mirror of
https://github.com/ZDoom/gzdoom.git
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191 lines
4.9 KiB
C++
191 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Simple basic typedefs, isolated here to make it easier
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// separating modules.
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//
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//-----------------------------------------------------------------------------
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#ifndef __DOOMTYPE__
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#define __DOOMTYPE__
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#ifdef _MSC_VER
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// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
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// However, we want to avoid including the Windows headers in most of the
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// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
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// currently is:
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#define PATH_MAX 260
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// Disable warning about using unsized arrays in structs. It supports it just
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// fine, and so do Clang and GCC, but the latter two don't warn about it.
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#pragma warning(disable:4200)
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#endif
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#include <limits.h>
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#include <tuple>
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#include <algorithm>
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#include "tarray.h"
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#include "name.h"
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#include "zstring.h"
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#include "cmdlib.h"
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class PClassActor;
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typedef TMap<int, PClassActor *> FClassMap;
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#if defined(_MSC_VER)
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#define NOVTABLE __declspec(novtable)
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#else
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#define NOVTABLE
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#endif
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#include "basics.h"
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#include "printf.h"
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extern bool batchrun;
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// Bounding box coordinate storage.
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#include "palentry.h"
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enum class ETextureType : uint8_t
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{
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Any,
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Wall,
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Flat,
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Sprite,
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WallPatch,
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Build, // no longer used but needs to remain for ZScript
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SkinSprite,
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Decal,
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MiscPatch,
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FontChar,
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Override, // For patches between TX_START/TX_END
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Autopage, // Automap background - used to enable the use of FAutomapTexture
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SkinGraphic,
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Null,
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FirstDefined,
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SWCanvas,
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};
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class FTextureID
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{
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friend class FTextureManager;
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friend void R_InitSpriteDefs();
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public:
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FTextureID() = default;
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bool isNull() const { return texnum == 0; }
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bool isValid() const { return texnum > 0; }
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bool Exists() const { return texnum >= 0; }
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void SetInvalid() { texnum = -1; }
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void SetNull() { texnum = 0; }
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bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
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bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
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FTextureID operator +(int offset) throw();
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int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
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// The switch list needs these to sort the switches by texture index
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int operator -(FTextureID other) const { return texnum - other.texnum; }
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bool operator < (FTextureID other) const { return texnum < other.texnum; }
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bool operator > (FTextureID other) const { return texnum > other.texnum; }
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protected:
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FTextureID(int num) { texnum = num; }
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private:
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int texnum;
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};
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// This is for the script interface which needs to do casts from int to texture.
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class FSetTextureID : public FTextureID
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{
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public:
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FSetTextureID(int v) : FTextureID(v) {}
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};
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struct VersionInfo
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{
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uint16_t major;
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uint16_t minor;
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uint32_t revision;
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bool operator <=(const VersionInfo &o) const
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{
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return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision >= this->revision);
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}
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bool operator >=(const VersionInfo &o) const
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{
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return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision <= this->revision);
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}
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bool operator > (const VersionInfo &o) const
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{
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return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision < this->revision);
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}
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bool operator < (const VersionInfo &o) const
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{
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return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision > this->revision);
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}
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void operator=(const char *string);
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};
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// Cannot be a constructor because Lemon would puke on it.
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inline VersionInfo MakeVersion(unsigned int ma, unsigned int mi, unsigned int re = 0)
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{
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return{ (uint16_t)ma, (uint16_t)mi, (uint32_t)re };
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}
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enum class ELightMode : int8_t
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{
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NotSet = -1,
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LinearStandard = 0,
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DoomBright = 1,
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Doom = 2,
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DoomDark = 3,
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DoomLegacy = 4,
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ZDoomSoftware = 8,
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DoomSoftware = 16
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};
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// always use our own definition for consistency.
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#ifdef M_PI
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#undef M_PI
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#endif
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const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
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inline float DEG2RAD(float deg)
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{
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return deg * float(M_PI / 180.0);
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}
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inline double DEG2RAD(double deg)
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{
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return deg * (M_PI / 180.0);
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}
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inline float RAD2DEG(float deg)
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{
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return deg * float(180. / M_PI);
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}
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// Auto-registration sections for GCC.
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// Apparently, you cannot do string concatenation inside section attributes.
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#ifdef __MACH__
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#define SECTION_AREG "__DATA,areg"
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#define SECTION_CREG "__DATA,creg"
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#define SECTION_FREG "__DATA,freg"
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#define SECTION_GREG "__DATA,greg"
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#define SECTION_MREG "__DATA,mreg"
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#define SECTION_YREG "__DATA,yreg"
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#else
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#define SECTION_AREG "areg"
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#define SECTION_CREG "creg"
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#define SECTION_FREG "freg"
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#define SECTION_GREG "greg"
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#define SECTION_MREG "mreg"
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#define SECTION_YREG "yreg"
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#endif
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#endif
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