gzdoom/wadsrc
alexey.lysiuk bb037635a8 Fixed missing textures on Valhalla with hardware renderer
It works fine with software renderer regardless of this compatibility entry because of texture bleeding
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
-iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300"
2018-04-15 16:41:24 +03:00
..
static Fixed missing textures on Valhalla with hardware renderer 2018-04-15 16:41:24 +03:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00