gzdoom/src/thingdef
Christoph Oelckers 37d056c041 - Fixed: The correct player class was not remembered when the menu had both
a player class selection menu and an episode menu.
- Fixed: AddToConsole could write outside its working buffer.
- Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase.
- Fixed: When picking up weapons the code did not check if it should switch away
  from weak weapons.


SVN r1332 (trunk)
2008-12-27 20:18:31 +00:00
..
olddecorations.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_codeptr.cpp - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
thingdef_data.cpp - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
thingdef_exp.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_exp.h - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_expression.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_parse.cpp - Fixed: The DECORATE parser was missing some 'break's. 2008-12-07 21:35:56 +00:00
thingdef_properties.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
thingdef_states.cpp - Fixed: The correct player class was not remembered when the menu had both 2008-12-27 20:18:31 +00:00
thingdef_type.h - Made sdl/i_system.cpp:I_GetTimePolled() functionally equivalent to the 2008-11-09 05:50:54 +00:00