gzdoom/src/gl_load
Christoph Oelckers 8ab68264c1 - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/shaders/gl_shader.cpp
#	src/gl/system/gl_framebuffer.cpp
#	src/gl_load/gl_interface.cpp
2018-06-15 21:45:05 +02:00
..
gl_extlist.txt - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_interface.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_interface.h - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_load.c - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_load.h - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
gl_system.h - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00