mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-18 00:22:11 +00:00
de4153ceaf
- created script exports for all relevant functions with all integral types. - created script side definitions for the underlying data types. - added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
135 lines
3.7 KiB
Text
135 lines
3.7 KiB
Text
// The VM uses 7 integral data types, so for dynamic array support we need one specific set of functions for each of these types.
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// Do not use these structs directly, they are incomplete and only needed to create prototypes for the needed functions.
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struct DynArray_I8 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I8 other);
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native void Move(DynArray_I8 other);
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native uint Find(int item);
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_I16 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I16 other);
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native void Move(DynArray_I16 other);
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native uint Find(int item);
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_I32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_I32 other);
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native void Move(DynArray_I32 other);
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native uint Find(int item);
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native uint Push (int item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, int item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_F32 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F32 other);
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native void Move(DynArray_F32 other);
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native uint Find(double item);
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_F64 native
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{
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native readonly uint Size;
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native void Copy(DynArray_F64 other);
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native void Move(DynArray_F64 other);
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native uint Find(double item);
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native uint Push (double item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, double item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_Ptr native
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{
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native readonly uint Size;
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native void Copy(DynArray_Ptr other);
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native void Move(DynArray_Ptr other);
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native uint Find(voidptr item);
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native uint Push (voidptr item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, voidptr item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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struct DynArray_String native
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{
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native readonly uint Size;
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native void Copy(DynArray_String other);
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native void Move(DynArray_String other);
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native uint Find(String item);
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native uint Push (String item);
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native bool Pop ();
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native void Delete (uint index, int deletecount = 1);
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native void Insert (uint index, String item);
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native void ShrinkToFit ();
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native void Grow (uint amount);
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native void Resize (uint amount);
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native uint Reserve (uint amount);
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native uint Max ();
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native void Clear ();
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}
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