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bloomcombine.fp
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
bloomextract.fp
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
burn.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
colormap.fp
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- draw the colormap blend after postprocessing, not before it.
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2016-09-01 17:14:51 +02:00 |
depthblur.fp
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Change SSAO blur to be depth aware
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2016-09-02 05:45:00 +02:00 |
fogboundary.fp
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- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
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2014-07-17 02:37:18 +02:00 |
func_brightmap.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
func_defaultlight.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_normal.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_warp1.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_warp2.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_warp3.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_wavex.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_jagged.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_noise.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smooth.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothnoise.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothtranslucent.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_standard.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_swirly.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
lensdistortion.fp
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
lineardepth.fp
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Resolve multisampling depth in shader
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2016-09-03 04:12:00 +02:00 |
main.fp
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Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
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2016-09-02 02:40:44 +02:00 |
main.vp
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Added gl_light_math and changed pixelpos + lights to be in eye space
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2016-08-25 06:25:05 +02:00 |
present.fp
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
screenquad.vp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
screenquadscale.vp
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- use static buffer data and a uniform to handle the texture positioning of the present shader.
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2016-08-08 16:06:02 +02:00 |
shaderdefs.i
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Added gl_light_math and changed pixelpos + lights to be in eye space
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2016-08-25 06:25:05 +02:00 |
ssao.fp
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Change SSAO blur to be depth aware
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2016-09-02 05:45:00 +02:00 |
ssaocombine.fp
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Change SSAO blur to be depth aware
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2016-09-02 05:45:00 +02:00 |
stencil.fp
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- all shaders now compile in core profile.
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2014-07-15 01:05:53 +02:00 |
tonemap.fp
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |