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https://github.com/ZDoom/gzdoom.git
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60fe07df74
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on which states needed the slow flag was obtained with Quasar's permission by looking at G_InitNew() in g_game.c and the info.c state tables from Chocolate Strife. Also added fast flag to acolyte states that needed it, based on the same source.
205 lines
3.7 KiB
Text
205 lines
3.7 KiB
Text
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// Base class for the acolytes ----------------------------------------------
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ACTOR Acolyte : StrifeHumanoid
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{
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Health 70
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PainChance 150
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Speed 7
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Radius 24
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Height 64
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Mass 400
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Monster
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+SEESDAGGERS
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+NOSPLASHALERT
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+FLOORCLIP
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+NEVERRESPAWN
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MinMissileChance 150
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Tag "$TAG_ACOLYTE"
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SeeSound "acolyte/sight"
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PainSound "acolyte/pain"
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AttackSound "acolyte/rifle"
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DeathSound "acolyte/death"
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ActiveSound "acolyte/active"
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Obituary "$OB_ACOLYTE"
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action native A_BeShadowyFoe ();
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action native A_AcolyteBits ();
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action native A_AcolyteDie ();
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States
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{
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Spawn:
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AGRD A 5 A_Look2
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Wait
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AGRD B 8 A_ClearShadow
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Loop
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AGRD D 8
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Loop
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AGRD ABCDABCD 5 A_Wander
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Loop
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See:
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AGRD A 6 Fast Slow A_AcolyteBits
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AGRD BCD 6 Fast Slow A_Chase
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Loop
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Missile:
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AGRD E 8 Fast Slow A_FaceTarget
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AGRD FE 4 Fast Slow A_ShootGun
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AGRD F 6 Fast Slow A_ShootGun
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Goto See
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Pain:
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AGRD O 8 Fast Slow A_Pain
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Goto See
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Death:
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AGRD G 4
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AGRD H 4 A_Scream
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AGRD I 4
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AGRD J 3
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AGRD K 3 A_NoBlocking
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AGRD L 3
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AGRD M 3 A_AcolyteDie
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AGRD N -1
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Stop
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XDeath:
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GIBS A 5 A_NoBlocking
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GIBS BC 5 A_TossGib
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GIBS D 4 A_TossGib
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GIBS E 4 A_XScream
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GIBS F 4 A_TossGib
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GIBS GH 4
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GIBS I 5
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GIBS J 5 A_AcolyteDie
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GIBS K 5
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GIBS L 1400
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Stop
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}
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}
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// Acolyte 1 ----------------------------------------------------------------
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ACTOR AcolyteTan : Acolyte 3002
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{
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Game Strife
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ConversationID 53, 52, 53
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+MISSILEMORE +MISSILEEVENMORE
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DropItem "ClipOfBullets"
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}
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// Acolyte 2 ----------------------------------------------------------------
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ACTOR AcolyteRed : Acolyte 142
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{
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Game Strife
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ConversationID 54, 53, 54
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+MISSILEMORE +MISSILEEVENMORE
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Translation 0
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}
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// Acolyte 3 ----------------------------------------------------------------
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ACTOR AcolyteRust : Acolyte 143
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{
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Game Strife
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ConversationID 55, 54, 55
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+MISSILEMORE +MISSILEEVENMORE
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Translation 1
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}
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// Acolyte 4 ----------------------------------------------------------------
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ACTOR AcolyteGray : Acolyte 146
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{
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Game Strife
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ConversationID 56, 55, 56
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+MISSILEMORE +MISSILEEVENMORE
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Translation 2
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}
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// Acolyte 5 ----------------------------------------------------------------
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ACTOR AcolyteDGreen : Acolyte 147
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{
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Game Strife
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ConversationID 57, 56, 57
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+MISSILEMORE +MISSILEEVENMORE
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Translation 3
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}
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// Acolyte 6 ----------------------------------------------------------------
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ACTOR AcolyteGold : Acolyte 148
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{
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Game Strife
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ConversationID 58, 57, 58
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+MISSILEMORE +MISSILEEVENMORE
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Translation 4
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}
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// Acolyte 7 ----------------------------------------------------------------
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ACTOR AcolyteLGreen : Acolyte 232
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{
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Game Strife
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Health 60
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ConversationID 59, -1, -1
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Translation 5
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}
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// Acolyte 8 ----------------------------------------------------------------
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ACTOR AcolyteBlue : Acolyte 231
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{
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Game Strife
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Health 60
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ConversationID 60, -1, -1
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Translation 6
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}
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// Shadow Acolyte -----------------------------------------------------------
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ACTOR AcolyteShadow : Acolyte 58
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{
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Game Strife
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ConversationID 61, 58, 59
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+MISSILEMORE
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DropItem "ClipOfBullets"
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States
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{
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See:
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AGRD A 6 A_BeShadowyFoe
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Goto Super::See+1
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Pain:
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AGRD O 0 Fast Slow A_SetShadow
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AGRD O 8 Fast Slow A_Pain
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Goto See
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}
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}
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// Some guy turning into an acolyte -----------------------------------------
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ACTOR AcolyteToBe : Acolyte 201
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{
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Game Strife
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ConversationID 29, -1, -1
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Health 61
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Radius 20
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Height 56
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DeathSound "becoming/death"
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-COUNTKILL
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-ISMONSTER
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action native A_HideDecepticon ();
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States
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{
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Spawn:
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ARMR A -1
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Stop
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Pain:
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ARMR A -1 A_HideDecepticon
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Stop
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Death:
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Goto XDeath
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}
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}
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