gzdoom/src/thingdef
Christoph Oelckers 402d0e5fa1 - Fixed: Cheats in demos must not access the weapon slots.
- Fixed: S_ChannelEnded didn't check for a NULL SfxInfo.
- Fixed: R_InitTables did a typecast to angle_t instead of fixed_t.
- Fixed: PowerProtection and PowerDamage applied their defaults incorrectly.
- Fixed: The damage type property didn't properly read its factor.


SVN r1257 (trunk)
2008-10-07 18:21:03 +00:00
..
olddecorations.cpp - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted 2008-10-05 08:50:47 +00:00
thingdef.cpp - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted 2008-10-05 08:50:47 +00:00
thingdef.h - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted 2008-10-05 08:50:47 +00:00
thingdef_codeptr.cpp - last commit was missing one file. 2008-09-22 20:42:11 +00:00
thingdef_exp.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
thingdef_main.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
thingdef_parse.cpp - State parser fixes. 2008-10-05 18:45:05 +00:00
thingdef_properties.cpp - Fixed: Cheats in demos must not access the weapon slots. 2008-10-07 18:21:03 +00:00
thingdef_states.cpp - Used the one unused byte in the state structure as a flag to tell what type 2008-09-22 18:55:29 +00:00