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fmod_wrap.h
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fmodsound.cpp
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- Fixed build with FMOD 4.40.x-4.42.x.
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2015-02-27 15:24:22 +01:00 |
fmodsound.h
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- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
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2013-06-01 17:46:50 +00:00 |
i_music.cpp
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
i_music.h
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- added Edward-san's improvements for changemus command.
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2010-10-05 22:35:59 +00:00 |
i_musicinterns.h
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
i_sound.cpp
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- fixed: The VOC reader didn't advance the read index correctly.
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2014-09-15 11:32:40 +02:00 |
i_sound.h
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- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
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2013-06-01 17:46:50 +00:00 |
i_soundinternal.h
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music_cd.cpp
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music_dumb.cpp
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Clean up some int32/long confusion
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2015-03-08 16:35:49 -05:00 |
music_fluidsynth_mididevice.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
music_gme.cpp
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- Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though.
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2013-11-06 13:37:34 -05:00 |
music_hmi_midiout.cpp
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- Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
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2012-02-21 20:19:25 +00:00 |
music_midi_base.cpp
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- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
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2011-05-20 00:26:22 +00:00 |
music_midi_timidity.cpp
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- fixed missing #incöudes of version.h for GAMENAME.
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2015-04-11 17:40:26 +02:00 |
music_midistream.cpp
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- fixed: Creating an OPL MIDI device can fail if no GENMIDI lump is found, and an exception is thrown. We need to handle this exception to prevent an abort.
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2014-10-24 22:56:10 +02:00 |
music_mus_midiout.cpp
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- Oh my goodness, maybe I need to try compiling things before committing them!
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2011-04-14 21:48:48 +00:00 |
music_mus_opl.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
music_pseudo_mididevice.cpp
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- Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
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2012-03-11 03:56:20 +00:00 |
music_smf_midiout.cpp
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- Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
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2010-10-02 04:12:21 +00:00 |
music_softsynth_mididevice.cpp
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- Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
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2012-11-02 03:25:50 +00:00 |
music_stream.cpp
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music_timidity_mididevice.cpp
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music_win_mididevice.cpp
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music_xmi_midiout.cpp
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- So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
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2012-02-23 02:22:56 +00:00 |