gzdoom/src/posix/sdl
2017-03-01 11:33:14 +01:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.h
hardware.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-28 10:00:19 +02:00
i_gui.cpp Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
i_input.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
i_joystick.cpp
i_main.cpp Fix build on GCC/Clang 2017-01-09 10:11:13 +02:00
i_system.cpp - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_system.mm
i_timer.cpp - Preventive fix for future include conflicts. 2016-11-24 09:09:09 +01:00
sdlglvideo.cpp Fixed invisible mouse cursor in SDL backend 2017-01-22 10:25:37 +02:00
sdlglvideo.h Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport 2016-08-14 09:05:48 +02:00
sdlvideo.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
sdlvideo.h
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00