gzdoom/src/zscript/vmbuilder.h
2009-10-17 00:33:23 +00:00

79 lines
1.9 KiB
C++

#ifndef VMUTIL_H
#define VMUTIL_H
#include "vm.h"
class VMFunctionBuilder
{
public:
// Keeps track of which registers are available by way of a bitmask table.
class RegAvailability
{
public:
RegAvailability();
int Get(int count); // Returns the first register in the range
void Return(int reg, int count);
private:
VM_UWORD Used[256/32]; // Bitmap of used registers (bit set means reg is used)
int MostUsed;
friend class VMFunctionBuilder;
};
VMFunctionBuilder();
~VMFunctionBuilder();
VMScriptFunction *MakeFunction();
// Returns the constant register holding the value.
int GetConstantInt(int val);
int GetConstantFloat(double val);
int GetConstantAddress(void *ptr, VM_ATAG tag);
int GetConstantString(FString str);
// Returns the address of the newly-emitted instruction.
size_t Emit(int opcode, int opa, int opb, int opc);
size_t Emit(int opcode, int opa, VM_SHALF opbc);
size_t Emit(int opcode, int opabc);
size_t EmitLoadInt(int regnum, int value);
void Backpatch(size_t addr, size_t target);
void BackpatchToHere(size_t addr);
// Write out complete constant tables.
void FillIntConstants(int *konst);
void FillFloatConstants(double *konst);
void FillAddressConstants(FVoidObj *konst, VM_ATAG *tags);
void FillStringConstants(FString *strings);
// Track available registers.
RegAvailability Registers[4];
private:
struct AddrKonst
{
int KonstNum;
VM_ATAG Tag;
};
// These map from the constant value to its position in the constant table.
TMap<int, int> IntConstants;
TMap<double, int> FloatConstants;
TMap<void *, AddrKonst> AddressConstants;
TMap<FString, int> StringConstants;
int NumIntConstants;
int NumFloatConstants;
int NumAddressConstants;
int NumStringConstants;
int MaxParam;
int ActiveParam;
TArray<VMOP> Code;
// PARAM increases ActiveParam; CALL decreases it.
void ParamChange(int delta);
};
#endif