gzdoom/src/common/rendering
2023-11-13 17:12:00 -05:00
..
gl added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
gl_load - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
gles do not print all GL extensions to the log for the GLES renderer. 2023-10-25 16:23:44 +02:00
hwrenderer use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
vulkan add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00