..
arachnotron.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
archvile.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
bossbrain.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
bruiser.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
cacodemon.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
cyberdemon.txt
- scriptified A_HeadAttack, A_CyberAttack and A_Hoof.
2016-10-24 00:50:28 +02:00
deadthings.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
demon.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
doomammo.txt
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
doomarmor.txt
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-11-15 11:36:59 +01:00
doomartifacts.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
doomdecorations.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomhealth.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomimp.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
doomkeys.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doommisc.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
doomplayer.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
doomweapons.txt
- Backported A_FireRailgun 'puffType' param from Zandronum.
2016-11-24 11:31:40 +01:00
fatso.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
keen.txt
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
lostsoul.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
painelemental.txt
- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
2016-11-23 19:47:09 +01:00
possessed.txt
- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
2016-10-26 11:30:30 +02:00
revenant.txt
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
2017-06-06 09:12:58 +02:00
scriptedmarine.txt
- fixed: A_M_Refire's 'ignoremissile' parameter lost its default value.
2017-01-01 15:41:40 +01:00
spidermaster.txt
- scriptified a_spidermaster.cpp.
2016-10-26 17:21:25 +02:00
stealthmonsters.txt
- converted all of Doom's actors.
2016-10-14 20:08:41 +02:00
weaponbfg.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
weaponchaingun.txt
- added proper definitions for all exported native fields.
2016-11-22 23:43:32 +01:00
weaponchainsaw.txt
- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
2016-12-04 10:45:20 +01:00
weaponfist.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
weaponpistol.txt
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
weaponplasma.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
weaponrlaunch.txt
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-04 12:30:35 +02:00
weaponshotgun.txt
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
weaponssg.txt
- Fixed the Super Shotgun refire mismatch.
2016-11-25 00:42:09 +01:00