mirror of
https://github.com/ZDoom/gzdoom.git
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d753d41752
parameters. - All DECORATE parameters are passed as expressions now. This change allows for compile time checks of all class names being used in DECORATE so many incorrect definitions may output warnings now. - Changed DECORATE sound and color parameters to use expressions. - Changed: S_StopChannel now resets the actor's sound flags. The previous bug made me think that delaying this until FMod calls the end of sound callback may simply be too late. SVN r1276 (trunk)
123 lines
1.9 KiB
Text
123 lines
1.9 KiB
Text
// Same as Doom weapons, but the obituaries are removed.
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actor Bootspoon : Fist
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{
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game Chex
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obituary "$OB_MPSPOON"
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}
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actor SuperBootspork : Chainsaw 2005
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{
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game Chex
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obituary "$OB_MPBOOTSPORK"
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Inventory.PickupMessage "$GOTSUPERBOOTSPORK"
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}
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actor MiniZorcher : Pistol
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{
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game Chex
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obituary "$OP_MPZORCH"
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inventory.pickupmessage "$GOTMINIZORCHER"
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states
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{
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Spawn:
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stop
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}
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}
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actor LargeZorcher : Shotgun 2001
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{
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game Chex
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obituary "$OP_MPZORCH"
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inventory.pickupmessage "$GOTLARGEZORCHER"
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}
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actor SuperLargeZorcher : SuperShotgun 82
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{
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game Chex
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obituary "$OB_MPMEGAZORCH"
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inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
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}
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actor RapidZorcher : Chaingun 2002
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{
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game Chex
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obituary "$OB_MPRAPIDZORCH"
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inventory.pickupmessage "$GOTRAPIDZORCHER"
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}
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actor ZorchPropulsor : RocketLauncher 2003
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTZORCHPROPULSOR"
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States
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{
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Fire:
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MISG B 8 A_GunFlash
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MISG B 12 A_FireCustomMissile("PropulsorMissile")
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MISG B 0 A_ReFire
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Goto Ready
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}
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}
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actor PropulsorMissile : Rocket
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{
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-ROCKETTRAIL
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-DEHEXPLOSION
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RenderStyle Translucent
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Obituary "$OB_MPPROPULSOR"
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Alpha 0.75
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}
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actor PhasingZorcher : PlasmaRifle 2004
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTPHASINGZORCHER"
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states
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{
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Fire:
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PLSG A 0 A_GunFlash
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PLSG A 3 A_FireCustomMissile("PhaseZorchMissile")
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PLSG B 20 A_ReFire
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Goto Ready
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Flash:
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PLSF A 0 A_Jump(128, "Flash2")
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PLSF A 3 Bright A_Light1
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Goto LightDone
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Flash2:
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PLSF B 3 Bright A_Light1
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Goto LightDone
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}
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}
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actor PhaseZorchMissile : PlasmaBall
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{
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RenderStyle Translucent
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Obituary "$OB_MPPHASEZORCH"
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Alpha 0.75
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}
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actor LAZDevice : BFG9000 2006
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTLAZDEVICE"
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states
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{
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Fire:
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BFGG A 20 A_BFGsound
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BFGG B 10 A_GunFlash
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BFGG B 10 A_FireCustomMissile("LAZBall")
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BFGG B 20 A_ReFire
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Goto Ready
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}
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}
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actor LAZBall : BFGBall
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{
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RenderStyle Translucent
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Obituary "$OB_MPLAZ_BOOM"
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Alpha 0.75
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}
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