gzdoom/src/w_wad.cpp
Christoph Oelckers e016a66dc0 - Fixed: When I changed the scaling of textures to full fixed point precision
I forgot to change the call that draws the automap marker numbers.
- Fixed: The chaingun-flash-checking code always checked the first player,
  not the calling one.
- Fixed: Hitscan traces didn't hit actors when entering from above or below


SVN r551 (trunk)
2007-09-27 14:08:45 +00:00

2312 lines
60 KiB
C++

//**************************************************************************
//**
//** w_wad.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: w_wad.c,v $
//** $Revision: 1.6 $
//** $Date: 95/10/06 20:56:47 $
//** $Author: cjr $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include "m_alloc.h"
#include "doomtype.h"
#include "m_argv.h"
#include "i_system.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "w_wad.h"
#include "w_zip.h"
#include "m_crc32.h"
#include "v_text.h"
#include "templates.h"
#include "gi.h"
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffff)
// TYPES -------------------------------------------------------------------
struct rffinfo_t
{
// Should be "RFF\x18"
DWORD Magic;
DWORD Version;
DWORD DirOfs;
DWORD NumLumps;
};
struct rfflump_t
{
BYTE IDontKnow[16];
DWORD FilePos;
DWORD Size;
BYTE IStillDontKnow[8];
BYTE Flags;
char Extension[3];
char Name[8];
BYTE WhatIsThis[4];
};
struct grpinfo_t
{
DWORD Magic[3];
DWORD NumLumps;
};
struct grplump_t
{
char Name[12];
DWORD Size;
};
union MergedHeader
{
DWORD magic[3];
wadinfo_t wad;
rffinfo_t rff;
grpinfo_t grp;
};
//
// WADFILE I/O related stuff.
//
struct FWadCollection::LumpRecord
{
char * fullname; // only valid for files loaded from a .zip file
char name[9];
short wadnum;
WORD flags;
int position;
int size;
int namespc;
int compressedsize;
};
enum
{
LUMPF_BLOODCRYPT = 1, // Lump uses Blood-style encryption
LUMPF_COMPRESSED = 2, // Zip-compressed
LUMPF_ZIPFILE = 4, // Inside a Zip file - used to enforce use of special directories insize Zips
LUMPF_NEEDFILESTART = 8, // Still need to process local file header to find file start inside a zip
LUMPF_EXTERNAL = 16, // Lump is from an external file that won't be kept open permanently
};
class FWadCollection::WadFileRecord : public FileReader
{
public:
WadFileRecord (FILE *file);
WadFileRecord (const char * buffer, int length);
~WadFileRecord ();
long Seek (long offset, int origin);
long Read (void *buffer, long len);
const char * MemoryData;
char *Name;
DWORD FirstLump;
DWORD LastLump;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void W_SysWadInit ();
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FWadCollection Wads;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// uppercoppy
//
// [RH] Copy up to 8 chars, upper-casing them in the process
//==========================================================================
void uppercopy (char *to, const char *from)
{
int i;
for (i = 0; i < 8 && from[i]; i++)
to[i] = toupper (from[i]);
for (; i < 8; i++)
to[i] = 0;
}
FWadCollection::FWadCollection ()
: FirstLumpIndex(NULL), NextLumpIndex(NULL),
FirstLumpIndex_FullName(NULL), NextLumpIndex_FullName(NULL),
NumLumps(0)
{
}
FWadCollection::~FWadCollection ()
{
if (FirstLumpIndex != NULL)
{
delete[] FirstLumpIndex;
FirstLumpIndex = NULL;
}
if (NextLumpIndex != NULL)
{
delete[] NextLumpIndex;
NextLumpIndex = NULL;
}
if (FirstLumpIndex_FullName != NULL)
{
delete[] FirstLumpIndex_FullName;
FirstLumpIndex_FullName = NULL;
}
if (NextLumpIndex_FullName != NULL)
{
delete[] NextLumpIndex_FullName;
NextLumpIndex_FullName = NULL;
}
for (DWORD i = 0; i < LumpInfo.Size(); ++i)
{
if (LumpInfo[i].fullname != NULL)
{
delete[] LumpInfo[i].fullname;
}
}
LumpInfo.Clear();
for (DWORD i = 0; i < Wads.Size(); ++i)
{
delete Wads[i];
}
Wads.Clear();
}
//==========================================================================
//
// W_InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
void FWadCollection::InitMultipleFiles (wadlist_t **filenames)
{
int numfiles;
// open all the files, load headers, and count lumps
numfiles = 0;
Wads.Clear();
LumpInfo.Clear();
NumLumps = 0;
while (*filenames)
{
wadlist_t *next = (*filenames)->next;
int baselump = NumLumps;
char name[PATH_MAX];
// [RH] Automatically append .wad extension if none is specified.
strcpy (name, (*filenames)->name);
FixPathSeperator (name);
DefaultExtension (name, ".wad");
AddFile (name);
free (*filenames);
*filenames = next;
// The first two files are always zdoom.wad and the IWAD, which
// do not contain skins.
if (++numfiles > 2)
SkinHack (baselump);
}
if (NumLumps == 0)
{
I_FatalError ("W_InitMultipleFiles: no files found");
}
// [RH] Merge sprite and flat groups.
// (We don't need to bother with patches, since
// Doom doesn't use markers to identify them.)
RenameSprites (MergeLumps ("S_START", "S_END", ns_sprites));
MergeLumps ("F_START", "F_END", ns_flats);
MergeLumps ("C_START", "C_END", ns_colormaps);
MergeLumps ("A_START", "A_END", ns_acslibrary);
MergeLumps ("TX_START", "TX_END", ns_newtextures);
MergeLumps ("V_START", "V_END", ns_strifevoices);
MergeLumps ("HI_START", "HI_END", ns_hires);
// [RH] Set up hash table
FirstLumpIndex = new WORD[NumLumps];
NextLumpIndex = new WORD[NumLumps];
FirstLumpIndex_FullName = new WORD[NumLumps];
NextLumpIndex_FullName = new WORD[NumLumps];
InitHashChains ();
}
//-----------------------------------------------------------------------
//
// Adds an external file to the lump list but not to the hash chains
// It's just a simple means to assign a lump number to some file so that
// the texture manager can read from it.
//
//-----------------------------------------------------------------------
int FWadCollection::AddExternalFile(const char *filename)
{
LumpRecord lump;
lump.fullname = copystring(filename);
memset(lump.name, 0, sizeof(lump.name));
lump.wadnum=-1;
lump.flags = LUMPF_EXTERNAL;
lump.position = 0;
lump.namespc = ns_global;
lump.compressedsize = 0;
return LumpInfo.Push(lump);
}
#define BUFREADCOMMENT (0x400)
//-----------------------------------------------------------------------
//
// Finds the central directory end record in the end of the file.
// Taken from Quake3 source but the file in question is not GPL'ed. ;)
//
//-----------------------------------------------------------------------
static DWORD Zip_FindCentralDir(FileReader * fin)
{
unsigned char* buf;
DWORD FileSize;
DWORD uBackRead;
DWORD uMaxBack; // maximum size of global comment
DWORD uPosFound=0;
fin->Seek(0, SEEK_END);
FileSize = fin->Tell();
uMaxBack = MIN<DWORD>(0xffff, FileSize);
buf = (unsigned char*)M_Malloc(BUFREADCOMMENT+4);
if (buf == NULL) return 0;
uBackRead = 4;
while (uBackRead < uMaxBack)
{
DWORD uReadSize, uReadPos;
int i;
if (uBackRead +BUFREADCOMMENT > uMaxBack)
uBackRead = uMaxBack;
else
uBackRead += BUFREADCOMMENT;
uReadPos = FileSize - uBackRead ;
uReadSize = MIN<DWORD>((BUFREADCOMMENT+4) , (FileSize-uReadPos));
if (fin->Seek(uReadPos,SEEK_SET) != 0) break;
if (fin->Read(buf, (SDWORD)uReadSize) != (SDWORD)uReadSize) break;
for (i=(int)uReadSize-3; (i--)>0;)
if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) &&
((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
{
uPosFound = uReadPos+i;
break;
}
if (uPosFound!=0)
break;
}
free(buf);
return uPosFound;
}
//==========================================================================
//
// W_AddFile
//
// Files with a .wad extension are wadlink files with multiple lumps,
// other files are single lumps with the base filename for the lump name.
//
// [RH] Removed reload hack
//==========================================================================
int STACK_ARGS FWadCollection::lumpcmp(const void * a, const void * b)
{
FWadCollection::LumpRecord * rec1 = (FWadCollection::LumpRecord *)a;
FWadCollection::LumpRecord * rec2 = (FWadCollection::LumpRecord *)b;
return stricmp(rec1->fullname, rec2->fullname);
}
void FWadCollection::AddFile (const char *filename, const char * data, int length)
{
WadFileRecord *wadinfo;
MergedHeader header;
LumpRecord* lump_p;
unsigned i;
FILE* handle;
int startlump;
wadlump_t* fileinfo = NULL, *fileinfo2free = NULL;
wadlump_t singleinfo;
TArray<FZipFileInfo *> EmbeddedWADs;
void * directory = NULL;
if (length==-1)
{
// open the file and add to directory
handle = fopen (filename, "rb");
if (handle == NULL)
{ // Didn't find file
Printf (TEXTCOLOR_RED " couldn't open %s\n", filename);
PrintLastError ();
return;
}
wadinfo = new WadFileRecord (handle);
}
else
{
// This is an in-memory WAD created from a WAD inside a .zip
wadinfo = new WadFileRecord(data, length);
}
Printf (" adding %s", filename);
startlump = NumLumps;
// [RH] Determine if file is a WAD based on its signature, not its name.
if (wadinfo->Read (&header, sizeof(header)) == 0)
{
Printf (TEXTCOLOR_RED " couldn't read %s\n", filename);
PrintLastError ();
delete wadinfo;
return;
}
wadinfo->Name = copystring (filename);
if (header.magic[0] == IWAD_ID || header.magic[0] == PWAD_ID)
{ // This is a WAD file
header.wad.NumLumps = LittleLong(header.wad.NumLumps);
header.wad.InfoTableOfs = LittleLong(header.wad.InfoTableOfs);
fileinfo = fileinfo2free = new wadlump_t[header.wad.NumLumps];
wadinfo->Seek (header.wad.InfoTableOfs, SEEK_SET);
wadinfo->Read (fileinfo, header.wad.NumLumps * sizeof(wadlump_t));
NumLumps += header.wad.NumLumps;
Printf (" (%u lumps)", header.wad.NumLumps);
}
else if (header.magic[0] == RFF_ID)
{ // This is a Blood RFF file
rfflump_t *lumps, *rff_p;
header.rff.NumLumps = LittleLong(header.rff.NumLumps);
header.rff.DirOfs = LittleLong(header.rff.DirOfs);
lumps = new rfflump_t[header.rff.NumLumps];
wadinfo->Seek (header.rff.DirOfs, SEEK_SET);
wadinfo->Read (lumps, header.rff.NumLumps * sizeof(rfflump_t));
BloodCrypt (lumps, header.rff.DirOfs, header.rff.NumLumps * sizeof(rfflump_t));
NumLumps += header.rff.NumLumps;
LumpInfo.Resize(NumLumps);
lump_p = &LumpInfo[startlump];
for (i = 0, rff_p = lumps; i < header.rff.NumLumps; ++i, ++rff_p)
{
if (rff_p->Extension[0] == 'S' && rff_p->Extension[1] == 'F' &&
rff_p->Extension[2] == 'X')
{
lump_p->namespc = ns_bloodsfx;
}
else if (rff_p->Extension[0] == 'R' && rff_p->Extension[1] == 'A' &&
rff_p->Extension[2] == 'W')
{
lump_p->namespc = ns_bloodraw;
}
else
{
lump_p->namespc = ns_global;
}
uppercopy (lump_p->name, rff_p->Name);
lump_p->name[8] = 0;
lump_p->wadnum = (WORD)Wads.Size();
lump_p->position = LittleLong(rff_p->FilePos);
lump_p->size = LittleLong(rff_p->Size);
lump_p->flags = (rff_p->Flags & 0x10) >> 4;
lump_p->compressedsize = -1;
// Rearrange the name and extension in a part of the lump record
// that I don't have any use for in order to cnstruct the fullname.
rff_p->Name[8] = '\0';
sprintf ((char *)rff_p->IDontKnow, "%s.", rff_p->Name);
rff_p->Name[0] = '\0';
strcat ((char *)rff_p->IDontKnow, rff_p->Extension);
lump_p->fullname = copystring ((char *)rff_p->IDontKnow);
if (strstr ((char *)rff_p->IDontKnow, "TILE"))
rff_p = rff_p;
lump_p++;
}
Printf (" (%u files)", header.rff.NumLumps);
delete[] lumps;
}
else if (header.magic[0] == GRP_ID_0 && header.magic[1] == GRP_ID_1 && header.magic[2] == GRP_ID_2)
{
grplump_t *lumps, *grp_p;
int pos;
header.grp.NumLumps = LittleLong(header.grp.NumLumps);
lumps = new grplump_t[header.grp.NumLumps];
wadinfo->Read (lumps, header.grp.NumLumps * sizeof(grplump_t));
pos = sizeof(grpinfo_t) + header.grp.NumLumps * sizeof(grplump_t);
NumLumps += header.grp.NumLumps;
LumpInfo.Resize(NumLumps);
lump_p = &LumpInfo[startlump];
for (i = 0, grp_p = lumps; i < header.grp.NumLumps; ++i, ++grp_p)
{
lump_p->wadnum = (WORD)Wads.Size();
lump_p->position = pos;
lump_p->size = LittleLong(grp_p->Size);
pos += lump_p->size;
grp_p->Name[12] = '\0'; // Be sure filename is null-terminated
lump_p->fullname = copystring(grp_p->Name);
uppercopy (lump_p->name, grp_p->Name);
lump_p->name[8] = 0;
lump_p->compressedsize = -1;
lump_p->flags = 0;
lump_p->namespc = ns_global;
lump_p++;
}
Printf (" (%u files)", header.grp.NumLumps);
delete[] lumps;
}
else if (header.magic[0] == ZIP_ID)
{
DWORD centraldir = Zip_FindCentralDir(wadinfo);
FZipCentralInfo info;
int skipped = 0;
if (centraldir==0)
{
Printf("\n%s: ZIP file corrupt!\n", filename);
return;
}
// Read the central directory info.
wadinfo->Seek(centraldir, SEEK_SET);
wadinfo->Read(&info, sizeof(FZipCentralInfo));
// No multi-disk zips!
if (info.wEntryCount != info.wTotalEntryCount ||
info.wNumberDiskWithCD != 0 || info.wNumberDisk != 0)
{
Printf("\n%s: Multipart Zip files are not supported.\n", filename);
return;
}
NumLumps += LittleShort(info.wEntryCount);
LumpInfo.Resize(NumLumps);
lump_p = &LumpInfo[startlump];
// Load the entire central directory. Too bad that this contains variable length entries...
directory = malloc(LittleLong(info.dwCDSize));
wadinfo->Seek(LittleLong(info.dwCDOffset), SEEK_SET);
wadinfo->Read(directory, LittleLong(info.dwCDSize));
char * dirptr =(char*)directory;
for (int i = 0; i < LittleShort(info.wEntryCount); i++)
{
FZipFileInfo * zip_fh = (FZipFileInfo*)dirptr;
char name[256];
char base[256];
int len = LittleShort(zip_fh->wFileNameSize);
strncpy(name, dirptr + sizeof(FZipFileInfo), MIN<int>(len, 255));
name[len]=0;
dirptr += sizeof(FZipFileInfo) +
LittleShort(zip_fh->wFileNameSize) +
LittleShort(zip_fh->wExtraSize) +
LittleShort(zip_fh->wCommentSize);
// skip Directories
if(name[len - 1] == '/' && LittleLong(zip_fh->dwSize) == 0)
{
skipped++;
continue;
}
// Ignore obsolete compression formats
if(LittleShort(zip_fh->wCompression) != 0 && LittleShort(zip_fh->wCompression) != Z_DEFLATED)
{
Printf("\n: %s: '%s' uses an unsupported compression algorithm.\n", filename, name);
skipped++;
continue;
}
// Also ignore encrypted entries
if(LittleShort(zip_fh->wFlags) & ZF_ENCRYPTED)
{
Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", filename, name);
skipped++;
continue;
}
FixPathSeperator(name);
strlwr(name);
// Check for embedded WADs in the root directory.
// They must be extracted and added separately to the lump list.
// WADs in subdirectories are added to the lump directory.
// Embedded .zips are ignored for now. But they should be allowed later!
char * c = strstr(name, ".wad");
if (c && strlen(c)==4 && !strchr(name, '/'))
{
EmbeddedWADs.Push(zip_fh);
skipped++;
continue;
}
//ExtractFileBase(name, base);
char * lname=strrchr(name,'/');
if (!lname) lname=name;
else lname++;
strcpy(base, lname);
char * dot = strrchr(base,'.');
if (dot) *dot=0;
uppercopy(lump_p->name, base);
lump_p->name[8] = 0;
lump_p->fullname = copystring(name);
lump_p->size = zip_fh->dwSize;
// Map some directories to WAD namespaces.
// Note that some of these namespaces don't exist in WADS.
// CheckNumForName will handle any request for these namespaces accordingly.
lump_p->namespc = !strncmp(name, "flats/", 6) ? ns_flats :
!strncmp(name, "textures/", 9) ? ns_newtextures :
!strncmp(name, "hires/", 6) ? ns_hires :
!strncmp(name, "sprites/", 8) ? ns_sprites :
!strncmp(name, "colormaps/", 10) ? ns_colormaps :
!strncmp(name, "acs/", 4) ? ns_acslibrary :
!strncmp(name, "voices/", 7) ? ns_strifevoices :
!strncmp(name, "patches/", 8) ? ns_patches :
!strncmp(name, "graphics/", 9) ? ns_graphics :
!strncmp(name, "sounds/", 7) ? ns_sounds :
!strncmp(name, "music/", 6) ? ns_music :
!strchr(name, '/') ? ns_global : -1;
// Anything that is not in one of these subdirectories or the main directory
// should not be accessible through the standard WAD functions but only through
// the ones which look for the full name.
if (lump_p->namespc==-1)
{
memset(lump_p->name, 0, 8);
}
lump_p->wadnum = (WORD)Wads.Size();
lump_p->flags = LittleShort(zip_fh->wCompression) == Z_DEFLATED?
LUMPF_COMPRESSED|LUMPF_ZIPFILE : LUMPF_ZIPFILE;
lump_p->compressedsize = LittleLong(zip_fh->dwCompressedSize);
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
if (lump_p->namespc == ns_sprites)
{
char * c;
while ((c=(char*)memchr(lump_p->name, '^', 8)))
{
*c='\\';
}
}
// The start of the file will be determined the first time it is accessed.
lump_p->flags |= LUMPF_NEEDFILESTART;
lump_p->position = LittleLong(zip_fh->dwFileOffset);
lump_p++;
}
// Resize the lump record array to its actual size
NumLumps -= skipped;
LumpInfo.Resize(NumLumps);
// Entries in Zips are sorted alphabetically.
qsort(&LumpInfo[startlump], NumLumps - startlump, sizeof(LumpRecord), lumpcmp);
}
else
{ // This is just a single lump file
fileinfo2free = NULL;
fileinfo = &singleinfo;
singleinfo.FilePos = 0;
singleinfo.Size = LittleLong(wadinfo->GetLength());
FString name(ExtractFileBase (filename));
uppercopy(singleinfo.Name, name);
NumLumps++;
}
Printf ("\n");
// Fill in lumpinfo
if (header.magic[0] != RFF_ID &&
header.magic[0] != ZIP_ID &&
(header.magic[0] != GRP_ID_0 || header.magic[1] != GRP_ID_1 || header.magic[2] != GRP_ID_2))
{
LumpInfo.Resize(NumLumps);
lump_p = &LumpInfo[startlump];
for (i = startlump; i < (unsigned)NumLumps; i++, lump_p++, fileinfo++)
{
// [RH] Convert name to uppercase during copy
uppercopy (lump_p->name, fileinfo->Name);
lump_p->name[8] = 0;
lump_p->wadnum = (WORD)Wads.Size();
lump_p->position = LittleLong(fileinfo->FilePos);
lump_p->size = LittleLong(fileinfo->Size);
lump_p->namespc = ns_global;
lump_p->flags = 0;
lump_p->fullname = NULL;
lump_p->compressedsize=-1;
}
if (fileinfo2free)
{
delete[] fileinfo2free;
}
ScanForFlatHack (startlump);
}
wadinfo->FirstLump = startlump;
wadinfo->LastLump = NumLumps - 1;
Wads.Push(wadinfo);
// [RH] Put the Strife Teaser voices into the voices namespace
if (Wads.Size() == IWAD_FILENUM+1 && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
{
FindStrifeTeaserVoices ();
}
if (EmbeddedWADs.Size())
{
char path[256];
sprintf(path, "%s:", filename);
char * wadstr = path+strlen(path);
for(unsigned int i = 0; i < EmbeddedWADs.Size(); i++)
{
FZipFileInfo * zip_fh = EmbeddedWADs[i];
FZipLocalHeader localHeader;
*wadstr=0;
size_t len = LittleShort(zip_fh->wFileNameSize);
if (len+strlen(path) > 255) len = 255-strlen(path);
strncpy(wadstr, ((char*)zip_fh) + sizeof(FZipFileInfo), len);
wadstr[len]=0;
DWORD size = LittleLong(zip_fh->dwSize);
char * buffer = new char[size];
int position = LittleLong(zip_fh->dwFileOffset) ;
wadinfo->Seek(position, SEEK_SET);
wadinfo->Read(&localHeader, sizeof(localHeader));
position += LittleShort(localHeader.wExtraSize) + sizeof(FZipLocalHeader) + LittleShort(zip_fh->wFileNameSize);
wadinfo->Seek(position, SEEK_SET);
if (zip_fh->wCompression == Z_DEFLATED)
{
FileReaderZ frz(*wadinfo, true);
frz.Read(buffer, size);
}
else
{
wadinfo->Read(buffer, size);
}
AddFile(path, buffer, size);
}
}
if (directory != NULL) free(directory);
}
//==========================================================================
//
// W_CheckIfWadLoaded
//
// Returns true if the specified wad is loaded, false otherwise.
// If a fully-qualified path is specified, then the wad must match exactly.
// Otherwise, any wad with that name will work, whatever its path.
// Returns the wads index if found, or -1 if not.
//
//==========================================================================
int FWadCollection::CheckIfWadLoaded (const char *name)
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Wads.Size(); ++i)
{
if (stricmp (GetWadFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Wads.Size(); ++i)
{
if (stricmp (GetWadName (i), name) == 0)
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// W_NumLumps
//
//==========================================================================
int FWadCollection::GetNumLumps () const
{
return NumLumps;
}
//==========================================================================
//
// W_CheckNumForName
//
// Returns -1 if name not found. The version with a third parameter will
// look exclusively in the specified wad for the lump.
//
// [RH] Changed to use hash lookup ala BOOM instead of a linear search
// and namespace parameter
//==========================================================================
int FWadCollection::CheckNumForName (const char *name, int space)
{
char uname[8];
WORD i;
if (name == NULL)
{
return -1;
}
uppercopy (uname, name);
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
while (i != NULL_INDEX)
{
if (*(QWORD *)&LumpInfo[i].name == *(QWORD *)&uname)
{
if (LumpInfo[i].namespc == space) break;
// If the lump is from one of the special namespaces exclusive to Zips
// the check has to be done differently:
// If we find a lump with this name in the global namespace that does not come
// from a Zip return that. WADs don't know these namespaces and single lumps must
// work as well.
if (space > ns_specialzipdirectory &&
LumpInfo[i].namespc == ns_global &&
!(LumpInfo[i].flags & LUMPF_ZIPFILE)) break;
}
i = NextLumpIndex[i];
}
return i != NULL_INDEX ? i : -1;
}
int FWadCollection::CheckNumForName (const char *name, int space, int wadnum)
{
char uname[8];
WORD i;
if (wadnum < 0)
{
return CheckNumForName (name, space);
}
uppercopy (uname, name);
i = FirstLumpIndex[LumpNameHash (uname) % NumLumps];
while (i != NULL_INDEX &&
(*(QWORD *)&LumpInfo[i].name != *(QWORD *)&uname ||
LumpInfo[i].namespc != space ||
LumpInfo[i].wadnum != wadnum))
{
i = NextLumpIndex[i];
}
return i != NULL_INDEX ? i : -1;
}
//==========================================================================
//
// W_GetNumForName
//
// Calls W_CheckNumForName, but bombs out if not found.
//
//==========================================================================
int FWadCollection::GetNumForName (const char *name, int space)
{
int i;
i = CheckNumForName (name, space);
if (i == -1)
I_Error ("W_GetNumForName: %s not found!", name);
return i;
}
//==========================================================================
//
// W_CheckNumForFullName
//
// Same as above but looks for a fully qualified name from a .zip
// These don't care about namespaces though because those are part
// of the path.
//
//==========================================================================
int FWadCollection::CheckNumForFullName (const char *name)
{
WORD i;
if (name == NULL)
{
return -1;
}
i = FirstLumpIndex_FullName[MakeKey (name) % NumLumps];
while (i != NULL_INDEX && stricmp(name, LumpInfo[i].fullname))
{
i = NextLumpIndex_FullName[i];
}
return i != NULL_INDEX ? i : -1;
}
int FWadCollection::CheckNumForFullName (const char *name, int wadnum)
{
WORD i;
if (wadnum < 0)
{
return CheckNumForFullName (name);
}
i = FirstLumpIndex[MakeKey (name) % NumLumps];
while (i != NULL_INDEX &&
(stricmp(name, LumpInfo[i].fullname) || LumpInfo[i].wadnum != wadnum))
{
i = NextLumpIndex[i];
}
return i != NULL_INDEX ? i : -1;
}
//==========================================================================
//
// W_GetNumForFullName
//
// Calls W_CheckNumForFullName, but bombs out if not found.
//
//==========================================================================
int FWadCollection::GetNumForFullName (const char *name)
{
int i;
i = CheckNumForFullName (name);
if (i == -1)
I_Error ("GetNumForFullName: %s not found!", name);
return i;
}
//==========================================================================
//
// W_LumpLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FWadCollection::LumpLength (int lump) const
{
if ((size_t)lump >= NumLumps)
{
I_Error ("W_LumpLength: %i >= NumLumps",lump);
}
return LumpInfo[lump].size;
}
//==========================================================================
//
// GetLumpOffset
//
// Returns the offset from the beginning of the file to the lump.
//
//==========================================================================
int FWadCollection::GetLumpOffset (int lump)
{
if ((size_t)lump >= NumLumps)
{
I_Error ("GetLumpOffset: %i >= NumLumps",lump);
}
if (LumpInfo[lump].flags & LUMPF_NEEDFILESTART)
{
SetLumpAddress(&LumpInfo[lump]);
}
return LumpInfo[lump].position;
}
//==========================================================================
//
// W_LumpNameHash
//
// NOTE: s should already be uppercase, in contrast to the BOOM version.
//
// Hash function used for lump names.
// Must be mod'ed with table size.
// Can be used for any 8-character names.
//
//==========================================================================
DWORD FWadCollection::LumpNameHash (const char *s)
{
const DWORD *table = GetCRCTable ();;
DWORD hash = 0xffffffff;
int i;
for (i = 8; i > 0 && *s; --i, ++s)
{
hash = CRC1 (hash, *s, table);
}
return hash ^ 0xffffffff;
}
//==========================================================================
//
// W_InitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FWadCollection::InitHashChains (void)
{
char name[8];
unsigned int i, j;
// Mark all buckets as empty
memset (FirstLumpIndex, 255, NumLumps*sizeof(FirstLumpIndex[0]));
memset (NextLumpIndex, 255, NumLumps*sizeof(NextLumpIndex[0]));
memset (FirstLumpIndex_FullName, 255, NumLumps*sizeof(FirstLumpIndex_FullName[0]));
memset (NextLumpIndex_FullName, 255, NumLumps*sizeof(NextLumpIndex_FullName[0]));
// Now set up the chains
for (i = 0; i < (unsigned)NumLumps; i++)
{
uppercopy (name, LumpInfo[i].name);
j = LumpNameHash (name) % NumLumps;
NextLumpIndex[i] = FirstLumpIndex[j];
FirstLumpIndex[j] = i;
// Do the same for the full paths
if (LumpInfo[i].fullname!=NULL)
{
j = MakeKey(LumpInfo[i].fullname) % NumLumps;
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
FirstLumpIndex_FullName[j] = i;
}
}
}
//==========================================================================
//
// IsMarker
//
// (from BOOM)
//
//==========================================================================
bool FWadCollection::IsMarker (const FWadCollection::LumpRecord *lump, const char *marker) const
{
if (lump->namespc != ns_global || (lump->flags & LUMPF_ZIPFILE))
{
return false;
}
if (strncmp (lump->name, marker, 8) == 0)
{
// If the previous lump was of the form FF_END and this one is
// of the form F_END, ignore this as a marker
if (marker[2] == 'E' && lump > &LumpInfo[0])
{
if ((lump - 1)->name[0] == *marker &&
strncmp ((lump - 1)->name + 1, marker, 7) == 0)
{
return false;
}
}
return true;
}
// Treat double-character markers the same as single-character markers.
// (So if FF_START appears in the wad, it will be treated as if it is F_START.
// However, TTX_STAR will not be treated the same as TX_START because it
// is not a single-character marker.)
if (marker[1] == '_' &&
lump->name[0] == *marker &&
strncmp (lump->name + 1, marker, 7) == 0)
{
return true;
}
return false;
}
//==========================================================================
//
// ScanForFlatHack
//
// Try to detect wads that add extra flats by sticking an extra F_END
// at the end of the flat list without any corresponding FF_START.
// In other words, fix gothic2.wad.
//
//==========================================================================
void FWadCollection::ScanForFlatHack (int startlump)
{
if (Args.CheckParm ("-noflathack"))
{
return;
}
for (int i = startlump; (DWORD)i < NumLumps; ++i)
{
if (LumpInfo[i].name[0] == 'F')
{
int j;
if (strcmp (LumpInfo[i].name + 1, "_START") == 0 ||
strncmp (LumpInfo[i].name + 1, "F_START", 7) == 0)
{
// If the wad has a F_START/FF_START marker, check for
// a FF_START-flats-FF_END-flats-F_END pattern as seen
// in darkhour.wad. At what point do I stop making hacks
// for wads that are incorrect?
for (i = i + 1; (DWORD)i < NumLumps; ++i)
{
if (LumpInfo[i].name[0] == 'F' && strcmp (LumpInfo[i].name + 1, "F_END") == 0)
{
// Found FF_END
break;
}
if (LumpInfo[i].size != 4096)
{
return;
}
}
if (i < (int)NumLumps)
{
// Look for flats-F_END
for (j = ++i; (DWORD)j < NumLumps; ++j)
{
if (LumpInfo[j].name[0] == 'F' && strcmp (LumpInfo[j].name + 1, "_END") == 0)
{
// Found F_END, so bump all the flats between FF_END/F_END up and move the
// FF_END so it immediately precedes F_END.
if (i != j - 1)
{
for (; i < j; ++i)
{
LumpInfo[i - 1] = LumpInfo[i];
}
--i;
strcpy (LumpInfo[i].name, "FF_END");
LumpInfo[i].size = 0;
LumpInfo[i].namespc = ns_global;
LumpInfo[i].flags = 0;
}
return;
}
if (LumpInfo[j].size != 4096)
{
return;
}
}
}
return;
}
// No need to look for FF_END, because Doom doesn't. One minor
// nitpick: Doom will look for the last F_END; this finds the first
// one if there is more than one in the file. Too bad. If there's
// more than one F_END, this algorithm won't be able to properly
// determine where to put the F_START anyway.
if (strcmp (LumpInfo[i].name + 1, "_END") == 0)
{
// When F_END is found, back up past any lumps of length
// 4096, then insert an F_START marker.
for (j = i - 1; j >= startlump && LumpInfo[j].size == 4096; --j)
{
}
if (j == i - 1)
{
// Oh no! There are no flats immediately before F_END. Maybe they are
// at the beginning of the wad (e.g. slipgate.wad).
for (j = startlump; LumpInfo[j].size == 4096; ++j)
{
}
if (j > startlump)
{
// Okay, there are probably flats at the beginning of the wad.
// Move the F_END marker so it immediately follows them, and
// then add an F_START marker at the start of the wad.
for (; i > j; --i)
{
LumpInfo[i] = LumpInfo[i-1];
}
strcpy (LumpInfo[j].name, "F_END");
LumpInfo[j].size = 0;
LumpInfo[j].namespc = ns_global;
LumpInfo[j].flags = 0;
j = startlump - 1;
}
else
{
// Oh well. There won't be any flats loaded from this wad, I guess.
j = i - 1;
}
}
++NumLumps;
LumpInfo.Resize(NumLumps);
for (; i > j; --i)
{
LumpInfo[i+1] = LumpInfo[i];
}
++i;
strcpy (LumpInfo[i].name, "F_START");
LumpInfo[i].size = 0;
LumpInfo[i].namespc = ns_global;
LumpInfo[i].flags = 0;
return;
}
}
}
}
//==========================================================================
//
// RenameSprites
//
// Renames sprites in IWADs so that unique actors can have unique sprites,
// making it possible to import any actor from any game into any other
// game without jumping through hoops to resolve duplicate sprite names.
// You just need to know what the sprite's new name is.
//
//==========================================================================
void FWadCollection::RenameSprites (int startlump)
{
bool renameAll;
static const DWORD HereticRenames[] =
{ MAKE_ID('H','E','A','D'), MAKE_ID('L','I','C','H'), // Ironlich
};
static const DWORD HexenRenames[] =
{ MAKE_ID('B','A','R','L'), MAKE_ID('Z','B','A','R'), // ZBarrel
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','_','1'), // MeshArmor
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','_','2'), // FalconShield
MAKE_ID('A','R','M','3'), MAKE_ID('A','R','_','3'), // PlatinumHelm
MAKE_ID('A','R','M','4'), MAKE_ID('A','R','_','4'), // AmuletOfWarding
MAKE_ID('S','U','I','T'), MAKE_ID('Z','S','U','I'), // ZSuitOfArmor and ZArmorChunk
MAKE_ID('T','R','E','1'), MAKE_ID('Z','T','R','E'), // ZTree and ZTreeDead
MAKE_ID('T','R','E','2'), MAKE_ID('T','R','E','S'), // ZTreeSwamp150
MAKE_ID('C','A','N','D'), MAKE_ID('B','C','A','N'), // ZBlueCandle
MAKE_ID('R','O','C','K'), MAKE_ID('R','O','K','K'), // rocks and dirt in a_debris.cpp
MAKE_ID('W','A','T','R'), MAKE_ID('H','W','A','T'), // Strife also has WATR
MAKE_ID('G','I','B','S'), MAKE_ID('P','O','L','5'), // RealGibs
MAKE_ID('E','G','G','M'), MAKE_ID('P','R','K','M'), // PorkFX
};
static const DWORD StrifeRenames[] =
{ MAKE_ID('M','I','S','L'), MAKE_ID('S','M','I','S'), // lots of places
MAKE_ID('A','R','M','1'), MAKE_ID('A','R','M','3'), // MetalArmor
MAKE_ID('A','R','M','2'), MAKE_ID('A','R','M','4'), // LeatherArmor
MAKE_ID('P','M','A','P'), MAKE_ID('S','M','A','P'), // StrifeMap
MAKE_ID('T','L','M','P'), MAKE_ID('T','E','C','H'), // TechLampSilver and TechLampBrass
MAKE_ID('T','R','E','1'), MAKE_ID('T','R','E','T'), // TreeStub
MAKE_ID('B','A','R','1'), MAKE_ID('B','A','R','C'), // BarricadeColumn
MAKE_ID('S','H','T','2'), MAKE_ID('M','P','U','F'), // MaulerPuff
MAKE_ID('B','A','R','L'), MAKE_ID('B','B','A','R'), // StrifeBurningBarrel
MAKE_ID('T','R','C','H'), MAKE_ID('T','R','H','L'), // SmallTorchLit
MAKE_ID('S','H','R','D'), MAKE_ID('S','H','A','R'), // glass shards
MAKE_ID('B','L','S','T'), MAKE_ID('M','A','U','L'), // Mauler
MAKE_ID('L','O','G','G'), MAKE_ID('L','O','G','W'), // StickInWater
MAKE_ID('V','A','S','E'), MAKE_ID('V','A','Z','E'), // Pot and Pitcher
MAKE_ID('C','N','D','L'), MAKE_ID('K','N','D','L'), // Candle
MAKE_ID('P','O','T','1'), MAKE_ID('M','P','O','T'), // MetalPot
MAKE_ID('S','P','I','D'), MAKE_ID('S','T','L','K'), // Stalker
};
const DWORD *renames;
int numrenames;
switch (gameinfo.gametype)
{
case GAME_Doom:
default:
// Doom's sprites don't get renamed.
return;
case GAME_Heretic:
renames = HereticRenames;
numrenames = sizeof(HereticRenames)/8;
break;
case GAME_Hexen:
renames = HexenRenames;
numrenames = sizeof(HexenRenames)/8;
break;
case GAME_Strife:
renames = StrifeRenames;
numrenames = sizeof(StrifeRenames)/8;
break;
}
renameAll = !!Args.CheckParm ("-oldsprites");
for (DWORD i = startlump + 1;
i < NumLumps &&
*(DWORD *)LumpInfo[i].name != MAKE_ID('S','_','E','N') &&
*(((DWORD *)LumpInfo[i].name) + 1) != MAKE_ID('D',0,0,0);
++i)
{
// Only sprites in the IWAD normally get renamed
if (renameAll || LumpInfo[i].wadnum == IWAD_FILENUM)
{
for (int j = 0; j < numrenames; ++j)
{
if (*(DWORD *)LumpInfo[i].name == renames[j*2])
{
*(DWORD *)LumpInfo[i].name = renames[j*2+1];
}
}
}
// When not playing Doom rename all BLOD sprites to BLUD so that
// the same blood states can be used everywhere
if (gameinfo.gametype != GAME_Doom)
{
if (*(DWORD *)LumpInfo[i].name == MAKE_ID('B', 'L', 'O', 'D'))
{
*(DWORD *)LumpInfo[i].name = MAKE_ID('B', 'L', 'U', 'D');
}
}
}
}
//==========================================================================
//
// MergeLumps
//
// Merge multiple tagged groups into one
// Basically from BOOM, too, although I tried to write it independently.
//
//==========================================================================
int FWadCollection::MergeLumps (const char *start, const char *end, int space)
{
char ustart[8], uend[8];
LumpRecord *newlumpinfos;
int newlumps, oldlumps;
int markerpos = -1;
unsigned int i;
bool insideBlock;
uppercopy (ustart, start);
uppercopy (uend, end);
newlumpinfos = new LumpRecord[NumLumps];
newlumps = 0;
oldlumps = 0;
insideBlock = false;
for (i = 0; i < NumLumps; i++)
{
if (!insideBlock)
{
// The lump already has the desired namespace
// (This happens for lumps coming from .zips)
if (LumpInfo[i].namespc == space)
{
// Create start marker if we haven't already
if (!newlumps)
{
newlumps++;
strncpy (newlumpinfos[0].name, ustart, 8);
newlumpinfos[0].fullname=NULL;
newlumpinfos[0].wadnum = -1;
newlumpinfos[0].position =
newlumpinfos[0].size = 0;
newlumpinfos[0].namespc = ns_global;
}
newlumpinfos[newlumps++] = LumpInfo[i];
}
else
// Check if this is the start of a block
if (IsMarker (&LumpInfo[i], ustart))
{
insideBlock = true;
markerpos = i;
// Create start marker if we haven't already
if (!newlumps)
{
newlumps++;
strncpy (newlumpinfos[0].name, ustart, 8);
newlumpinfos[0].fullname=NULL;
newlumpinfos[0].wadnum = -1;
newlumpinfos[0].position =
newlumpinfos[0].size = 0;
newlumpinfos[0].namespc = ns_global;
}
}
else
{
// Copy lumpinfo down this list
LumpInfo[oldlumps++] = LumpInfo[i];
}
}
else
{
if (i && LumpInfo[i].wadnum != LumpInfo[i-1].wadnum)
{
// Blocks cannot span multiple files
insideBlock = false;
LumpInfo[oldlumps++] = LumpInfo[i];
}
else if (IsMarker (&LumpInfo[i], uend))
{
// It is the end of a block. We'll add the end marker once
// we've processed everything.
insideBlock = false;
}
else
{
newlumpinfos[newlumps] = LumpInfo[i];
newlumpinfos[newlumps++].namespc = space;
}
}
}
// Now copy the merged lumps to the end of the old list
// and create the end marker entry.
if (newlumps)
{
LumpInfo.Resize(oldlumps+newlumps+1);
memcpy (&LumpInfo[oldlumps], newlumpinfos, sizeof(LumpRecord) * newlumps);
markerpos = oldlumps;
NumLumps = oldlumps + newlumps;
strncpy (LumpInfo[NumLumps].name, uend, 8);
LumpInfo[NumLumps].fullname=NULL;
LumpInfo[NumLumps].wadnum = -1;
LumpInfo[NumLumps].position =
LumpInfo[NumLumps].size = 0;
LumpInfo[NumLumps].namespc = ns_global;
NumLumps++;
}
delete[] newlumpinfos;
return markerpos;
}
//==========================================================================
//
// FindStrifeTeaserVoices
//
// Strife0.wad does not have the voices between V_START/V_END markers, so
// figure out which lumps are voices based on their names.
//
//==========================================================================
void FWadCollection::FindStrifeTeaserVoices ()
{
for (DWORD i = Wads[IWAD_FILENUM]->FirstLump; i <= Wads[IWAD_FILENUM]->LastLump; ++i)
{
if (LumpInfo[i].name[0] == 'V' &&
LumpInfo[i].name[1] == 'O' &&
LumpInfo[i].name[2] == 'C')
{
int j;
for (j = 3; j < 8; ++j)
{
if (LumpInfo[i].name[j] != 0 && !isdigit(LumpInfo[i].name[j]))
break;
}
if (j == 8)
{
LumpInfo[i].namespc = ns_strifevoices;
}
}
}
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
{
char name8[8];
LumpRecord *lump_p;
uppercopy (name8, name);
lump_p = &LumpInfo[*lastlump];
while (lump_p < &LumpInfo[NumLumps])
{
if ((anyns || lump_p->namespc == ns_global) &&
*(QWORD *)&lump_p->name == *(QWORD *)&name8)
{
int lump = lump_p - &LumpInfo[0];
*lastlump = lump + 1;
return lump;
}
lump_p++;
}
*lastlump = NumLumps;
return -1;
}
//==========================================================================
//
// W_CheckLumpName
//
//==========================================================================
bool FWadCollection::CheckLumpName (int lump, const char *name)
{
if ((size_t)lump >= NumLumps)
return false;
return !strnicmp (LumpInfo[lump].name, name, 8);
}
//==========================================================================
//
// W_GetLumpName
//
//==========================================================================
void FWadCollection::GetLumpName (char *to, int lump) const
{
if ((size_t)lump >= NumLumps)
*to = 0;
else
uppercopy (to, LumpInfo[lump].name);
}
//==========================================================================
//
// FWadCollection :: GetLumpFullName
//
// Returns the lump's full name if it has one or its short name if not.
//
//==========================================================================
const char *FWadCollection::GetLumpFullName (int lump) const
{
if ((size_t)lump >= NumLumps)
return NULL;
else if (LumpInfo[lump].fullname != NULL)
return LumpInfo[lump].fullname;
else
return LumpInfo[lump].name;
}
//==========================================================================
//
// GetLumpNamespace
//
//==========================================================================
int FWadCollection::GetLumpNamespace (int lump) const
{
if ((size_t)lump >= NumLumps)
return ns_global;
else
return LumpInfo[lump].namespc;
}
//==========================================================================
//
// W_GetLumpFile
//
//==========================================================================
int FWadCollection::GetLumpFile (int lump) const
{
if ((size_t)lump >= LumpInfo.Size())
return -1;
return LumpInfo[lump].wadnum;
}
//==========================================================================
//
// W_ReadLump
//
// Loads the lump into the given buffer, which must be >= W_LumpLength().
//
//==========================================================================
void FWadCollection::ReadLump (int lump, void *dest)
{
FWadLump lumpr = OpenLumpNum (lump);
long size = lumpr.GetLength ();
long numread = lumpr.Read (dest, size);
if (numread != size)
{
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
}
//==========================================================================
//
// ReadLump - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FMemLump FWadCollection::ReadLump (int lump)
{
return FMemLump(FString(ELumpNum(lump)));
}
//==========================================================================
//
// SetLumpAddress
//
//==========================================================================
void FWadCollection::SetLumpAddress(LumpRecord *l)
{
// This file is inside a zip and has not been opened before.
// Position points to the start of the local file header, which we must
// read and skip so that we can get to the actual file data.
FZipLocalHeader localHeader;
int skiplen;
int address;
WadFileRecord *wad = Wads[l->wadnum];
address = wad->Tell();
wad->Seek (l->position, SEEK_SET);
wad->Read (&localHeader, sizeof(localHeader));
skiplen = LittleShort(localHeader.wFileNameSize) + LittleShort(localHeader.wExtraSize);
l->position += sizeof(localHeader) + skiplen;
l->flags &= ~LUMPF_NEEDFILESTART;
}
//==========================================================================
//
// OpenLumpNum
//
// Returns a copy of the file object for a lump's wad and positions its
// file pointer at the beginning of the lump.
//
//==========================================================================
FWadLump FWadCollection::OpenLumpNum (int lump)
{
LumpRecord *l;
WadFileRecord *wad;
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
{
I_Error ("W_OpenLumpNum: %u >= NumLumps", lump);
}
l = &LumpInfo[lump];
wad = l->wadnum >= 0? Wads[l->wadnum] : NULL;
if (l->flags & LUMPF_NEEDFILESTART)
{
SetLumpAddress(l);
}
if (wad != NULL) wad->Seek (l->position, SEEK_SET);
if (l->flags & LUMPF_COMPRESSED)
{
// A compressed entry in a .zip file
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
buffer[l->size] = 0;
FileReaderZ frz(*wad, true);
frz.Read(buffer, l->size);
return FWadLump(buffer, l->size, true);
}
else if (l->flags & LUMPF_EXTERNAL)
{
static char zero = '\0';
FILE *f;
if (wad != NULL) // The WadRecord in this case is just a means to store a path
{
FString name;
name.Format("%s/%s", wad->Name, l->fullname);
f = fopen(name, "rb");
}
else
{
f = fopen(l->fullname, "rb");
}
// This is an external file that cannot be kept open so we have to read
// the complete contents into a memory buffer first
if (f != NULL)
{
char *buffer = new char[l->size+1]; // the last byte is used as a reference counter
buffer[l->size] = 0;
fread(buffer, 1, l->size, f);
fclose(f);
return FWadLump(buffer, l->size, true);
}
// The file got deleted or worse. At least return something.
Printf("%s: Unable to open file\n", l->fullname);
return FWadLump(&zero, 1, false);
}
else if (wad->MemoryData != NULL)
{
// A lump from an embedded WAD
// Handling this here creates less overhead than trying
// to do it inside the FWadLump class.
return FWadLump((char*)wad->MemoryData + l->position, l->size, false);
}
else
{
// An uncompressed lump in a .wad or .zip
return FWadLump (*wad, l->size, !!(l->flags & LUMPF_BLOODCRYPT));
}
}
//==========================================================================
//
// ReopenLumpNum
//
// Similar to OpenLumpNum, except a new, independant file object is created
// for the lump's wad. Use this when you won't read the lump's data all at
// once (e.g. for streaming an Ogg Vorbis stream from a wad as music).
//
//==========================================================================
FWadLump *FWadCollection::ReopenLumpNum (int lump)
{
LumpRecord *l;
WadFileRecord *wad;
FILE *f;
if ((unsigned)lump >= (unsigned)LumpInfo.Size())
{
I_Error ("W_ReopenLumpNum: %u >= NumLumps", lump);
}
l = &LumpInfo[lump];
wad = l->wadnum >= 0? Wads[l->wadnum] : NULL;
if (l->flags & LUMPF_NEEDFILESTART)
{
SetLumpAddress(l);
}
if (l->flags & LUMPF_COMPRESSED)
{
// A compressed entry in a .zip file
int address = wad->Tell(); // read from the existing WadFileRecord without reopening
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
wad->Seek(l->position, SEEK_SET);
FileReaderZ frz(*wad, true);
frz.Read(buffer, l->size);
wad->Seek(address, SEEK_SET);
return new FWadLump(buffer, l->size, true); //... but restore the file pointer afterward!
}
else if (l->flags & LUMPF_EXTERNAL)
{
static char zero = '\0';
FILE *f;
if (wad != NULL) // The WadRecord in this case is just a means to store a path
{
FString name;
name.Format("%s/%s", wad->Name, l->fullname);
f = fopen(name, "rb");
}
else
{
f = fopen(l->fullname, "rb");
}
// This is an external file that cannot be kept open so we have to read
// the complete contents into a memory buffer first
if (f != NULL)
{
char *buffer = new char[l->size+1]; // the last byte is used as a reference counter
buffer[l->size] = 0;
fread(buffer, 1, l->size, f);
fclose(f);
return new FWadLump(buffer, l->size, true);
}
// The file got deleted or worse. At least return something.
Printf("%s: Unable to open file\n", l->fullname);
return new FWadLump(&zero, 1, false);
}
else if (wad->MemoryData!=NULL)
{
// A lump from an embedded WAD
// Handling this here creates less overhead than trying
// to do it inside the FWadLump class.
return new FWadLump((char*)wad->MemoryData+l->position, l->size, false);
}
else
{
// An uncompressed lump in a .wad or .zip
f = fopen (wad->Name, "rb");
if (f == NULL)
{
I_Error ("Could not reopen %s\n", wad->Name);
}
fseek (f, l->position, SEEK_SET);
return new FWadLump (f, l->size);
}
}
//==========================================================================
//
// GetFileReader
//
// Retrieves the FileReader object to access the given WAD
// Careful: This is only useful for real WAD files!
//
//==========================================================================
FileReader *FWadCollection::GetFileReader(int wadnum)
{
if ((DWORD)wadnum >= Wads.Size())
{
return NULL;
}
return Wads[wadnum];
}
//==========================================================================
//
// W_GetWadName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FWadCollection::GetWadName (int wadnum) const
{
const char *name, *slash;
if ((DWORD)wadnum >= Wads.Size())
{
return NULL;
}
name = Wads[wadnum]->Name;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
//==========================================================================
//
// W_GetWadFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FWadCollection::GetWadFullName (int wadnum) const
{
if ((unsigned int)wadnum >= Wads.Size())
{
return NULL;
}
return Wads[wadnum]->Name;
}
//==========================================================================
//
// IsUncompressedFile
//
// Returns true when the lump is available as an uncompressed portion of
// a file. The music player can play such lumps by streaming but anything
// else has to be loaded into memory first.
//
//==========================================================================
bool FWadCollection::IsUncompressedFile(int lump) const
{
if ((unsigned)lump >= (unsigned)NumLumps)
{
I_Error ("IsUncompressedFile: %u >= NumLumps",lump);
}
LumpRecord * l = &LumpInfo[lump];
if (l->flags & (LUMPF_COMPRESSED|LUMPF_EXTERNAL)) return false;
else if (Wads[l->wadnum]->MemoryData!=NULL) return false;
else return true;
}
//==========================================================================
//
// IsEncryptedFile
//
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
//
//==========================================================================
bool FWadCollection::IsEncryptedFile(int lump) const
{
if ((unsigned)lump >= (unsigned)NumLumps)
{
return false;
}
return !!(LumpInfo[lump].flags & LUMPF_BLOODCRYPT);
}
//==========================================================================
//
// W_SkinHack
//
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
// every lump in the wad is moved into a new namespace. Because skins are
// only supposed to replace player sprites, sounds, or faces, this should
// not be a problem. Yes, there are skins that replace more than that, but
// they are such a pain, and breaking them like this was done on purpose.
// This also renames any S_SKINxx lumps to just S_SKIN.
//
//==========================================================================
void FWadCollection::SkinHack (int baselump)
{
bool skinned = false;
bool hasmap = false;
DWORD i;
for (i = baselump; i < NumLumps; i++)
{
if (LumpInfo[i].name[0] == 'S' &&
LumpInfo[i].name[1] == '_' &&
LumpInfo[i].name[2] == 'S' &&
LumpInfo[i].name[3] == 'K' &&
LumpInfo[i].name[4] == 'I' &&
LumpInfo[i].name[5] == 'N')
{ // Wad has at least one skin.
LumpInfo[i].name[6] = LumpInfo[i].name[7] = 0;
if (!skinned)
{
skinned = true;
DWORD j;
for (j = baselump; j < NumLumps; j++)
{
// Using the baselump as the namespace is safe, because
// zdoom.wad guarantees the first possible baselump
// passed to this function is a largish number.
LumpInfo[j].namespc = baselump;
}
}
}
if (LumpInfo[i].name[0] == 'M' &&
LumpInfo[i].name[1] == 'A' &&
LumpInfo[i].name[2] == 'P')
{
hasmap = true;
}
}
if (skinned && hasmap)
{
Printf (TEXTCOLOR_BLUE
"The maps in %s will not be loaded because it has a skin.\n"
TEXTCOLOR_BLUE
"You should remove the skin from the wad to play these maps.\n",
Wads[LumpInfo[baselump].wadnum]->Name);
}
}
//==========================================================================
//
// BloodCrypt
//
//==========================================================================
void BloodCrypt (void *data, int key, int len)
{
int p = (BYTE)key, i;
for (i = 0; i < len; ++i)
{
((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
}
}
// WadFileRecord ------------------------------------------------------------
FWadCollection::WadFileRecord::WadFileRecord (FILE *file)
: FileReader(file), Name(NULL), FirstLump(0), LastLump(0)
{
MemoryData=NULL;
}
FWadCollection::WadFileRecord::WadFileRecord (const char * mem, int len)
: FileReader(), MemoryData(mem), Name(NULL), FirstLump(0), LastLump(0)
{
Length = len;
FilePos = StartPos = 0;
}
FWadCollection::WadFileRecord::~WadFileRecord ()
{
if (Name != NULL)
{
delete[] Name;
}
if (MemoryData != NULL)
{
delete [] MemoryData;
}
}
long FWadCollection::WadFileRecord::Seek (long offset, int origin)
{
if (MemoryData==NULL) return FileReader::Seek(offset, origin);
else
{
switch (origin)
{
case SEEK_CUR:
offset+=FilePos;
break;
case SEEK_END:
offset+=Length;
break;
default:
break;
}
if (offset<0) offset=0;
else if (offset>Length) offset=Length;
FilePos=offset;
return 0;
}
}
long FWadCollection::WadFileRecord::Read (void *buffer, long len)
{
if (MemoryData==NULL) return FileReader::Read(buffer, len);
else
{
if (FilePos+len>Length) len=Length-FilePos;
memcpy(buffer, MemoryData+FilePos, len);
FilePos+=len;
return len;
}
}
// FWadLump -----------------------------------------------------------------
// FWadLump -----------------------------------------------------------------
FWadLump::FWadLump ()
: FileReader(), SourceData(NULL), DestroySource(false), Encrypted(false)
{
}
FWadLump::FWadLump (const FWadLump &copy)
{
// This must be defined isn't called.
File = copy.File;
Length = copy.Length;
FilePos = copy.FilePos;
StartPos = copy.StartPos;
CloseOnDestruct = false;
SourceData = copy.SourceData;
DestroySource = copy.DestroySource;
if (SourceData != NULL && DestroySource)
{
SourceData[copy.Length]++;
}
}
#ifdef _DEBUG
FWadLump & FWadLump::operator= (const FWadLump &copy)
{
// Only the debug build actually calls this!
File = copy.File;
Length = copy.Length;
FilePos = copy.FilePos;
StartPos = copy.StartPos;
CloseOnDestruct = false; // For WAD lumps this is always false!
SourceData = copy.SourceData;
DestroySource = copy.DestroySource;
if (SourceData != NULL && DestroySource)
{
SourceData[copy.Length]++;
}
return *this;
}
#endif
FWadLump::FWadLump (const FileReader &other, long length, bool encrypted)
: FileReader(other, length), SourceData(NULL), DestroySource(false), Encrypted(encrypted)
{
}
FWadLump::FWadLump (FILE *file, long length)
: FileReader(file, length), SourceData(NULL), DestroySource(false), Encrypted(false)
{
}
FWadLump::FWadLump (char *data, long length, bool destroy)
: FileReader(), SourceData(data), DestroySource(destroy), Encrypted(false)
{
FilePos = StartPos = 0;
Length = length;
if (destroy)
{
data[length] = 0;
}
}
FWadLump::~FWadLump()
{
if (SourceData && DestroySource)
{
if (SourceData[Length] == 0)
{
delete[] SourceData;
}
else
{
SourceData[Length]--;
}
}
}
long FWadLump::Seek (long offset, int origin)
{
if (SourceData)
{
switch (origin)
{
case SEEK_CUR:
offset += FilePos;
break;
case SEEK_END:
offset += Length;
break;
default:
break;
}
FilePos = clamp<long> (offset, 0, Length);
return 0;
}
return FileReader::Seek(offset, origin);
}
long FWadLump::Read (void *buffer, long len)
{
long numread;
long startread = FilePos;
if (SourceData != NULL)
{
if (FilePos + len > Length)
{
len = Length - FilePos;
}
memcpy(buffer, SourceData + FilePos, len);
FilePos += len;
numread = len;
}
else
{
numread = FileReader::Read(buffer, len);
}
// Blood, you are so mean to me with your encryption.
if (Encrypted && startread - StartPos < 256)
{
int cryptstart = startread - StartPos;
int cryptlen = MIN<int> (FilePos - StartPos, 256);
BYTE *data = (BYTE *)buffer - cryptstart;
for (int i = cryptstart; i < cryptlen; ++i)
{
data[i] ^= i >> 1;
}
}
return numread;
}
// FMemLump -----------------------------------------------------------------
FMemLump::FMemLump ()
{
}
FMemLump::FMemLump (const FMemLump &copy)
{
Block = copy.Block;
}
FMemLump &FMemLump::operator = (const FMemLump &copy)
{
Block = copy.Block;
return *this;
}
FMemLump::FMemLump (const FString &source)
: Block (source)
{
}
FMemLump::~FMemLump ()
{
}
FString::FString (ELumpNum lumpnum)
{
FWadLump lumpr = Wads.OpenLumpNum ((int)lumpnum);
long size = lumpr.GetLength ();
AllocBuffer (1 + size);
long numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
I_Error ("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, Wads.GetLumpFullName((int)lumpnum));
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
&lpMsgBuf,
0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif