.. |
bloomcombine.fp
|
Added bloom and tonemap to menus
|
2016-07-29 21:31:20 +02:00 |
bloomextract.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
burn.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
colormap.fp
|
- draw the colormap blend after postprocessing, not before it.
|
2016-09-01 17:14:51 +02:00 |
depthblur.fp
|
SSAO math bug fixes
|
2016-10-06 07:36:49 +02:00 |
exposureaverage.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
exposurecombine.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
exposureextract.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |
fogboundary.fp
|
Removed unused input from fog boundary fragment program
|
2017-02-01 10:05:38 +02:00 |
func_brightmap.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_defaultlight.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_normal.fp
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
func_notexture.fp
|
shader rework
|
2014-05-12 14:45:41 +02:00 |
func_warp1.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_warp2.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_warp3.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
func_wavex.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_jagged.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
|
Merge branch 'gzdoom' into materials
|
2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
fxaa.fp
|
Added FXAA post-processing
|
2016-10-03 00:15:45 +02:00 |
lensdistortion.fp
|
Fix aspect ratio and texture clipping in lens shader
|
2016-08-04 15:47:15 +02:00 |
lineardepth.fp
|
Multisampling ssao bug fixes and split linear depth to its own buffer
|
2016-10-09 06:17:48 +02:00 |
main.fp
|
D3D 2D code refactored but not tested yet.
|
2018-03-29 23:21:25 +02:00 |
main.vp
|
- Fix normal normalize
|
2017-07-27 22:31:57 +02:00 |
material_nolight.fp
|
- move material light modes to their own subshader lumps
|
2018-02-20 00:13:05 +01:00 |
material_normal.fp
|
- fixed Intel rendering glitch with uDynLightColor
|
2018-03-12 21:44:55 +01:00 |
material_pbr.fp
|
- Fix black pixels when subtractive lights are in range for PBR materials
|
2018-03-26 00:01:52 +02:00 |
material_specular.fp
|
- fixed Intel rendering glitch with uDynLightColor
|
2018-03-12 21:44:55 +01:00 |
present.fp
|
- removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
|
2017-07-02 16:59:15 -04:00 |
present_checker3d.fp
|
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
|
2016-10-09 13:05:50 -04:00 |
present_column3d.fp
|
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
|
2016-10-09 13:05:50 -04:00 |
present_row3d.fp
|
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
|
2016-10-09 13:05:50 -04:00 |
screenquad.vp
|
Moved state to FGLPostProcessState and merged vertex shaders
|
2016-08-06 11:51:08 +02:00 |
screenquadscale.vp
|
- use static buffer data and a uniform to handle the texture positioning of the present shader.
|
2016-08-08 16:06:02 +02:00 |
shadowmap.fp
|
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
|
2017-06-04 00:44:49 +02:00 |
ssao.fp
|
Multisampling ssao bug fixes and split linear depth to its own buffer
|
2016-10-09 06:17:48 +02:00 |
ssaocombine.fp
|
Multisampling ssao bug fixes and split linear depth to its own buffer
|
2016-10-09 06:17:48 +02:00 |
stencil.fp
|
Mark portals in scene alpha channel for the SSAO pass
|
2016-09-25 00:22:31 +02:00 |
swshader.fp
|
Add OpenGL ES support to Linux target and enable it for ARM devices
|
2017-01-25 07:18:26 +01:00 |
swshader.vp
|
Add wipes
|
2016-10-11 14:37:57 +02:00 |
tonemap.fp
|
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
|
2016-09-22 09:13:32 +02:00 |