gzdoom/src/gl
2015-04-04 13:37:55 +02:00
..
data - fixed: The brightfog flag in the GL related map settings was never initialized. 2014-12-31 23:01:06 +01:00
dynlights - fixed: associated dynamic lights took the sprite/frame info from the actor's current state instead of from the actor's current sprite and frame, which may differ in case some placeholder sprite is used in the state. 2015-03-15 12:24:28 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics 2014-11-27 10:58:34 +02:00
models - consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit. 2014-12-31 12:53:29 +01:00
renderer - moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start. 2014-12-29 22:42:19 +01:00
scene - calculate weapon positions fully in floating point to avoid roundoff errors. 2015-04-04 12:35:10 +02:00
shaders - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
system - consider MBF sky transfers when checking for skybox precaching. 2015-04-01 12:08:42 +02:00
textures - fixed coordinate calculations for trimmed sprites which were quite a bit broken. 2015-04-04 13:37:55 +02:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00