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Normally this won't be noticable, the only exception is if the last processed 3D floor had additive translucency and colored fog - this case is special because for additive rendering the fog color needs to be disabled. |
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.. | ||
2d | ||
hwrenderer | ||
swrenderer | ||
r_sky.cpp | ||
r_sky.h | ||
r_utility.cpp | ||
r_utility.h |