mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 21:11:52 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
88 lines
1.4 KiB
Text
88 lines
1.4 KiB
Text
//===========================================================================
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//
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// Cacodemon
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//
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//===========================================================================
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class Cacodemon : Actor
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{
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Default
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{
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Health 400;
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Radius 31;
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Height 56;
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Mass 400;
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Speed 8;
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PainChance 128;
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Monster;
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+FLOAT +NOGRAVITY
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SeeSound "caco/sight";
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PainSound "caco/pain";
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DeathSound "caco/death";
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ActiveSound "caco/active";
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Obituary "$OB_CACO";
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HitObituary "$OB_CACOHIT";
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}
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States
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{
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Spawn:
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HEAD A 10 A_Look;
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Loop;
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See:
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HEAD A 3 A_Chase;
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Loop;
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Missile:
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HEAD B 5 A_FaceTarget;
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HEAD C 5 A_FaceTarget;
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HEAD D 5 BRIGHT A_HeadAttack;
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Goto See;
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Pain:
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HEAD E 3;
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HEAD E 3 A_Pain;
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HEAD F 6;
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Goto See;
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Death:
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HEAD G 8;
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HEAD H 8 A_Scream;
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HEAD I 8;
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HEAD J 8;
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HEAD K 8 A_NoBlocking;
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HEAD L -1 A_SetFloorClip;
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Stop;
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Raise:
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HEAD L 8 A_UnSetFloorClip;
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HEAD KJIHG 8;
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Goto See;
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}
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}
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//===========================================================================
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//
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// Cacodemon plasma ball
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//
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//===========================================================================
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class CacodemonBall : Actor
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{
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Default
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{
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Radius 6;
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Height 8;
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Speed 10;
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FastSpeed 20;
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Damage 5;
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Projectile;
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+RANDOMIZE
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RenderStyle "Add";
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Alpha 1;
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SeeSound "caco/attack";
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DeathSound "caco/shotx";
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}
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States
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{
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Spawn:
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BAL2 AB 4 BRIGHT;
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Loop;
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Death:
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BAL2 CDE 6 BRIGHT;
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Stop;
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}
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}
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