gzdoom/src/gl/renderer
2018-06-19 17:55:42 +02:00
..
gl_lightdata.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_lightdata.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_postprocess.cpp - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
gl_postprocessstate.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_renderbuffers.h - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
gl_renderer.cpp - save r_viewpoint as a whole when processing portals. 2018-06-19 17:55:42 +02:00
gl_renderer.h - save r_viewpoint as a whole when processing portals. 2018-06-19 17:55:42 +02:00
gl_renderstate.cpp - don't use uniforms related to fixed colormaps for other things. 2018-06-14 21:28:03 +02:00
gl_renderstate.h - don't use uniforms related to fixed colormaps for other things. 2018-06-14 21:28:03 +02:00