gzdoom/src/thingdef
Christoph Oelckers 9040710e62 - Updated UDMF spec to 1.1.
- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
  compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
  internal sound code.



SVN r1544 (trunk)
2009-04-14 09:06:03 +00:00
..
olddecorations.cpp - Fixed: The map name display on the automap was incomplete. 2009-02-23 21:55:36 +00:00
thingdef.cpp - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef.h - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef_codeptr.cpp - Updated UDMF spec to 1.1. 2009-04-14 09:06:03 +00:00
thingdef_data.cpp - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
thingdef_exp.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_exp.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00
thingdef_expression.cpp - added 'damage' to the actor variables exported to DECORATE's expression 2009-04-04 09:28:10 +00:00
thingdef_parse.cpp - GCC compile fix and warning removal. 2009-02-21 21:44:15 +00:00
thingdef_properties.cpp - Fixed: Altering a link type with Sector_SetLink did not work. 2009-03-29 08:55:15 +00:00
thingdef_states.cpp - Fixed what looks like an incorrect comparison in thingdef_states.cpp. 2009-03-10 05:37:27 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00