gzdoom/wadsrc/static/shaders
2016-10-23 20:42:48 +02:00
..
d3d
glsl - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00