GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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MajorCooke 85759e3bd0
Added A_SpriteOffset. (#895)
- Coordinates work akin to A_OverlayOffset: +X shifts to the right, +Y shifts down.
2020-08-27 12:43:09 -04:00
.github/workflows - fixed Win32 CI build by forcing internal ZLib 2020-06-11 22:19:13 +03:00
bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - fixed platform detection of Apple ARM64 target 2020-08-09 15:22:04 +03:00
docs
fm_banks
libraries Force STATIC for internal GZDoom SPIRV library 2020-06-21 15:52:31 +03:00
soundfont
specs
src Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
unused
wadsrc Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
wadsrc_bm
wadsrc_extra - text update 2020-06-11 08:48:33 +02:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
.gitattributes
.gitignore
CMakeLists.txt - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
LICENSE
README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.