gzdoom/wadsrc/static/shaders/glsl
2016-09-03 04:12:00 +02:00
..
bloomcombine.fp Added bloom and tonemap to menus 2016-07-29 21:31:20 +02:00
bloomextract.fp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
burn.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
colormap.fp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
depthblur.fp Change SSAO blur to be depth aware 2016-09-02 05:45:00 +02:00
fogboundary.fp - reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers. 2014-07-17 02:37:18 +02:00
func_brightmap.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_warp2.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_warp3.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_wavex.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_jagged.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_noise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smooth.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_standard.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_swirly.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
lensdistortion.fp Fix aspect ratio and texture clipping in lens shader 2016-08-04 15:47:15 +02:00
lineardepth.fp Resolve multisampling depth in shader 2016-09-03 04:12:00 +02:00
main.fp Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath 2016-09-02 02:40:44 +02:00
main.vp Added gl_light_math and changed pixelpos + lights to be in eye space 2016-08-25 06:25:05 +02:00
present.fp Make sure we never pass a negative value to pow, and optimize gamma uniform 2016-08-16 00:01:18 +02:00
screenquad.vp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
screenquadscale.vp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
shaderdefs.i Added gl_light_math and changed pixelpos + lights to be in eye space 2016-08-25 06:25:05 +02:00
ssao.fp Change SSAO blur to be depth aware 2016-09-02 05:45:00 +02:00
ssaocombine.fp Change SSAO blur to be depth aware 2016-09-02 05:45:00 +02:00
stencil.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00
tonemap.fp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00