gzdoom/wadsrc/static/shaders
Magnus Norddahl f10ded756e - split shadowmap AABB tree into two parts. one for static and one for dynamic
- upload only the dynamic AABB subtree using glBufferSubData
- change internal raytracing stack limit from 16 to 32
- update shadowmap AABB tree after R_SetupFrame for proper frame interpolation
2019-01-04 15:51:59 +01:00
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glsl - split shadowmap AABB tree into two parts. one for static and one for dynamic 2019-01-04 15:51:59 +01:00