gzdoom/src/swrenderer
2017-11-29 01:09:26 +01:00
..
drawers - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
line - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
plane - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
scene - Add r_model_distance_cull to control when models turn into sprites 2017-11-29 01:09:26 +01:00
segments - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
things - Improve weapon hud model in the software renderer 2017-11-29 00:33:37 +01:00
viewport - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_all.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_renderthread.h - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_swcanvas.cpp - Fix pixel center sampling bug in SWCanvas::DrawTexture 2017-07-22 10:40:30 +02:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcolormaps.cpp - added missing memory barrier 2017-03-16 17:58:41 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - more timer cleanup 2017-11-13 00:28:43 +01:00
r_swrenderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00