mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
81132c809f
SVN r1153 (trunk)
156 lines
2.3 KiB
Text
156 lines
2.3 KiB
Text
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// Snout puff ---------------------------------------------------------------
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ACTOR SnoutPuff
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{
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+NOBLOCKMAP
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+NOGRAVITY
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Renderstyle Translucent
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Alpha 0.6
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States
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{
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Spawn:
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FHFX STUVW 4
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Stop
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}
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}
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// Snout --------------------------------------------------------------------
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ACTOR Snout : Weapon
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{
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Weapon.SelectionOrder 10000
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+WEAPON.DONTBOB
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+WEAPON.MELEEWEAPON
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Weapon.Kickback 150
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Weapon.YAdjust 10
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action native A_SnoutAttack ();
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States
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{
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Ready:
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WPIG A 1 A_WeaponReady
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Loop
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Deselect:
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WPIG A 1 A_Lower
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Loop
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Select:
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WPIG A 1 A_Raise
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Fire:
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WPIG A 4 A_SnoutAttack
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WPIG B 8 A_SnoutAttack
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Goto Ready
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Grunt:
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WPIG B 8
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Goto Ready
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}
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}
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// Pig player ---------------------------------------------------------------
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ACTOR PigPlayer : PlayerPawn native
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{
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Health 30
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ReactionTime 0
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PainChance 255
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Radius 16
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Height 24
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Speed 1
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+WINDTHRUST
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+NOSKIN
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-PICKUP
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PainSound "PigPain"
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DeathSound "PigDeath"
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Player.JumpZ 6
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Player.Viewheight 28
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Player.ForwardMove 0.96, 0.98
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Player.SideMove 0.95833333, 0.975
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Player.SpawnClass "Pig"
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Player.SoundClass "Pig"
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Player.DisplayName "Pig"
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Player.MorphWeapon "Snout"
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-PICKUP
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States
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{
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Spawn:
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PIGY A -1
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Stop
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See:
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PIGY ABCD 3
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Loop
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Pain:
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PIGY D 4 A_PigPain
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Goto Spawn
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Melee:
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Missile:
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PIGY A 12
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Goto Spawn
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Death:
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PIGY E 4 A_Scream
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PIGY F 3 A_NoBlocking
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PIGY G 4
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PIGY H 3
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PIGY IJK 4
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PIGY L -1
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Stop
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Ice:
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PIGY M 5 A_FreezeDeath
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PIGY M 1 A_FreezeDeathChunks
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Wait
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}
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}
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// Pig (non-player) ---------------------------------------------------------
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ACTOR Pig : MorphedMonster
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{
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Health 25
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Painchance 128
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Speed 10
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Radius 12
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Height 22
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Mass 60
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Monster
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-COUNTKILL
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+WINDTHRUST
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+DONTMORPH
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SeeSound "PigActive1"
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PainSound "PigPain"
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DeathSound "PigDeath"
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ActiveSound "PigActive1"
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States
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{
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Spawn:
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PIGY B 10 A_Look
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Loop
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See:
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PIGY ABCD 3 A_Chase
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Loop
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Pain:
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PIGY D 4 A_PigPain
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Goto See
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Melee:
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PIGY A 5 A_FaceTarget
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PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2,3), "PigAttack")
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Goto See
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Death:
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PIGY E 4 A_Scream
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PIGY F 3 A_NoBlocking
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PIGY G 4
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PIGY H 3
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PIGY IJK 4
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PIGY L -1
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Stop
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Ice:
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PIGY M 5 A_FreezeDeath
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PIGY M 1 A_FreezeDeathChunks
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Wait
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}
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}
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