mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
8fcf93d65a
functions added to the exit chain with atterm so that they can be called in a deterministic order and not whatever order the linker decides to put them in. - Fixed: DCajunMaster did not free its getspawned. - Fixed: P_FreeLevelData() did not free ACS scripts. - Fixed: Level snapshots were not freed at exit. - Fixed: The save/load menu list was not freed at exit. - Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer. - Fixed: G_DoLoadGame() did not free the engine string. - Fixed: M_ReadSaveStrings() did not free the engine string. - Fixed: Processing DEM_SAVEGAME did not free the pathname string. - Added a check for truncated flats to FFlatTexture::MakeTexture() because Heretic's F_SKY1 is only four bytes long. - Added a dump of the offending state to the "Cannot find state..." diagnostic. - Fixed: FCompressedFile did not initialize m_Mode in its default constructor. - Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh. - Fixed: PNGHandle destructor should use delete[] to free TextChunks. SVN r111 (trunk)
238 lines
4.8 KiB
C++
238 lines
4.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include "d_main.h"
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#include "d_ticcmd.h"
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#include "d_event.h"
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// Index values into the LanguageIDs array
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enum
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{
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LANGIDX_UserPreferred,
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LANGIDX_UserDefault,
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LANGIDX_SysPreferred,
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LANGIDX_SysDefault
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};
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extern DWORD LanguageIDs[4];
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extern void SetLanguageIDs ();
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// [RH] Detects the OS the game is running under.
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void I_DetectOS (void);
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typedef enum {
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os_unknown,
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os_Win95,
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os_WinNT,
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os_Win2k,
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os_Win32s
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} os_t;
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extern os_t OSPlatform;
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struct CPUInfo // 92 bytes
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{
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char VendorID[16];
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char CPUString[48];
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BYTE Stepping;
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BYTE Model;
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BYTE Family;
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BYTE Type;
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BYTE BrandIndex;
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BYTE CLFlush;
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BYTE CPUCount;
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BYTE APICID;
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DWORD bSSE3:1;
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DWORD DontCare1:31;
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DWORD bFPU:1;
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DWORD bVME:1;
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DWORD bDE:1;
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DWORD bPSE:1;
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DWORD bRDTSC:1;
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DWORD bMSR:1;
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DWORD bPAE:1;
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DWORD bMCE:1;
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DWORD bCX8:1;
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DWORD bAPIC:1;
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DWORD bReserved1:1;
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DWORD bSEP:1;
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DWORD bMTRR:1;
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DWORD bPGE:1;
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DWORD bMCA:1;
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DWORD bCMOV:1;
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DWORD bPAT:1;
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DWORD bPSE36:1;
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DWORD bPSN:1;
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DWORD bCFLUSH:1;
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DWORD bReserved2:1;
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DWORD bDS:1;
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DWORD bACPI:1;
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DWORD bMMX:1;
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DWORD bFXSR:1;
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DWORD bSSE:1;
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DWORD bSSE2:1;
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DWORD bSS:1;
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DWORD bHTT:1;
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DWORD bTM:1;
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DWORD bReserved3:1;
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DWORD bPBE:1;
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DWORD DontCare2:22;
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DWORD bMMXPlus:1; // AMD's MMX extensions
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DWORD bMMXAgain:1; // Just a copy of bMMX above
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DWORD DontCare3:6;
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DWORD b3DNowPlus:1;
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DWORD b3DNow:1;
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BYTE AMDStepping;
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BYTE AMDModel;
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BYTE AMDFamily;
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BYTE bIsAMD;
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BYTE DataL1LineSize;
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BYTE DataL1LinesPerTag;
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BYTE DataL1Associativity;
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BYTE DataL1SizeKB;
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};
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extern "C" {
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extern CPUInfo CPU;
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}
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// Called by DoomMain.
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void I_Init (void);
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// Called by D_DoomLoop,
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// returns current time in tics.
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extern int (*I_GetTime) (bool saveMS);
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// like I_GetTime, except it waits for a new tic before returning
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extern int (*I_WaitForTic) (int);
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int I_GetTimePolled (bool saveMS);
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int I_GetTimeFake (void);
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fixed_t I_GetTimeFrac (DWORD *ms);
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//
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// Called by D_DoomLoop,
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// called before processing any tics in a frame
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// (just after displaying a frame).
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// Time consuming syncronous operations
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// are performed here (joystick reading).
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// Can call D_PostEvent.
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//
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void I_StartFrame (void);
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//
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// Called by D_DoomLoop,
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// called before processing each tic in a frame.
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// Quick syncronous operations are performed here.
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// Can call D_PostEvent.
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void I_StartTic (void);
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// Asynchronous interrupt functions should maintain private queues
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// that are read by the synchronous functions
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// to be converted into events.
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// Either returns a null ticcmd,
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// or calls a loadable driver to build it.
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// This ticcmd will then be modified by the gameloop
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// for normal input.
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ticcmd_t *I_BaseTiccmd (void);
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// Called by M_Responder when quit is selected.
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// Clean exit, displays sell blurb.
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void I_Quit (void);
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void I_Tactile (int on, int off, int total);
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void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
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void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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void atterm (void (*func)(void));
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void popterm ();
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// Repaint the pre-game console
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void I_PaintConsole (void);
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// Print a console string
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void I_PrintStr (const char *cp, bool lineBreak);
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// Set the title string of the startup window
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void I_SetTitleString (const char *title);
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads);
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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// [RH] Title string to display at bottom of console during startup
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extern char DoomStartupTitle[256];
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// Directory searching routines
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// Mirror WIN32_FIND_DATAA in <winbase.h>
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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#ifndef PATH_MAX
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#define PATH_MAX 260
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#endif
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struct findstate_t
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{
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DWORD Attribs;
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DWORD Times[3*2];
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DWORD Size[2];
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DWORD Reserved[2];
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char Name[MAX_PATH];
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char AltName[14];
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};
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
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int I_FindNext (void *handle, findstate_t *fileinfo);
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int I_FindClose (void *handle);
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#define I_FindName(a) ((a)->Name)
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#define I_FindAttr(a) ((a)->Attribs)
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#define FA_RDONLY 0x00000001
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#define FA_HIDDEN 0x00000002
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#define FA_SYSTEM 0x00000004
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#define FA_DIREC 0x00000010
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#define FA_ARCH 0x00000020
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#endif
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