mirror of
https://github.com/ZDoom/gzdoom.git
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778 lines
21 KiB
C++
778 lines
21 KiB
C++
/*
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** d_iwad.cpp
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** IWAD detection code
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2009 CHristoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_main.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "doomstat.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "sc_man.h"
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#include "v_video.h"
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#include "gameconfigfile.h"
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#include "resourcefiles/resourcefile.h"
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#include "version.h"
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#include "doomerrors.h"
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#include "v_text.h"
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CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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//==========================================================================
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//
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// Parses IWAD definitions
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//
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//==========================================================================
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void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, FIWADInfo *result)
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{
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FScanner sc;
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int numblocks = 0;
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sc.OpenMem("IWADINFO", data, datasize);
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while (sc.GetString())
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{
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if (sc.Compare("IWAD"))
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{
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numblocks++;
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if (result && numblocks > 1)
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{
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sc.ScriptMessage("Multiple IWAD records ignored");
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// Skip the rest.
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break;
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}
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FIWADInfo *iwad = result ? result : &mIWadInfos[mIWadInfos.Reserve(1)];
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("Name"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Name = sc.String;
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}
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else if (sc.Compare("Autoname"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Autoname = sc.String;
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}
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else if (sc.Compare("IWadname"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->IWadname = sc.String;
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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iwad->prio = sc.Number;
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}
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}
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else if (sc.Compare("Config"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Configname = sc.String;
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}
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else if (sc.Compare("Game"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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if (sc.Compare("Doom")) iwad->gametype = GAME_Doom;
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else if (sc.Compare("Heretic")) iwad->gametype = GAME_Heretic;
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else if (sc.Compare("Hexen")) iwad->gametype = GAME_Hexen;
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else if (sc.Compare("Strife")) iwad->gametype = GAME_Strife;
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else if (sc.Compare("Chex")) iwad->gametype = GAME_Chex;
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else sc.ScriptError(NULL);
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}
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else if (sc.Compare("Mapinfo"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->MapInfo = sc.String;
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}
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else if (sc.Compare("Compatibility"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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if(sc.Compare("NoTextcolor")) iwad->flags |= GI_NOTEXTCOLOR;
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else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1;
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else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2;
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else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE;
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else if(sc.Compare("Teaser2")) iwad->flags |= GI_TEASER2;
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else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
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else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
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else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
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else sc.ScriptError(NULL);
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("MustContain"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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iwad->Lumps.Push(FString(sc.String));
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("BannerColors"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->FgColor = V_GetColor(NULL, sc);
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sc.MustGetStringName(",");
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sc.MustGetString();
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iwad->BkColor = V_GetColor(NULL, sc);
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}
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else if (sc.Compare("Load"))
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{
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sc.MustGetStringName("=");
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do
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{
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sc.MustGetString();
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iwad->Load.Push(FString(sc.String));
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}
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while (sc.CheckString(","));
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}
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else if (sc.Compare("Required"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Required = sc.String;
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}
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else if (sc.Compare("StartupType"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString sttype = sc.String;
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if (!sttype.CompareNoCase("DOOM"))
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iwad->StartupType = FStartupInfo::DoomStartup;
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else if (!sttype.CompareNoCase("HERETIC"))
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iwad->StartupType = FStartupInfo::HereticStartup;
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else if (!sttype.CompareNoCase("HEXEN"))
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iwad->StartupType = FStartupInfo::HexenStartup;
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else if (!sttype.CompareNoCase("STRIFE"))
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iwad->StartupType = FStartupInfo::StrifeStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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}
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else if (sc.Compare("StartupSong"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Song = sc.String;
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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}
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}
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if (iwad->MapInfo.IsEmpty())
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{
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// We must at least load the minimum defaults to allow the engine to run.
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iwad->MapInfo = "mapinfo/mindefaults.txt";
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}
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}
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else if (result == nullptr && sc.Compare("NAMES"))
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{
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sc.MustGetStringName("{");
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mIWadNames.Push(FString());
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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FString wadname = sc.String;
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mIWadNames.Push(wadname);
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}
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}
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else if (result == nullptr && sc.Compare("ORDER"))
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{
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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mOrderNames.Push(sc.String);
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}
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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}
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}
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}
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//==========================================================================
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//
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// Look for IWAD definition lump
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//
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//==========================================================================
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FIWadManager::FIWadManager(const char *fn)
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{
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FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, true);
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if (resfile != NULL)
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{
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uint32_t cnt = resfile->LumpCount();
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for(int i=cnt-1; i>=0; i--)
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{
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FResourceLump *lmp = resfile->GetLump(i);
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if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO"))
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{
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// Found one!
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ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize);
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break;
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}
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}
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delete resfile;
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}
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if (mIWadNames.Size() == 0 || mIWadInfos.Size() == 0)
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{
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I_FatalError("No IWAD definitions found");
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}
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}
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//==========================================================================
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//
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// ScanIWAD
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//
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// Scan the contents of an IWAD to determine which one it is
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//==========================================================================
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int FIWadManager::ScanIWAD (const char *iwad)
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{
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, true);
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mLumpsFound.Resize(mIWadInfos.Size());
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auto CheckLumpName = [=](const char *name)
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{
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for (unsigned i = 0; i< mIWadInfos.Size(); i++)
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{
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for (unsigned j = 0; j < mIWadInfos[i].Lumps.Size(); j++)
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{
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if (!mIWadInfos[i].Lumps[j].CompareNoCase(name))
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{
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mLumpsFound[i] |= (1 << j);
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}
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}
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}
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};
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if (iwadfile != NULL)
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{
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memset(&mLumpsFound[0], 0, mLumpsFound.Size() * sizeof(mLumpsFound[0]));
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for(uint32_t ii = 0; ii < iwadfile->LumpCount(); ii++)
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{
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FResourceLump *lump = iwadfile->GetLump(ii);
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CheckLumpName(lump->Name);
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if (lump->FullName.IsNotEmpty())
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{
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if (strnicmp(lump->FullName, "maps/", 5) == 0)
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{
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FString mapname(&lump->FullName[5], strcspn(&lump->FullName[5], "."));
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CheckLumpName(mapname);
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}
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}
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}
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delete iwadfile;
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}
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for (unsigned i = 0; i< mIWadInfos.Size(); i++)
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{
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if (mLumpsFound[i] == (1 << mIWadInfos[i].Lumps.Size()) - 1)
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{
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DPrintf(DMSG_NOTIFY, "Identified %s as %s\n", iwad, mIWadInfos[i].Name.GetChars());
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return i;
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// Look for IWAD definition lump
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//
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//==========================================================================
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int FIWadManager::CheckIWADInfo(const char *fn)
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{
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FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, true);
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if (resfile != NULL)
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{
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uint32_t cnt = resfile->LumpCount();
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for (int i = cnt - 1; i >= 0; i--)
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{
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FResourceLump *lmp = resfile->GetLump(i);
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if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO"))
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{
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// Found one!
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try
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{
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FIWADInfo result;
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ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize, &result);
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delete resfile;
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for (unsigned i = 0, count = mIWadInfos.Size(); i < count; ++i)
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{
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if (mIWadInfos[i].Name == result.Name)
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{
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return i;
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}
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}
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mOrderNames.Push(result.Name);
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return mIWadInfos.Push(result);
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}
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catch (CRecoverableError &err)
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{
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delete resfile;
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Printf(TEXTCOLOR_RED "%s: %s\nFile has been removed from the list of IWADs\n", fn, err.GetMessage());
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return -1;
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}
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break;
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}
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}
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delete resfile;
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Printf(TEXTCOLOR_RED "%s: Unable to find IWADINFO\nFile has been removed from the list of IWADs\n", fn);
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return -1;
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}
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Printf(TEXTCOLOR_RED "%s: Unable to open as resource file.\nFile has been removed from the list of IWADs\n", fn);
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return -1;
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}
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//==========================================================================
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//
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// CollectSearchPaths
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//
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// collect all paths in a local array for easier management
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//
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//==========================================================================
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void FIWadManager::CollectSearchPaths()
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{
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if (GameConfig->SetSection("IWADSearch.Directories"))
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{
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const char *key;
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const char *value;
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while (GameConfig->NextInSection(key, value))
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{
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if (stricmp(key, "Path") == 0)
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{
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FString nice = NicePath(value);
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if (nice.Len() > 0) mSearchPaths.Push(nice);
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}
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}
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}
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mSearchPaths.Append(I_GetGogPaths());
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mSearchPaths.Append(I_GetSteamPath());
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// Unify and remove trailing slashes
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for (auto &str : mSearchPaths)
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{
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FixPathSeperator(str);
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if (str.Back() == '/') str.Truncate(str.Len() - 1);
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}
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}
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//==========================================================================
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//
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// AddIWADCandidates
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//
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// scans the given directory and adds all potential IWAD candidates
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//
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//==========================================================================
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void FIWadManager::AddIWADCandidates(const char *dir)
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{
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void *handle;
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findstate_t findstate;
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FStringf slasheddir("%s/", dir);
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FString findmask = slasheddir + "*.*";
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if ((handle = I_FindFirst(findmask, &findstate)) != (void *)-1)
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{
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do
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{
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if (!(I_FindAttr(&findstate) & FA_DIREC))
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{
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auto FindName = I_FindName(&findstate);
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auto p = strrchr(FindName, '.');
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if (p != nullptr)
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{
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// special IWAD extension.
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if (!stricmp(p, ".iwad") || !stricmp(p, ".ipk3") || !stricmp(p, ".ipk7"))
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{
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mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
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}
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}
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for (auto &name : mIWadNames)
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{
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if (!stricmp(name, FindName))
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{
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mFoundWads.Push(FFoundWadInfo{ slasheddir + FindName, "", -1 });
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}
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}
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}
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} while (I_FindNext(handle, &findstate) == 0);
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I_FindClose(handle);
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}
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}
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//==========================================================================
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//
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// ValidateIWADs
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//
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// validate all found candidates and eliminate the bogus ones.
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//
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//==========================================================================
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void FIWadManager::ValidateIWADs()
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{
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TArray<int> returns;
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unsigned originalsize = mIWadInfos.Size();
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for (auto &p : mFoundWads)
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{
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int index;
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auto x = strrchr(p.mFullPath, '.');
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if (x != nullptr && (!stricmp(x, ".iwad") || !stricmp(x, ".ipk3") || !stricmp(x, ".ipk7")))
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{
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index = CheckIWADInfo(p.mFullPath);
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}
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else
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{
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index = ScanIWAD(p.mFullPath);
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}
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p.mInfoIndex = index;
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}
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}
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//==========================================================================
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//
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// IdentifyVersion
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//
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// Tries to find an IWAD in one of four directories under DOS or Win32:
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// 1. Current directory
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// 2. Executable directory
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// 3. $DOOMWADDIR
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// 4. $HOME
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//
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// Under UNIX OSes, the search path is:
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// 1. Current directory
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// 2. $DOOMWADDIR
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// 3. $HOME/.config/zdoom
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// 4. The share directory defined at compile time (/usr/local/share/zdoom)
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//
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// The search path can be altered by editing the IWADSearch.Directories
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// section of the config file.
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//
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//==========================================================================
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static bool havepicked = false;
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int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad)
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{
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const char *iwadparm = Args->CheckValue ("-iwad");
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FString custwad;
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CollectSearchPaths();
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// Collect all IWADs in the search path
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for (auto &dir : mSearchPaths)
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{
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AddIWADCandidates(dir);
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}
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unsigned numFoundWads = mFoundWads.Size();
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if (iwadparm)
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{
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|
const char* const extensions[] = { ".wad", ".pk3", ".iwad", ".ipk3", ".ipk7" };
|
|
|
|
for (auto ext : extensions)
|
|
{
|
|
// Check if the given IWAD has an absolute path, in which case the search path will be ignored.
|
|
custwad = iwadparm;
|
|
FixPathSeperator(custwad);
|
|
DefaultExtension(custwad, ext);
|
|
bool isAbsolute = (custwad[0] == '/');
|
|
#ifdef WINDOWS
|
|
isAbsolute |= (custwad.Len() >= 2 && custwad[1] == ':');
|
|
#endif
|
|
if (isAbsolute)
|
|
{
|
|
if (FileExists(custwad)) mFoundWads.Push({ custwad, "", -1 });
|
|
}
|
|
else
|
|
{
|
|
for (auto &dir : mSearchPaths)
|
|
{
|
|
FStringf fullpath("%s/%s", dir.GetChars(), custwad.GetChars());
|
|
if (FileExists(fullpath))
|
|
{
|
|
mFoundWads.Push({ fullpath, "", -1 });
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mFoundWads.Size() != numFoundWads)
|
|
{
|
|
// Found IWAD with guessed extension
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// -iwad not found or not specified. Revert back to standard behavior.
|
|
if (mFoundWads.Size() == numFoundWads) iwadparm = nullptr;
|
|
|
|
// Now check if what got collected actually is an IWAD.
|
|
ValidateIWADs();
|
|
|
|
// Check for required dependencies.
|
|
for (unsigned i = 0; i < mFoundWads.Size(); i++)
|
|
{
|
|
auto infndx = mFoundWads[i].mInfoIndex;
|
|
if (infndx >= 0)
|
|
{
|
|
auto &wadinfo = mIWadInfos[infndx];
|
|
if (wadinfo.Required.IsNotEmpty())
|
|
{
|
|
bool found = false;
|
|
// needs to be loaded with another IWAD (HexenDK)
|
|
for (unsigned j = 0; j < mFoundWads.Size(); j++)
|
|
{
|
|
auto inf2ndx = mFoundWads[j].mInfoIndex;
|
|
if (inf2ndx >= 0)
|
|
{
|
|
if (!mIWadInfos[infndx].Required.Compare(mIWadInfos[inf2ndx].Name))
|
|
{
|
|
mFoundWads[i].mRequiredPath = mFoundWads[j].mFullPath;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// The required dependency was not found. Skip this IWAD.
|
|
if (mFoundWads[i].mRequiredPath.IsEmpty()) mFoundWads[i].mInfoIndex = -1;
|
|
}
|
|
}
|
|
}
|
|
TArray<FFoundWadInfo> picks;
|
|
if (numFoundWads < mFoundWads.Size())
|
|
{
|
|
// We have a -iwad parameter. Pick the first usable IWAD we found through that.
|
|
for (unsigned i = numFoundWads; i < mFoundWads.Size(); i++)
|
|
{
|
|
if (mFoundWads[i].mInfoIndex >= 0)
|
|
{
|
|
picks.Push(mFoundWads[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (iwad != nullptr && *iwad != 0)
|
|
{
|
|
int pickedprio = -1;
|
|
// scan the list of found IWADs for a matching one for the current PWAD.
|
|
for (auto &found : mFoundWads)
|
|
{
|
|
if (found.mInfoIndex >= 0 && mIWadInfos[found.mInfoIndex].IWadname.CompareNoCase(iwad) == 0 && mIWadInfos[found.mInfoIndex].prio > pickedprio)
|
|
{
|
|
picks.Clear();
|
|
picks.Push(found);
|
|
pickedprio = mIWadInfos[found.mInfoIndex].prio;
|
|
}
|
|
}
|
|
}
|
|
if (picks.Size() == 0)
|
|
{
|
|
// Now sort what we found and discard all duplicates.
|
|
for (unsigned i = 0; i < mOrderNames.Size(); i++)
|
|
{
|
|
bool picked = false;
|
|
for (int j = 0; j < (int)mFoundWads.Size(); j++)
|
|
{
|
|
if (mFoundWads[j].mInfoIndex >= 0)
|
|
{
|
|
if (mIWadInfos[mFoundWads[j].mInfoIndex].Name.Compare(mOrderNames[i]) == 0)
|
|
{
|
|
if (!picked)
|
|
{
|
|
picked = true;
|
|
picks.Push(mFoundWads[j]);
|
|
}
|
|
mFoundWads.Delete(j--);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// What's left is IWADs with their own IWADINFO. Copy those in order of discovery.
|
|
for (auto &entry : mFoundWads)
|
|
{
|
|
if (entry.mInfoIndex >= 0) picks.Push(entry);
|
|
}
|
|
}
|
|
|
|
// If we still haven't found a suitable IWAD let's error out.
|
|
if (picks.Size() == 0)
|
|
{
|
|
I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
|
|
"Did you install " GAMENAME " properly? You can do either of the following:\n"
|
|
"\n"
|
|
#if defined(_WIN32)
|
|
"1. Place one or more of these wads in the same directory as " GAMENAME ".\n"
|
|
"2. Edit your " GAMENAMELOWERCASE "-username.ini and add the directories of your iwads\n"
|
|
"to the list beneath [IWADSearch.Directories]");
|
|
#elif defined(__APPLE__)
|
|
"1. Place one or more of these wads in ~/Library/Application Support/" GAMENAMELOWERCASE "/\n"
|
|
"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
|
|
"of your iwads to the list beneath [IWADSearch.Directories]");
|
|
#else
|
|
"1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
|
|
"2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
|
|
"iwads to the list beneath [IWADSearch.Directories]");
|
|
#endif
|
|
}
|
|
int pick = 0;
|
|
|
|
// We got more than one so present the IWAD selection box.
|
|
if (picks.Size() > 1)
|
|
{
|
|
// Locate the user's prefered IWAD, if it was found.
|
|
if (defaultiwad[0] != '\0')
|
|
{
|
|
for (unsigned i = 0; i < picks.Size(); ++i)
|
|
{
|
|
FString &basename = mIWadInfos[picks[i].mInfoIndex].Name;
|
|
if (stricmp(basename, defaultiwad) == 0)
|
|
{
|
|
pick = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (picks.Size() > 1)
|
|
{
|
|
if (!havepicked)
|
|
{
|
|
TArray<WadStuff> wads;
|
|
for (auto & found : picks)
|
|
{
|
|
WadStuff stuff;
|
|
stuff.Name = mIWadInfos[found.mInfoIndex].Name;
|
|
stuff.Path = ExtractFileBase(found.mFullPath);
|
|
wads.Push(stuff);
|
|
}
|
|
pick = I_PickIWad(&wads[0], (int)wads.Size(), queryiwad, pick);
|
|
if (pick >= 0)
|
|
{
|
|
// The newly selected IWAD becomes the new default
|
|
defaultiwad = mIWadInfos[picks[pick].mInfoIndex].Name;
|
|
}
|
|
else
|
|
{
|
|
exit(0);
|
|
}
|
|
havepicked = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// zdoom.pk3 must always be the first file loaded and the IWAD second.
|
|
wadfiles.Clear();
|
|
D_AddFile (wadfiles, zdoom_wad);
|
|
|
|
// [SP] Load non-free assets if available. This must be done before the IWAD.
|
|
if (D_AddFile(wadfiles, optional_wad))
|
|
Wads.SetIwadNum(2);
|
|
else
|
|
Wads.SetIwadNum(1);
|
|
|
|
if (picks[pick].mRequiredPath.IsNotEmpty())
|
|
{
|
|
D_AddFile (wadfiles, picks[pick].mRequiredPath);
|
|
}
|
|
D_AddFile (wadfiles, picks[pick].mFullPath);
|
|
|
|
auto info = mIWadInfos[picks[pick].mInfoIndex];
|
|
// Load additional resources from the same directory as the IWAD itself.
|
|
for (unsigned i=0; i < info.Load.Size(); i++)
|
|
{
|
|
long lastslash = picks[pick].mFullPath.LastIndexOf ('/');
|
|
FString path;
|
|
|
|
if (lastslash == -1)
|
|
{
|
|
path = "";// wads[pickwad].Path;
|
|
}
|
|
else
|
|
{
|
|
path = FString (picks[pick].mFullPath.GetChars(), lastslash + 1);
|
|
}
|
|
path += info.Load[i];
|
|
D_AddFile (wadfiles, path);
|
|
|
|
}
|
|
return picks[pick].mInfoIndex;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Find an IWAD to use for this game
|
|
//
|
|
//==========================================================================
|
|
|
|
const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad, const char *optionalwad)
|
|
{
|
|
int iwadType = IdentifyVersion(wadfiles, iwad, basewad, optionalwad);
|
|
//gameiwad = iwadType;
|
|
const FIWADInfo *iwad_info = &mIWadInfos[iwadType];
|
|
if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
|
|
if (DoomStartupInfo.BkColor == 0 && DoomStartupInfo.FgColor == 0)
|
|
{
|
|
DoomStartupInfo.BkColor = iwad_info->BkColor;
|
|
DoomStartupInfo.FgColor = iwad_info->FgColor;
|
|
}
|
|
if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
|
|
if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song;
|
|
I_SetIWADInfo();
|
|
return iwad_info;
|
|
}
|