gzdoom/src/common/models
2023-10-07 23:29:24 +02:00
..
bonecomponents.h - movrf DBoneComponents into the backend as this needs to be shared. 2022-11-06 10:41:16 +01:00
model.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
model.h Fix crash if Animation is not explicitly assigned in MODELDEF. 2022-11-25 00:37:38 +01:00
model_iqm.h Fix crash if Animation is not explicitly assigned in MODELDEF. 2022-11-25 00:37:38 +01:00
model_kvx.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md2.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md3.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_obj.h - Backend update from Raze. 2022-10-25 07:02:45 +02:00
model_ue1.h - FileData cleanup and uncoupling from FString. 2023-08-22 22:54:52 +02:00
modelrenderer.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_iqm.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
models_md2.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
models_md3.cpp - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
models_obj.cpp - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
models_ue1.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
models_voxel.cpp - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - fixed voxel loader 2023-09-10 21:31:53 +02:00
voxels.h - Backend update from Raze. 2022-11-06 08:49:25 +01:00