gzdoom/src/thingdef
2012-04-07 12:40:50 +00:00
..
olddecorations.cpp - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
thingdef.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
thingdef.h - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
thingdef_codeptr.cpp - added FDARI's submission for A_CustomMissile options. 2012-04-07 12:36:39 +00:00
thingdef_data.cpp - added Gez's NOTAUTOAIMED patch but did not set it for Heretic's pod. 2012-04-07 12:40:50 +00:00
thingdef_exp.cpp - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name, 2012-02-21 19:24:02 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS. 2012-03-11 09:08:35 +00:00
thingdef_parse.cpp - added FDARI's Default/global damagetype properties submission. 2012-04-07 12:11:17 +00:00
thingdef_properties.cpp - Fix another signed/unsigned warning from GCC. 2012-03-20 02:22:17 +00:00
thingdef_states.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00