gzdoom/src/textures
2014-05-16 22:50:12 +02:00
..
anim_switches.cpp
animations.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
automaptexture.cpp
bitmap.cpp - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only 2012-05-11 02:26:50 +00:00
bitmap.h - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only 2012-05-11 02:26:50 +00:00
buildtexture.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
canvastexture.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
ddstexture.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
emptytexture.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
patchtexture.cpp - Fixed: 2048 should be a valid height for a Doom patch. 2011-11-03 21:08:39 +00:00
pcxtexture.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
pngtexture.cpp - Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette. 2013-05-26 04:56:52 +00:00
rawpagetexture.cpp
texture.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
texturemanager.cpp - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not. 2014-05-16 10:56:23 +02:00
textures.h Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-16 22:50:12 +02:00
tgatexture.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
warptexture.cpp