gzdoom/src/common/objects
Christoph Oelckers f02c5c0a56 - took InitializeDefaults out of PClass and moved it to PClassActor.
Like so many other parts, this created a hard dependency of the low level code on very invasive game content.
2020-04-11 20:20:53 +02:00
..
__autostart.cpp
autosegs.h
dobject.cpp - moved dumpactors CCMD out of dobject.cpp. 2020-04-11 20:20:52 +02:00
dobject.h - moved around some pieces of code to make sharing with Raze easier. 2020-04-11 20:20:52 +02:00
dobjgc.cpp - moved most of the root marking out of the garbage collector, replacing it with callbacks. 2020-04-11 20:20:52 +02:00
dobjgc.h - moved most of the root marking out of the garbage collector, replacing it with callbacks. 2020-04-11 20:20:52 +02:00
dobjtype.cpp - took InitializeDefaults out of PClass and moved it to PClassActor. 2020-04-11 20:20:53 +02:00
dobjtype.h - took InitializeDefaults out of PClass and moved it to PClassActor. 2020-04-11 20:20:53 +02:00
zzautozend.cpp