gzdoom/src/scripting
2016-11-20 23:26:32 +01:00
..
codegeneration - fixed: FxCVar must free its address register. 2016-11-20 23:26:32 +01:00
decorate - cleanup of the remaining FxBinary operators. 2016-11-18 14:19:55 +01:00
vm - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them. 2016-11-20 23:00:05 +01:00
zscript - added static constant arrays. At the moment they can only be defined inside functions due to lack of dedicated storage inside classes for static data. 2016-11-20 18:00:37 +01:00
thingdef.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef.h - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef_data.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00