gzdoom/src/scripting
Christoph Oelckers 8b18ed4759 - store the index of each map item in the struct itself and return that for the Index function.
If we ever want to refactor the global level data these must not reference the 'level' variable.
The main parts of the map loader cannot use this information, because it can only be created after running the node builder, so it got its own set of index functions instead.
2019-01-06 00:41:46 +01:00
..
backend - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - changed AFuncDesc initialization to avoid generating initializer functions. 2019-01-05 20:48:22 +01:00
zscript - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef.h - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_data.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_properties.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
vmthunks_actors.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00