gzdoom/wadsrc
Christoph Oelckers 832df6d43a - implemented desaturation for the legacy GL renderer's 2D.
A lot of work that's only needed to be able to use the hardware renderer's 2D code with the software renderer.
2018-03-30 18:14:42 +02:00
..
static - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00