mirror of
https://github.com/ZDoom/gzdoom.git
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978 lines
25 KiB
C++
978 lines
25 KiB
C++
/*
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** intermission.cpp
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** Framework for intermissions (text screens, slideshows, etc)
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "doomstat.h"
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#include "d_event.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "v_video.h"
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#include "v_palette.h"
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#include "d_main.h"
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#include "gstrings.h"
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#include "intermission/intermission.h"
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#include "actor.h"
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#include "d_player.h"
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#include "r_state.h"
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#include "r_data/r_translate.h"
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#include "c_bind.h"
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#include "g_level.h"
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#include "p_conversation.h"
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#include "menu/menu.h"
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#include "d_net.h"
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FIntermissionDescriptorList IntermissionDescriptors;
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IMPLEMENT_CLASS(DIntermissionScreen)
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IMPLEMENT_CLASS(DIntermissionScreenFader)
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IMPLEMENT_CLASS(DIntermissionScreenText)
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IMPLEMENT_CLASS(DIntermissionScreenCast)
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IMPLEMENT_CLASS(DIntermissionScreenScroller)
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IMPLEMENT_POINTY_CLASS(DIntermissionController)
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DECLARE_POINTER(mScreen)
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END_POINTERS
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extern int NoWipe;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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{
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int lumpnum;
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if (desc->mCdTrack == 0 || !S_ChangeCDMusic (desc->mCdTrack, desc->mCdId))
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{
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if (desc->mMusic.IsEmpty())
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{
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// only start the default music if this is the first action in an intermission
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if (first) S_ChangeMusic (gameinfo.finaleMusic, gameinfo.finaleOrder, desc->mMusicLooping);
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}
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else
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{
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S_ChangeMusic (desc->mMusic, desc->mMusicOrder, desc->mMusicLooping);
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}
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}
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mDuration = desc->mDuration;
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const char *texname = desc->mBackground;
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if (*texname == '@')
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{
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char *pp;
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unsigned int v = strtoul(texname+1, &pp, 10) - 1;
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if (*pp == 0 && v < gameinfo.finalePages.Size())
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{
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texname = gameinfo.finalePages[v].GetChars();
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}
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else if (gameinfo.finalePages.Size() > 0)
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{
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texname = gameinfo.finalePages[0].GetChars();
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}
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else
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{
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texname = gameinfo.TitlePage.GetChars();
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}
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}
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else if (*texname == '$')
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{
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texname = GStrings[texname+1];
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}
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if (texname[0] != 0)
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{
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mBackground = TexMan.CheckForTexture(texname, FTexture::TEX_MiscPatch);
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mFlatfill = desc->mFlatfill;
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}
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S_Sound (CHAN_VOICE | CHAN_UI, desc->mSound, 1.0f, ATTN_NONE);
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if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
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{
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PalEntry *palette;
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const BYTE *orgpal;
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FMemLump lump;
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int i;
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lump = Wads.ReadLump (lumpnum);
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orgpal = (BYTE *)lump.GetMem();
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palette = screen->GetPalette ();
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for (i = 256; i > 0; i--, orgpal += 3)
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{
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*palette++ = PalEntry (orgpal[0], orgpal[1], orgpal[2]);
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}
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screen->UpdatePalette ();
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mPaletteChanged = true;
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NoWipe = 1;
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M_EnableMenu(false);
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}
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mOverlays.Resize(desc->mOverlays.Size());
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for (unsigned i=0; i < mOverlays.Size(); i++)
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{
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mOverlays[i].x = desc->mOverlays[i].x;
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mOverlays[i].y = desc->mOverlays[i].y;
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mOverlays[i].mCondition = desc->mOverlays[i].mCondition;
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mOverlays[i].mPic = TexMan.CheckForTexture(desc->mOverlays[i].mName, FTexture::TEX_MiscPatch);
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}
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mTicker = 0;
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}
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int DIntermissionScreen::Responder (event_t *ev)
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{
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if (ev->type == EV_KeyDown)
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{
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return -1;
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}
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return 0;
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}
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int DIntermissionScreen::Ticker ()
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{
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if (++mTicker >= mDuration && mDuration > 0) return -1;
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return 0;
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}
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bool DIntermissionScreen::CheckOverlay(int i)
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{
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if (mOverlays[i].mCondition == NAME_Multiplayer && !multiplayer) return false;
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else if (mOverlays[i].mCondition != NAME_None)
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{
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if (multiplayer || players[0].mo == NULL) return false;
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const PClass *cls = PClass::FindClass(mOverlays[i].mCondition);
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if (cls == NULL) return false;
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if (!players[0].mo->IsKindOf(cls)) return false;
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}
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return true;
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}
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void DIntermissionScreen::Drawer ()
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{
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if (mBackground.isValid())
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{
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if (!mFlatfill)
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{
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screen->DrawTexture (TexMan[mBackground], 0, 0, DTA_Fullscreen, true, TAG_DONE);
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}
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else
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{
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screen->FlatFill (0,0, SCREENWIDTH, SCREENHEIGHT, TexMan[mBackground]);
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}
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}
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else
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{
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screen->Clear (0, 0, SCREENWIDTH, SCREENHEIGHT, 0, 0);
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}
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for (unsigned i=0; i < mOverlays.Size(); i++)
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{
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if (CheckOverlay(i))
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screen->DrawTexture (TexMan[mOverlays[i].mPic], mOverlays[i].x, mOverlays[i].y, DTA_320x200, true, TAG_DONE);
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}
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if (!mFlatfill) screen->FillBorder (NULL);
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}
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void DIntermissionScreen::Destroy()
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{
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if (mPaletteChanged)
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{
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PalEntry *palette;
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int i;
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palette = screen->GetPalette ();
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for (i = 0; i < 256; ++i)
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{
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palette[i] = GPalette.BaseColors[i];
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}
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screen->UpdatePalette ();
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NoWipe = 5;
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mPaletteChanged = false;
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M_EnableMenu(true);
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}
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S_StopSound(CHAN_VOICE);
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Super::Destroy();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DIntermissionScreenFader::Init(FIntermissionAction *desc, bool first)
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{
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Super::Init(desc, first);
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mType = static_cast<FIntermissionActionFader*>(desc)->mFadeType;
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}
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//===========================================================================
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//
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// FadePic
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//
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//===========================================================================
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int DIntermissionScreenFader::Responder (event_t *ev)
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{
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if (ev->type == EV_KeyDown)
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{
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V_SetBlend(0,0,0,0);
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return -1;
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}
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return Super::Responder(ev);
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}
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int DIntermissionScreenFader::Ticker ()
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{
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if (mFlatfill || !mBackground.isValid()) return -1;
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return Super::Ticker();
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}
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void DIntermissionScreenFader::Drawer ()
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{
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if (!mFlatfill && mBackground.isValid())
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{
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double factor = clamp(double(mTicker) / mDuration, 0., 1.);
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if (mType == FADE_In) factor = 1.0 - factor;
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int color = MAKEARGB(xs_RoundToInt(factor*255), 0,0,0);
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if (screen->Begin2D(false))
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{
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screen->DrawTexture (TexMan[mBackground], 0, 0, DTA_Fullscreen, true, DTA_ColorOverlay, color, TAG_DONE);
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for (unsigned i=0; i < mOverlays.Size(); i++)
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{
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if (CheckOverlay(i))
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screen->DrawTexture (TexMan[mOverlays[i].mPic], mOverlays[i].x, mOverlays[i].y, DTA_320x200, true, DTA_ColorOverlay, color, TAG_DONE);
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}
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screen->FillBorder (NULL);
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}
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else
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{
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V_SetBlend (0,0,0,int(256*factor));
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Super::Drawer();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DIntermissionScreenText::Init(FIntermissionAction *desc, bool first)
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{
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Super::Init(desc, first);
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mText = static_cast<FIntermissionActionTextscreen*>(desc)->mText;
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if (mText[0] == '$') mText = GStrings(&mText[1]);
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mTextSpeed = static_cast<FIntermissionActionTextscreen*>(desc)->mTextSpeed;
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mTextX = static_cast<FIntermissionActionTextscreen*>(desc)->mTextX;
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if (mTextX < 0) mTextX =gameinfo.TextScreenX;
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mTextY = static_cast<FIntermissionActionTextscreen*>(desc)->mTextY;
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if (mTextY < 0) mTextY =gameinfo.TextScreenY;
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mTextLen = (int)strlen(mText);
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mTextDelay = static_cast<FIntermissionActionTextscreen*>(desc)->mTextDelay;
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mTextColor = static_cast<FIntermissionActionTextscreen*>(desc)->mTextColor;
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// For text screens, the duration only counts when the text is complete.
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if (mDuration > 0) mDuration += mTextDelay + mTextSpeed * mTextLen;
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}
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int DIntermissionScreenText::Responder (event_t *ev)
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{
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if (ev->type == EV_KeyDown)
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{
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if (mTicker < mTextDelay + (mTextLen * mTextSpeed))
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{
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mTicker = mTextDelay + (mTextLen * mTextSpeed);
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return 1;
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}
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}
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return Super::Responder(ev);
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}
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void DIntermissionScreenText::Drawer ()
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{
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Super::Drawer();
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if (mTicker >= mTextDelay)
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{
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FTexture *pic;
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int w;
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size_t count;
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int c;
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const FRemapTable *range;
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const char *ch = mText;
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// Count number of rows in this text. Since it does not word-wrap, we just count
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// line feed characters.
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int numrows;
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for (numrows = 1, c = 0; ch[c] != '\0'; ++c)
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{
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numrows += (ch[c] == '\n');
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}
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int rowheight = SmallFont->GetHeight() * CleanYfac;
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int rowpadding = (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1) * CleanYfac;
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int cx = (mTextX - 160)*CleanXfac + screen->GetWidth() / 2;
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int cy = (mTextY - 100)*CleanYfac + screen->GetHeight() / 2;
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int startx = cx;
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// Does this text fall off the end of the screen? If so, try to eliminate some margins first.
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while (rowpadding > 0 && cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight())
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{
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rowpadding--;
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}
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// If it's still off the bottom, try to center it vertically.
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if (cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight())
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{
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cy = (screen->GetHeight() - (numrows * (rowheight + rowpadding) - rowpadding)) / 2;
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// If it's off the top now, you're screwed. It's too tall to fit.
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if (cy < 0)
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{
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cy = 0;
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}
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}
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rowheight += rowpadding;
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// draw some of the text onto the screen
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count = (mTicker - mTextDelay) / mTextSpeed;
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range = SmallFont->GetColorTranslation (mTextColor);
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for ( ; count > 0 ; count-- )
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{
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c = *ch++;
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if (!c)
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break;
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if (c == '\n')
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{
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cx = startx;
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cy += rowheight;
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continue;
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}
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pic = SmallFont->GetChar (c, &w);
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w *= CleanXfac;
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if (cx + w > SCREENWIDTH)
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continue;
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if (pic != NULL)
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{
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screen->DrawTexture (pic,
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cx,
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cy,
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DTA_Translation, range,
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DTA_CleanNoMove, true,
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TAG_DONE);
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}
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cx += w;
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void DIntermissionScreenCast::Init(FIntermissionAction *desc, bool first)
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{
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Super::Init(desc, first);
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mName = static_cast<FIntermissionActionCast*>(desc)->mName;
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mClass = PClass::FindClass(static_cast<FIntermissionActionCast*>(desc)->mCastClass);
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if (mClass != NULL) mDefaults = GetDefaultByType(mClass);
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else
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{
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mDefaults = NULL;
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caststate = NULL;
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return;
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}
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mCastSounds.Resize(static_cast<FIntermissionActionCast*>(desc)->mCastSounds.Size());
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for (unsigned i=0; i < mCastSounds.Size(); i++)
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{
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mCastSounds[i].mSequence = static_cast<FIntermissionActionCast*>(desc)->mCastSounds[i].mSequence;
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mCastSounds[i].mIndex = static_cast<FIntermissionActionCast*>(desc)->mCastSounds[i].mIndex;
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mCastSounds[i].mSound = static_cast<FIntermissionActionCast*>(desc)->mCastSounds[i].mSound;
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}
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caststate = mDefaults->SeeState;
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if (mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)))
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{
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advplayerstate = mDefaults->MissileState;
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casttranslation = translationtables[TRANSLATION_Players][consoleplayer];
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}
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else
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{
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advplayerstate = NULL;
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casttranslation = NULL;
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if (mDefaults->Translation != 0)
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{
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casttranslation = translationtables[GetTranslationType(mDefaults->Translation)]
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[GetTranslationIndex(mDefaults->Translation)];
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}
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}
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castdeath = false;
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castframes = 0;
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castonmelee = 0;
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castattacking = false;
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if (mDefaults->SeeSound)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, mDefaults->SeeSound, 1, ATTN_NONE);
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}
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}
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int DIntermissionScreenCast::Responder (event_t *ev)
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{
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if (ev->type != EV_KeyDown) return 0;
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if (castdeath)
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return 1; // already in dying frames
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castdeath = true;
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if (mClass != NULL)
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{
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FName label[] = {NAME_Death, NAME_Cast};
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caststate = mClass->ActorInfo->FindState(2, label);
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if (caststate == NULL) return -1;
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casttics = caststate->GetTics();
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castframes = 0;
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castattacking = false;
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if (mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)))
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{
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int snd = S_FindSkinnedSound(players[consoleplayer].mo, "*death");
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if (snd != 0) S_Sound (CHAN_VOICE | CHAN_UI, snd, 1, ATTN_NONE);
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}
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else if (mDefaults->DeathSound)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, mDefaults->DeathSound, 1, ATTN_NONE);
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}
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}
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return true;
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}
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void DIntermissionScreenCast::PlayAttackSound()
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{
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// sound hacks....
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if (caststate != NULL && castattacking)
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{
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for (unsigned i = 0; i < mCastSounds.Size(); i++)
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{
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if ((!!mCastSounds[i].mSequence) == (basestate != mDefaults->MissileState) &&
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(caststate == basestate + mCastSounds[i].mIndex))
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{
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S_StopAllChannels ();
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S_Sound (CHAN_WEAPON | CHAN_UI, mCastSounds[i].mSound, 1, ATTN_NONE);
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return;
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}
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}
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}
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}
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int DIntermissionScreenCast::Ticker ()
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{
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Super::Ticker();
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if (--casttics > 0 && caststate != NULL)
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return 0; // not time to change state yet
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if (caststate == NULL || caststate->GetTics() == -1 || caststate->GetNextState() == NULL ||
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(caststate->GetNextState() == caststate && castdeath))
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{
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return -1;
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}
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else
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{
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// just advance to next state in animation
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if (caststate == advplayerstate)
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goto stopattack; // Oh, gross hack!
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caststate = caststate->GetNextState();
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PlayAttackSound();
|
|
castframes++;
|
|
}
|
|
|
|
if (castframes == 12 && !castdeath)
|
|
{
|
|
// go into attack frame
|
|
castattacking = true;
|
|
if (!mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)))
|
|
{
|
|
if (castonmelee)
|
|
basestate = caststate = mDefaults->MeleeState;
|
|
else
|
|
basestate = caststate = mDefaults->MissileState;
|
|
castonmelee ^= 1;
|
|
if (caststate == NULL)
|
|
{
|
|
if (castonmelee)
|
|
basestate = caststate = mDefaults->MeleeState;
|
|
else
|
|
basestate = caststate = mDefaults->MissileState;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The players use the melee state differently so it can't be used here
|
|
basestate = caststate = mDefaults->MissileState;
|
|
}
|
|
PlayAttackSound();
|
|
}
|
|
|
|
if (castattacking)
|
|
{
|
|
if (castframes == 24 || caststate == mDefaults->SeeState )
|
|
{
|
|
stopattack:
|
|
castattacking = false;
|
|
castframes = 0;
|
|
caststate = mDefaults->SeeState;
|
|
}
|
|
}
|
|
|
|
casttics = caststate->GetTics();
|
|
if (casttics == -1)
|
|
casttics = 15;
|
|
return 0;
|
|
}
|
|
|
|
void DIntermissionScreenCast::Drawer ()
|
|
{
|
|
spriteframe_t* sprframe;
|
|
FTexture* pic;
|
|
|
|
Super::Drawer();
|
|
|
|
const char *name = mName;
|
|
if (name != NULL)
|
|
{
|
|
if (*name == '$') name = GStrings(name+1);
|
|
screen->DrawText (SmallFont, CR_UNTRANSLATED,
|
|
(SCREENWIDTH - SmallFont->StringWidth (name) * CleanXfac)/2,
|
|
(SCREENHEIGHT * 180) / 200,
|
|
name,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
|
|
// draw the current frame in the middle of the screen
|
|
if (caststate != NULL)
|
|
{
|
|
int castsprite = caststate->sprite;
|
|
|
|
if (!(mDefaults->flags4 & MF4_NOSKIN) &&
|
|
mDefaults->SpawnState != NULL && caststate->sprite == mDefaults->SpawnState->sprite &&
|
|
mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)) &&
|
|
skins != NULL)
|
|
{
|
|
// Only use the skin sprite if this class has not been removed from the
|
|
// PlayerClasses list.
|
|
for (unsigned i = 0; i < PlayerClasses.Size(); ++i)
|
|
{
|
|
if (PlayerClasses[i].Type == mClass)
|
|
{
|
|
castsprite = skins[players[consoleplayer].userinfo.GetSkin()].sprite;
|
|
}
|
|
}
|
|
}
|
|
|
|
sprframe = &SpriteFrames[sprites[castsprite].spriteframes + caststate->GetFrame()];
|
|
pic = TexMan(sprframe->Texture[0]);
|
|
|
|
screen->DrawTexture (pic, 160, 170,
|
|
DTA_320x200, true,
|
|
DTA_FlipX, sprframe->Flip & 1,
|
|
DTA_Translation, casttranslation,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void DIntermissionScreenScroller::Init(FIntermissionAction *desc, bool first)
|
|
{
|
|
Super::Init(desc, first);
|
|
mFirstPic = mBackground;
|
|
mSecondPic = TexMan.CheckForTexture(static_cast<FIntermissionActionScroller*>(desc)->mSecondPic, FTexture::TEX_MiscPatch);
|
|
mScrollDelay = static_cast<FIntermissionActionScroller*>(desc)->mScrollDelay;
|
|
mScrollTime = static_cast<FIntermissionActionScroller*>(desc)->mScrollTime;
|
|
mScrollDir = static_cast<FIntermissionActionScroller*>(desc)->mScrollDir;
|
|
}
|
|
|
|
int DIntermissionScreenScroller::Responder (event_t *ev)
|
|
{
|
|
int res = Super::Responder(ev);
|
|
if (res == -1)
|
|
{
|
|
mBackground = mSecondPic;
|
|
mTicker = mScrollDelay + mScrollTime;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void DIntermissionScreenScroller::Drawer ()
|
|
{
|
|
FTexture *tex = TexMan[mFirstPic];
|
|
FTexture *tex2 = TexMan[mSecondPic];
|
|
if (mTicker >= mScrollDelay && mTicker < mScrollDelay + mScrollTime && tex != NULL && tex2 != NULL)
|
|
{
|
|
|
|
int fwidth = tex->GetScaledWidth();
|
|
int fheight = tex->GetScaledHeight();
|
|
|
|
double xpos1 = 0, ypos1 = 0, xpos2 = 0, ypos2 = 0;
|
|
|
|
switch (mScrollDir)
|
|
{
|
|
case SCROLL_Up:
|
|
ypos1 = double(mTicker - mScrollDelay) * fheight / mScrollTime;
|
|
ypos2 = ypos1 - fheight;
|
|
break;
|
|
|
|
case SCROLL_Down:
|
|
ypos1 = -double(mTicker - mScrollDelay) * fheight / mScrollTime;
|
|
ypos2 = ypos1 + fheight;
|
|
break;
|
|
|
|
case SCROLL_Left:
|
|
default:
|
|
xpos1 = double(mTicker - mScrollDelay) * fwidth / mScrollTime;
|
|
xpos2 = xpos1 - fwidth;
|
|
break;
|
|
|
|
case SCROLL_Right:
|
|
xpos1 = -double(mTicker - mScrollDelay) * fwidth / mScrollTime;
|
|
xpos2 = xpos1 + fwidth;
|
|
break;
|
|
}
|
|
|
|
screen->DrawTexture (tex, xpos1, ypos1,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
screen->DrawTexture (tex2, xpos2, ypos2,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
|
|
screen->FillBorder (NULL);
|
|
mBackground = mSecondPic;
|
|
}
|
|
else
|
|
{
|
|
Super::Drawer();
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
DIntermissionController *DIntermissionController::CurrentIntermission;
|
|
|
|
DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc, bool DeleteDesc, BYTE state)
|
|
{
|
|
mDesc = Desc;
|
|
mDeleteDesc = DeleteDesc;
|
|
mIndex = 0;
|
|
mAdvance = false;
|
|
mSentAdvance = false;
|
|
mScreen = NULL;
|
|
mFirst = true;
|
|
mGameState = state;
|
|
NextPage();
|
|
}
|
|
|
|
bool DIntermissionController::NextPage ()
|
|
{
|
|
FTextureID bg;
|
|
bool fill = false;
|
|
|
|
if (mIndex == (int)mDesc->mActions.Size() && mDesc->mLink == NAME_None)
|
|
{
|
|
// last page
|
|
return false;
|
|
}
|
|
|
|
if (mScreen != NULL)
|
|
{
|
|
bg = mScreen->GetBackground(&fill);
|
|
mScreen->Destroy();
|
|
}
|
|
again:
|
|
while ((unsigned)mIndex < mDesc->mActions.Size())
|
|
{
|
|
FIntermissionAction *action = mDesc->mActions[mIndex++];
|
|
if (action->mClass == WIPER_ID)
|
|
{
|
|
wipegamestate = static_cast<FIntermissionActionWiper*>(action)->mWipeType;
|
|
}
|
|
else if (action->mClass == TITLE_ID)
|
|
{
|
|
Destroy();
|
|
D_StartTitle ();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// create page here
|
|
mScreen = (DIntermissionScreen*)action->mClass->CreateNew();
|
|
mScreen->SetBackground(bg, fill); // copy last screen's background before initializing
|
|
mScreen->Init(action, mFirst);
|
|
mFirst = false;
|
|
return true;
|
|
}
|
|
}
|
|
if (mDesc->mLink != NAME_None)
|
|
{
|
|
FIntermissionDescriptor **pDesc = IntermissionDescriptors.CheckKey(mDesc->mLink);
|
|
if (pDesc != NULL)
|
|
{
|
|
if (mDeleteDesc) delete mDesc;
|
|
mDeleteDesc = false;
|
|
mIndex = 0;
|
|
mDesc = *pDesc;
|
|
goto again;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DIntermissionController::Responder (event_t *ev)
|
|
{
|
|
if (mScreen != NULL)
|
|
{
|
|
if (!mScreen->mPaletteChanged && ev->type == EV_KeyDown)
|
|
{
|
|
const char *cmd = Bindings.GetBind (ev->data1);
|
|
|
|
if (cmd != NULL &&
|
|
(!stricmp(cmd, "toggleconsole") ||
|
|
!stricmp(cmd, "screenshot")))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mScreen->mTicker < 2) return false; // prevent some leftover events from auto-advancing
|
|
int res = mScreen->Responder(ev);
|
|
if (res == -1 && !mSentAdvance)
|
|
{
|
|
Net_WriteByte(DEM_ADVANCEINTER);
|
|
mSentAdvance = true;
|
|
}
|
|
return !!res;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DIntermissionController::Ticker ()
|
|
{
|
|
if (mAdvance)
|
|
{
|
|
mSentAdvance = false;
|
|
}
|
|
if (mScreen != NULL)
|
|
{
|
|
mAdvance |= (mScreen->Ticker() == -1);
|
|
}
|
|
if (mAdvance)
|
|
{
|
|
mAdvance = false;
|
|
if (!NextPage())
|
|
{
|
|
switch (mGameState)
|
|
{
|
|
case FSTATE_InLevel:
|
|
if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
|
|
S_ChangeMusic (level.Music, level.musicorder);
|
|
gamestate = GS_LEVEL;
|
|
wipegamestate = GS_LEVEL;
|
|
P_ResumeConversation ();
|
|
viewactive = true;
|
|
Destroy();
|
|
break;
|
|
|
|
case FSTATE_ChangingLevel:
|
|
gameaction = ga_worlddone;
|
|
Destroy();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DIntermissionController::Drawer ()
|
|
{
|
|
if (mScreen != NULL)
|
|
{
|
|
mScreen->Drawer();
|
|
}
|
|
}
|
|
|
|
void DIntermissionController::Destroy ()
|
|
{
|
|
Super::Destroy();
|
|
if (mScreen != NULL) mScreen->Destroy();
|
|
if (mDeleteDesc) delete mDesc;
|
|
mDesc = NULL;
|
|
if (CurrentIntermission == this) CurrentIntermission = NULL;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// starts a new intermission
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_StartIntermission(FIntermissionDescriptor *desc, bool deleteme, BYTE state)
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
DIntermissionController::CurrentIntermission->Destroy();
|
|
}
|
|
V_SetBlend (0,0,0,0);
|
|
S_StopAllChannels ();
|
|
gameaction = ga_nothing;
|
|
gamestate = GS_FINALE;
|
|
if (state == FSTATE_InLevel) wipegamestate = GS_FINALE; // don't wipe when within a level.
|
|
viewactive = false;
|
|
automapactive = false;
|
|
DIntermissionController::CurrentIntermission = new DIntermissionController(desc, deleteme, state);
|
|
GC::WriteBarrier(DIntermissionController::CurrentIntermission);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// starts a new intermission
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_StartIntermission(FName seq, BYTE state)
|
|
{
|
|
FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(seq);
|
|
if (pdesc != NULL)
|
|
{
|
|
F_StartIntermission(*pdesc, false, state);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Called by main loop.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool F_Responder (event_t* ev)
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
return DIntermissionController::CurrentIntermission->Responder(ev);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Called by main loop.
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_Ticker ()
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
DIntermissionController::CurrentIntermission->Ticker();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Called by main loop.
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_Drawer ()
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
DIntermissionController::CurrentIntermission->Drawer();
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Called by main loop.
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_EndFinale ()
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
DIntermissionController::CurrentIntermission->Destroy();
|
|
DIntermissionController::CurrentIntermission = NULL;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Called by net loop.
|
|
//
|
|
//==========================================================================
|
|
|
|
void F_AdvanceIntermission()
|
|
{
|
|
if (DIntermissionController::CurrentIntermission != NULL)
|
|
{
|
|
DIntermissionController::CurrentIntermission->mAdvance = true;
|
|
}
|
|
}
|
|
|