00:30:03 +02:00 |
fuzz_smooth.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
fuzz_smoothnoise.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
fuzz_smoothtranslucent.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
fuzz_standard.fp
|
Added declaration in the shader that was missing
|
2016-09-17 00:30:03 +02:00 |
fuzz_swirly.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
lensdistortion.fp
|
Fix aspect ratio and texture clipping in lens shader
|
2016-08-04 15:47:15 +02:00 |
lineardepth.fp
|
Added SSAO pass
|
2016-09-25 00:19:15 +02:00 |
main.fp
|
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
|
2016-09-01 11:52:52 +02:00 |
main.vp
|
- added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening...
|
2016-08-22 15:31:23 +02:00 |
present.fp
|
Quick fix: prevents negative values being passed to pow.
|
2016-09-22 09:23:26 +02:00 |
screenquad.vp
|
Moved state to FGLPostProcessState and merged vertex shaders
|
2016-08-06 11:51:08 +02:00 |
screenquadscale.vp
|
- use static buffer data and a uniform to handle the texture positioning of the present shader.
|
2016-08-08 16:06:02 +02:00 |
shaderdefs.i
|
- added quad drawer interface so that this part can be done without altering a vertex buffer.
|
2016-08-22 14:00:25 +02:00 |
ssao.fp
|
Added SSAO pass
|
2016-09-25 00:19:15 +02:00 |
stencil.fp
|
- all shaders now compile in core profile.
|
2014-07-15 01:05:53 +02:00 |
tonemap.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |