gzdoom/src/gl
2018-08-08 08:43:46 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer Make dither texture data constant 2018-08-08 08:43:46 +02:00
scene - restore the viewport after the SSAO pass. 2018-07-28 19:01:34 +02:00
shaders - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
system - add post processing support to the software renderer and softpoly 2018-08-04 14:58:55 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00