GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
2017-06-08 09:00:26 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
dumb
game-music-emu Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src - let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move. 2017-06-08 09:00:26 +02:00
tools - added modification tagging to updaterevision to allow tagging an executable when a source tree is compiled before committing. 2017-05-13 12:52:28 -04:00
wadsrc - fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed. 2017-06-06 10:19:14 -04:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Added VS2017 Release targets to AppVeyor configuration 2017-05-29 14:50:39 +03:00
.gitattributes
.gitignore Create drawergen tool 2016-11-28 17:31:56 +01:00
.travis.yml Updated Travis CI configuration 2017-05-25 10:30:55 +03:00
CMakeLists.txt Moved all CMake modules and launcher templates to designated directory 2017-04-23 14:49:36 +03:00