gzdoom/src/scripting
2021-03-15 21:31:16 +01:00
..
backend - changed order of identifier types to be checked to what it was in 4.3 2020-10-17 15:13:14 +02:00
decorate - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
zscript - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
thingdef.cpp - Do not error out if some states are missing in an abstract weapon class 2020-10-06 20:07:04 +02:00
thingdef.h - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
thingdef_data.cpp - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
thingdef_properties.cpp - disabled negative gravity check. 2020-10-17 09:11:44 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - move VM exports to the proper class. 2020-10-31 12:24:14 +01:00
vmthunks_actors.cpp Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag(). 2021-03-15 21:31:16 +01:00