mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 09:21:43 +00:00
29195a913c
- Added VSpeed DECORATE property so that an actor can be given an initial vertical speed. - Removed the barrel check in P_DamageMobj. AActor::Die is doing the same operation unconditionally so this is redundant. - Added A_BarrelDestroy to the list of DECORATE code pointers so that the same effect can be recreated for other items as well. - Renamed A_BarrelRespawn to A_Respawn, changed it so that it works for monsters and added it to the list of DECORATE code pointers. Now Quake-style zombies should be possible. ;) - Changed handling of MF4_RANDOMIZE so that it applies to all actors being spawned and not just projectiles. - Converted Berserk and Megasphere to DECORATE. - Fixed: HealThing should respect the stamina a player has and the Dehacked health compatibility flag if max is 0. To do that it calls P_GiveBody now. SVN r373 (trunk)
77 lines
1.3 KiB
Text
77 lines
1.3 KiB
Text
// The barrel of green goop ------------------------------------------------
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ACTOR ExplosiveBarrel 2035
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{
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Game Doom
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SpawnID 125
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Health 20
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Radius 10
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Height 34
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+SOLID
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+SHOOTABLE
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+NOBLOOD
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+ACTIVATEMCROSS
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+DONTGIB
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+NOICEDEATH
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+OLDRADIUSDMG
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DeathSound "world/barrelx"
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Obituary "$OB_BARREL"
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States
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{
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Spawn:
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BAR1 AB 6
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Loop
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Death:
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BEXP A 5 BRIGHT
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BEXP B 5 BRIGHT A_Scream
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BEXP C 5 BRIGHT
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BEXP D 5 BRIGHT A_Explode
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BEXP E 10 BRIGHT
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BEXP E 1050 BRIGHT A_BarrelDestroy
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BEXP E 5 A_Respawn
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Wait
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}
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}
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// Bullet puff -------------------------------------------------------------
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ACTOR BulletPuff
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{
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Game Doom
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SpawnID 131
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+NOBLOCKMAP
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+NOGRAVITY
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+ALLOWPARTICLES
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+RANDOMIZE
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RenderStyle Translucent
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Alpha 0.5
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VSpeed 1
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Mass 5
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States
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{
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Spawn:
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PUFF A 4 Bright
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PUFF B 4
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Melee:
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PUFF CD 4
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Stop
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}
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}
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// Container for an unused state -------------------------------------------
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/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
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* actually used them. For compatibility with DeHackEd patches, they still
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* need to be kept around. This actor serves that purpose.
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*/
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ACTOR DoomUnusedStates
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{
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States
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{
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SMT2 A -1
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Death:
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PLAY N -1
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PLAY S -1
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}
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}
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