gzdoom/src/sound
2020-04-11 14:00:19 +02:00
..
backend - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
music - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
s_doomsound.cpp - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
s_doomsound.h - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
s_music.h - removed CD audio support. 2020-02-18 21:53:30 +01:00
s_reverbedit.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
s_sndseq.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.cpp - add checking in S_StartSound for startTime length 2020-03-02 22:15:37 +01:00
s_sound.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
s_soundinternal.h - ported over Nash's startTime for A_StartSound 2020-03-02 22:15:37 +01:00