mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 04:50:26 +00:00
b9a1528747
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR. - ALL_BUILD will now launch ZDoom.
336 lines
9.4 KiB
CMake
336 lines
9.4 KiB
CMake
# - Create launchers to set working directory, env. vars, etc.
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#
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# include(CreateLaunchers) - to make these available
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# guess_runtime_library_dirs(<outputvarname> [<extralibrary> ...])
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# create_default_target_launcher(<targetname>
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# [ARGS <args...>]
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# [FORWARD_ARGS]
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# [RUNTIME_LIBRARY_DIRS <dir...>]
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# [WORKING_DIRECTORY <dir>]
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# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
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#
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# create_target_launcher(<targetname>
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# [ARGS <args...>]
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# [FORWARD_ARGS]
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# [RUNTIME_LIBRARY_DIRS <dir...>]
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# [WORKING_DIRECTORY <dir>]
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# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
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#
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# create_generic_launcher(<launchername>
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# [RUNTIME_LIBRARY_DIRS <dir...>]
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# [WORKING_DIRECTORY <dir>]
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# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
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# - sets GENERIC_LAUNCHER_COMMAND and GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION
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#
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# Requires these CMake modules:
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# ListFilter
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# ProgramFilesGlob
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# CleanDirectoryList
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#
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# Requires CMake 2.6 or newer (uses the 'function' command)
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#
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# Original Author:
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# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
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# http://academic.cleardefinition.com
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# Iowa State University HCI Graduate Program/VRAC
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#
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# Copyright Iowa State University 2009-2010.
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# Distributed under the Boost Software License, Version 1.0.
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# (See accompanying file LICENSE_1_0.txt or copy at
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# http://www.boost.org/LICENSE_1_0.txt)
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if(__create_launchers)
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return()
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endif()
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set(__create_launchers YES)
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include(CleanDirectoryList)
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# We must run the following at "include" time, not at function call time,
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# to find the path to this module rather than the path to a calling list file
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get_filename_component(_launchermoddir
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${CMAKE_CURRENT_LIST_FILE}
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PATH)
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set(_launchermoddir "${_launchermoddir}/launcher-templates")
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macro(_launcher_system_settings)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(BITS 64)
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else()
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set(BITS 32)
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endif()
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if(WIN32)
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# Find user and system name
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set(SYSTEM_NAME $ENV{USERDOMAIN})
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set(USER_NAME $ENV{USERNAME})
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set(VCPROJ_TYPE vcproj)
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set(USERFILE_EXTENSION ${SYSTEM_NAME}.${USER_NAME}.user)
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set(LAUNCHER_LINESEP "
")
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if(MSVC90)
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set(USERFILE_VC_VERSION 9.00)
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elseif(MSVC80)
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set(USERFILE_VC_VERSION 8.00)
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elseif(MSVC71)
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set(USERFILE_VC_VERSION 7.10)
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elseif(MSVC10 OR (MSVC AND MSVC_VERSION GREATER 1600)) # 2010 or newer
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set(LAUNCHER_LINESEP "\n")
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set(USERFILE_VC_VERSION 10.00)
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set(USERFILE_EXTENSION user)
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set(VCPROJ_TYPE vcxproj)
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endif()
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if(BITS EQUAL 64)
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set(USERFILE_PLATFORM x64)
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else()
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set(USERFILE_PLATFORM Win${BITS})
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endif()
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set(_pathdelim ";")
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set(_suffix "cmd")
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else()
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set(_pathdelim ":")
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set(USERFILE_PLATFORM ${CMAKE_SYSTEM_NAME}${BITS})
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set(_suffix "sh")
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find_package(GDB QUIET)
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if(GDB_FOUND)
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set(LAUNCHERS_GOT_GDB YES)
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if(GDB_HAS_RETURN_CHILD_RESULT)
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set(LAUNCHERS_GDB_ARG --return-child-result)
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endif()
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else()
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set(LAUNCHERS_GOT_GDB)
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endif()
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endif()
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if(WIN32 AND NOT USERFILE_REMOTE_MACHINE)
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site_name(USERFILE_REMOTE_MACHINE)
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mark_as_advanced(USERFILE_REMOTE_MACHINE)
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endif()
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endmacro()
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macro(_launcher_process_args)
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set(_nowhere)
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set(_curdest _nowhere)
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set(_val_args
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ARGS
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RUNTIME_LIBRARY_DIRS
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WORKING_DIRECTORY
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ENVIRONMENT)
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set(_bool_args FORWARD_ARGS)
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foreach(_arg ${_val_args} ${_bool_args})
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set(${_arg})
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endforeach()
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foreach(_element ${ARGN})
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list(FIND _val_args "${_element}" _val_arg_find)
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list(FIND _bool_args "${_element}" _bool_arg_find)
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if("${_val_arg_find}" GREATER "-1")
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set(_curdest "${_element}")
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elseif("${_bool_arg_find}" GREATER "-1")
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set("${_element}" ON)
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set(_curdest _nowhere)
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else()
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list(APPEND ${_curdest} "${_element}")
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endif()
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endforeach()
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if(_nowhere)
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message(FATAL_ERROR
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"Syntax error in use of a function in CreateLaunchers!")
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endif()
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# Turn into a list of native paths
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set(_runtime_lib_dirs)
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foreach(_dlldir ${RUNTIME_LIBRARY_DIRS})
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file(TO_NATIVE_PATH "${_dlldir}" _path)
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set(_runtime_lib_dirs "${_runtime_lib_dirs}${_path}${_pathdelim}")
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endforeach()
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if(NOT WORKING_DIRECTORY)
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set(WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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endif()
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if(FORWARD_ARGS)
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if(WIN32)
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set(FWD_ARGS %*)
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else()
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set(FWD_ARGS $*)
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endif()
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else()
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set(FWD_ARGS)
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endif()
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set(USERFILE_WORKING_DIRECTORY "${WORKING_DIRECTORY}")
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set(USERFILE_COMMAND_ARGUMENTS "${ARGS}")
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set(LAUNCHERSCRIPT_COMMAND_ARGUMENTS "${ARGS} ${FWD_ARGS}")
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if(WIN32)
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set(RUNTIME_LIBRARIES_ENVIRONMENT "PATH=${_runtime_lib_dirs};%PATH%")
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file(READ
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"${_launchermoddir}/launcher.env.cmd.in"
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_cmdenv)
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else()
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if(APPLE)
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set(RUNTIME_LIBRARIES_ENVIRONMENT
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"DYLD_LIBRARY_PATH=${_runtime_lib_dirs}:$DYLD_LIBRARY_PATH")
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else()
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set(RUNTIME_LIBRARIES_ENVIRONMENT
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"LD_LIBRARY_PATH=${_runtime_lib_dirs}:$LD_LIBRARY_PATH")
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endif()
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file(READ
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"${_launchermoddir}/launcher.env.sh.in"
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_cmdenv)
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endif()
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set(USERFILE_ENVIRONMENT "${RUNTIME_LIBRARIES_ENVIRONMENT}")
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set(USERFILE_ENV_COMMANDS)
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foreach(_arg "${RUNTIME_LIBRARIES_ENVIRONMENT}" ${ENVIRONMENT})
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string(CONFIGURE
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"@USERFILE_ENVIRONMENT@@LAUNCHER_LINESEP@@_arg@"
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USERFILE_ENVIRONMENT
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@ONLY)
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string(CONFIGURE
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"@USERFILE_ENV_COMMANDS@${_cmdenv}"
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USERFILE_ENV_COMMANDS
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@ONLY)
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endforeach()
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endmacro()
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macro(_launcher_produce_vcproj_user)
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if(MSVC)
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file(READ
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"${_launchermoddir}/perconfig.${VCPROJ_TYPE}.user.in"
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_perconfig)
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set(USERFILE_CONFIGSECTIONS)
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foreach(USERFILE_CONFIGNAME ${CMAKE_CONFIGURATION_TYPES})
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get_target_property(USERFILE_${USERFILE_CONFIGNAME}_COMMAND
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${_targetname}
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LOCATION_${USERFILE_CONFIGNAME})
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file(TO_NATIVE_PATH
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"${USERFILE_${USERFILE_CONFIGNAME}_COMMAND}"
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USERFILE_${USERFILE_CONFIGNAME}_COMMAND)
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string(CONFIGURE "${_perconfig}" _temp @ONLY ESCAPE_QUOTES)
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string(CONFIGURE
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"${USERFILE_CONFIGSECTIONS}${_temp}"
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USERFILE_CONFIGSECTIONS
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ESCAPE_QUOTES)
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endforeach()
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configure_file("${_launchermoddir}/${VCPROJ_TYPE}.user.in"
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${VCPROJNAME}.${VCPROJ_TYPE}.${USERFILE_EXTENSION}
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@ONLY)
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endif()
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endmacro()
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macro(_launcher_configure_executable _src _tmp _target)
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# get_filename_component(_targetname "${_target}" NAME)
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get_filename_component(_targetpath "${_target}" PATH)
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configure_file("${_src}"
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"${_tmp}"
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@ONLY)
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file(COPY "${_tmp}"
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DESTINATION "${_targetpath}"
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FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
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endmacro()
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macro(_launcher_create_target_launcher)
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if(CMAKE_CONFIGURATION_TYPES)
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# Multi-config generator - multiple launchers
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foreach(_config ${CMAKE_CONFIGURATION_TYPES})
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get_target_property(USERFILE_${_config}_COMMAND
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${_targetname}
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LOCATION_${_config})
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file(TO_NATIVE_PATH
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"${USERFILE_${_config}_COMMAND}"
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USERFILE_COMMAND)
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set(_fn "launch-${_targetname}-${_config}.${_suffix}")
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_launcher_configure_executable("${_launchermoddir}/targetlauncher.${_suffix}.in"
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"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${_fn}"
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"${CMAKE_CURRENT_BINARY_DIR}/${_fn}")
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endforeach()
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else()
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# Single-config generator - single launcher
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get_target_property(USERFILE_COMMAND
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${_targetname}
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LOCATION)
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file(TO_NATIVE_PATH
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"${USERFILE_COMMAND}"
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USERFILE_COMMAND)
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_launcher_configure_executable("${_launchermoddir}/targetlauncher.${_suffix}.in"
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"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/launch-${_targetname}.${_suffix}"
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"${CMAKE_CURRENT_BINARY_DIR}/launch-${_targetname}.${_suffix}"
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@ONLY)
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endif()
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endmacro()
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function(create_default_target_launcher _targetname)
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_launcher_system_settings()
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_launcher_process_args(${ARGN})
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set(VCPROJNAME "${CMAKE_BINARY_DIR}/ALL_BUILD")
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_launcher_produce_vcproj_user()
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_launcher_create_target_launcher()
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endfunction()
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function(create_target_launcher _targetname)
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_launcher_system_settings()
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_launcher_process_args(${ARGN})
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set(VCPROJNAME "${CMAKE_CURRENT_BINARY_DIR}/${_targetname}")
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_launcher_produce_vcproj_user()
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_launcher_create_target_launcher()
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endfunction()
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function(create_generic_launcher _launchername)
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_launcher_system_settings()
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_launcher_process_args(${ARGN})
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if(NOT IS_ABSOLUTE _launchername)
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set(_launchername
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"${CMAKE_CURRENT_BINARY_DIR}/${_launchername}.${_suffix}")
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else()
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set(_launchername "${_launchername}.${_suffix}")
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endif()
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if(WIN32)
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set(GENERIC_LAUNCHER_COMMAND "${_launchername}" PARENT_SCOPE)
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set(GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION)
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else()
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set(GENERIC_LAUNCHER_COMMAND sh "${_launchername}" PARENT_SCOPE)
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set(GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION
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"Program terminated with signal")
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endif()
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_launcher_configure_executable("${_launchermoddir}/genericlauncher.${_suffix}.in"
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"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/genericlauncher.${_suffix}.in"
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"${_launchername}")
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endfunction()
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function(guess_runtime_library_dirs _var)
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# Start off with the link directories of the calling listfile's directory
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get_directory_property(_libdirs LINK_DIRECTORIES)
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# Add additional libraries passed to the function
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foreach(_lib ${ARGN})
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get_filename_component(_libdir "${_lib}" PATH)
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list(APPEND _libdirs "${_libdir}")
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endforeach()
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# Now, build a list of potential dll directories
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set(_dlldirs)
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foreach(_libdir ${_libdirs})
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# Add the libdir itself
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list(APPEND _dlldirs "${_libdir}")
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# Look also in libdir/../bin since the dll might not be with the lib
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get_filename_component(_libdir "${_libdir}/../bin" ABSOLUTE)
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list(APPEND _dlldirs "${_libdir}")
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endforeach()
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# Only keep the valid, unique directories
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clean_directory_list(_dlldirs)
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# Return _dlldirs
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set(${_var} "${_dlldirs}" PARENT_SCOPE)
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endfunction()
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