mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
50 lines
No EOL
651 B
Text
50 lines
No EOL
651 B
Text
|
|
|
|
// Hate Target --------------------------------------------------------------
|
|
|
|
class HateTarget : Actor
|
|
{
|
|
default
|
|
{
|
|
Radius 20;
|
|
Height 56;
|
|
+SHOOTABLE
|
|
+NOGRAVITY
|
|
+NOBLOOD
|
|
+DONTSPLASH
|
|
Mass 0x7fffffff;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1;
|
|
}
|
|
|
|
override void BeginPlay()
|
|
{
|
|
Super.BeginPlay();
|
|
if (SpawnAngle != 0)
|
|
{ // Each degree translates into 10 units of health
|
|
health = SpawnAngle * 10;
|
|
}
|
|
else
|
|
{
|
|
special2 = 1;
|
|
health = 1000001;
|
|
}
|
|
}
|
|
|
|
override int TakeSpecialDamage(Actor inflictor, Actor source, int damage, Name damagetype)
|
|
{
|
|
if (special2 != 0)
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return damage;
|
|
}
|
|
}
|
|
|
|
|
|
} |