gzdoom/src/win32
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
afxres.h
base_sysfb.cpp - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
deadguy.bmp
gl_sysfb.cpp
gl_sysfb.h
hardware.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_crash.cpp
i_dijoy.cpp
i_input.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_input.h
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
i_mouse.cpp - moved gamestate_t to g_game.h. 2019-01-31 00:28:43 +01:00
i_rawps2.cpp
i_specialpaths.cpp
i_system.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_system.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_xinput.cpp
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
wglext.h
win32basevideo.cpp
win32basevideo.h
win32glvideo.cpp
win32glvideo.h
winres.h
zdoom.exe.manifest
zdoom.rc