gzdoom/game-music-emu/gme/nes_cpu_io.h
Randy Heit a8de4fc2da - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.

SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00

83 lines
1.7 KiB
C

#include "Nsf_Emu.h"
#if !NSF_EMU_APU_ONLY
#include "Nes_Namco_Apu.h"
#endif
#include "blargg_source.h"
int Nsf_Emu::cpu_read( nes_addr_t addr )
{
int result;
result = cpu::low_mem [addr & 0x7FF];
if ( !(addr & 0xE000) )
goto exit;
result = *cpu::get_code( addr );
if ( addr > 0x7FFF )
goto exit;
result = sram [addr & (sizeof sram - 1)];
if ( addr > 0x5FFF )
goto exit;
if ( addr == Nes_Apu::status_addr )
return apu.read_status( cpu::time() );
#if !NSF_EMU_APU_ONLY
if ( addr == Nes_Namco_Apu::data_reg_addr && namco )
return namco->read_data();
#endif
result = addr >> 8; // simulate open bus
if ( addr != 0x2002 )
dprintf( "Read unmapped $%.4X\n", (unsigned) addr );
exit:
return result;
}
void Nsf_Emu::cpu_write( nes_addr_t addr, int data )
{
{
nes_addr_t offset = addr ^ sram_addr;
if ( offset < sizeof sram )
{
sram [offset] = data;
return;
}
}
{
int temp = addr & 0x7FF;
if ( !(addr & 0xE000) )
{
cpu::low_mem [temp] = data;
return;
}
}
if ( unsigned (addr - Nes_Apu::start_addr) <= Nes_Apu::end_addr - Nes_Apu::start_addr )
{
GME_APU_HOOK( this, addr - Nes_Apu::start_addr, data );
apu.write_register( cpu::time(), addr, data );
return;
}
unsigned bank = addr - bank_select_addr;
if ( bank < bank_count )
{
blargg_long offset = rom.mask_addr( data * (blargg_long) bank_size );
if ( offset >= rom.size() )
set_warning( "Invalid bank" );
cpu::map_code( (bank + 8) * bank_size, bank_size, rom.at_addr( offset ) );
return;
}
cpu_write_misc( addr, data );
}
#define CPU_READ( cpu, addr, time ) STATIC_CAST(Nsf_Emu&,*cpu).cpu_read( addr )
#define CPU_WRITE( cpu, addr, data, time ) STATIC_CAST(Nsf_Emu&,*cpu).cpu_write( addr, data )