gzdoom/src/rendering
Christoph Oelckers 87d81656e1 - fixed: the 3D floor processing code in the renderer did not restore the render style after finishing.
Normally this won't be noticable, the only exception is if the last processed 3D floor had additive translucency and colored fog - this case is special because for additive rendering the fog color needs to be disabled.
2020-06-03 21:35:09 +02:00
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2d - made video base code game independent 2020-04-28 22:54:53 +02:00
hwrenderer - fixed: the 3D floor processing code in the renderer did not restore the render style after finishing. 2020-06-03 21:35:09 +02:00
swrenderer - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00