gzdoom/src/win32/i_system.h
Randy Heit 8fcf93d65a - Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called
  in a deterministic order and not whatever order the linker decides to put
  them in.
- Fixed: DCajunMaster did not free its getspawned.
- Fixed: P_FreeLevelData() did not free ACS scripts.
- Fixed: Level snapshots were not freed at exit.
- Fixed: The save/load menu list was not freed at exit.
- Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer.
- Fixed: G_DoLoadGame() did not free the engine string.
- Fixed: M_ReadSaveStrings() did not free the engine string.
- Fixed: Processing DEM_SAVEGAME did not free the pathname string.
- Added a check for truncated flats to FFlatTexture::MakeTexture() because
  Heretic's F_SKY1 is only four bytes long.
- Added a dump of the offending state to the "Cannot find state..." diagnostic.
- Fixed: FCompressedFile did not initialize m_Mode in its default constructor.
- Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh.
- Fixed: PNGHandle destructor should use delete[] to free TextChunks.


SVN r111 (trunk)
2006-05-12 03:14:40 +00:00

238 lines
4.8 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#include "d_main.h"
#include "d_ticcmd.h"
#include "d_event.h"
// Index values into the LanguageIDs array
enum
{
LANGIDX_UserPreferred,
LANGIDX_UserDefault,
LANGIDX_SysPreferred,
LANGIDX_SysDefault
};
extern DWORD LanguageIDs[4];
extern void SetLanguageIDs ();
// [RH] Detects the OS the game is running under.
void I_DetectOS (void);
typedef enum {
os_unknown,
os_Win95,
os_WinNT,
os_Win2k,
os_Win32s
} os_t;
extern os_t OSPlatform;
struct CPUInfo // 92 bytes
{
char VendorID[16];
char CPUString[48];
BYTE Stepping;
BYTE Model;
BYTE Family;
BYTE Type;
BYTE BrandIndex;
BYTE CLFlush;
BYTE CPUCount;
BYTE APICID;
DWORD bSSE3:1;
DWORD DontCare1:31;
DWORD bFPU:1;
DWORD bVME:1;
DWORD bDE:1;
DWORD bPSE:1;
DWORD bRDTSC:1;
DWORD bMSR:1;
DWORD bPAE:1;
DWORD bMCE:1;
DWORD bCX8:1;
DWORD bAPIC:1;
DWORD bReserved1:1;
DWORD bSEP:1;
DWORD bMTRR:1;
DWORD bPGE:1;
DWORD bMCA:1;
DWORD bCMOV:1;
DWORD bPAT:1;
DWORD bPSE36:1;
DWORD bPSN:1;
DWORD bCFLUSH:1;
DWORD bReserved2:1;
DWORD bDS:1;
DWORD bACPI:1;
DWORD bMMX:1;
DWORD bFXSR:1;
DWORD bSSE:1;
DWORD bSSE2:1;
DWORD bSS:1;
DWORD bHTT:1;
DWORD bTM:1;
DWORD bReserved3:1;
DWORD bPBE:1;
DWORD DontCare2:22;
DWORD bMMXPlus:1; // AMD's MMX extensions
DWORD bMMXAgain:1; // Just a copy of bMMX above
DWORD DontCare3:6;
DWORD b3DNowPlus:1;
DWORD b3DNow:1;
BYTE AMDStepping;
BYTE AMDModel;
BYTE AMDFamily;
BYTE bIsAMD;
BYTE DataL1LineSize;
BYTE DataL1LinesPerTag;
BYTE DataL1Associativity;
BYTE DataL1SizeKB;
};
extern "C" {
extern CPUInfo CPU;
}
// Called by DoomMain.
void I_Init (void);
// Called by D_DoomLoop,
// returns current time in tics.
extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
int I_GetTimePolled (bool saveMS);
int I_GetTimeFake (void);
fixed_t I_GetTimeFrac (DWORD *ms);
//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void);
//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void);
// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.
// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t *I_BaseTiccmd (void);
// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);
void I_Tactile (int on, int off, int total);
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void atterm (void (*func)(void));
void popterm ();
// Repaint the pre-game console
void I_PaintConsole (void);
// Print a console string
void I_PrintStr (const char *cp, bool lineBreak);
// Set the title string of the startup window
void I_SetTitleString (const char *title);
// Pick from multiple IWADs to use
int I_PickIWad (WadStuff *wads, int numwads);
// [RH] Returns millisecond-accurate time
unsigned int I_MSTime (void);
// [RH] Title string to display at bottom of console during startup
extern char DoomStartupTitle[256];
// Directory searching routines
// Mirror WIN32_FIND_DATAA in <winbase.h>
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#ifndef PATH_MAX
#define PATH_MAX 260
#endif
struct findstate_t
{
DWORD Attribs;
DWORD Times[3*2];
DWORD Size[2];
DWORD Reserved[2];
char Name[MAX_PATH];
char AltName[14];
};
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
int I_FindNext (void *handle, findstate_t *fileinfo);
int I_FindClose (void *handle);
#define I_FindName(a) ((a)->Name)
#define I_FindAttr(a) ((a)->Attribs)
#define FA_RDONLY 0x00000001
#define FA_HIDDEN 0x00000002
#define FA_SYSTEM 0x00000004
#define FA_DIREC 0x00000010
#define FA_ARCH 0x00000020
#endif