mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
e010561088
- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage types instead to keep dependencies on specific actor types out of the main engine code. - Added Korax DECORATE conversion by Gez and a few others by Karate Chris. SVN r1130 (trunk)
118 lines
2 KiB
Text
118 lines
2 KiB
Text
|
|
// Dragon -------------------------------------------------------------------
|
|
|
|
ACTOR Dragon 254
|
|
{
|
|
Game Hexen
|
|
Health 640
|
|
PainChance 128
|
|
Speed 10
|
|
Height 65
|
|
Mass 0x7fffffff
|
|
Monster
|
|
+NOGRAVITY +FLOAT +NOBLOOD
|
|
+BOSS
|
|
+DONTMORPH +NOTARGET
|
|
+NOICEDEATH
|
|
SeeSound "DragonSight"
|
|
AttackSound "DragonAttack"
|
|
PainSound "DragonPain"
|
|
DeathSound "DragonDeath"
|
|
ActiveSound "DragonActive"
|
|
Obituary "$OB_DRAGON"
|
|
|
|
action native A_DragonInitFlight();
|
|
action native A_DragonFlap();
|
|
action native A_DragonFlight();
|
|
action native A_DragonPain();
|
|
action native A_DragonAttack();
|
|
action native A_DragonCheckCrash();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
DRAG D 10 A_Look
|
|
Loop
|
|
See:
|
|
DRAG CB 5
|
|
DRAG A 5 A_DragonInitFlight
|
|
DRAG B 3 A_DragonFlap
|
|
DRAG BCCDDCCBBAA 3 A_DragonFlight
|
|
Goto See + 3
|
|
Pain:
|
|
DRAG F 10 A_DragonPain
|
|
Goto See + 3
|
|
Missile:
|
|
DRAG E 8 A_DragonAttack
|
|
Goto See + 3
|
|
Death:
|
|
DRAG G 5 A_Scream
|
|
DRAG H 4 A_NoBlocking
|
|
DRAG I 4
|
|
DRAG J 4 A_DragonCheckCrash
|
|
Wait
|
|
Crash:
|
|
DRAG KL 5
|
|
DRAG M -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Dragon Fireball ----------------------------------------------------------
|
|
|
|
ACTOR DragonFireball
|
|
{
|
|
Speed 24
|
|
Radius 12
|
|
Height 10
|
|
Damage 6
|
|
DamageType "Fire"
|
|
Projectile
|
|
-ACTIVATEIMPACT -ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
DeathSound "DragonFireballExplode"
|
|
|
|
action native A_DragonFX2();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
DRFX ABCDEF 4 Bright
|
|
Loop
|
|
Death:
|
|
DRFX GHI 4 Bright
|
|
DRFX J 4 Bright A_DragonFX2
|
|
DRFX KL 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Dragon Fireball Secondary Explosion --------------------------------------
|
|
|
|
ACTOR DragonExplosion
|
|
{
|
|
Radius 8
|
|
Height 8
|
|
DamageType "Fire"
|
|
+NOBLOCKMAP
|
|
+NOTELEPORT
|
|
+INVISIBLE
|
|
RenderStyle Add
|
|
DeathSound "DragonFireballExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
CFCF Q 1 Bright
|
|
CFCF Q 4 Bright A_UnHideThing
|
|
CFCF R 3 Bright A_Scream
|
|
CFCF S 4 Bright
|
|
CFCF T 3 Bright A_Explode (80, 128, 0)
|
|
CFCF U 4 Bright
|
|
CFCF V 3 Bright
|
|
CFCF W 4 Bright
|
|
CFCF X 3 Bright
|
|
CFCF Y 4 Bright
|
|
CFCF Z 3 Bright
|
|
Stop
|
|
}
|
|
}
|