gzdoom/wadsrc/decorate/doom/doomplayer.txt
Christoph Oelckers 80950553c6 - Converted the DoomPlayer to DECORATE.
- Extended all A_Jump commands to take labels as parameters in addition
  to offsets.


SVN r378 (trunk)
2006-11-05 21:46:28 +00:00

70 lines
1.2 KiB
Text

//===========================================================================
//
// Player
//
//===========================================================================
ACTOR DoomPlayer : PlayerPawn
{
Speed 1
Health 100
Radius 16
Height 56
Mass 100
PainChance 255
Player.ColorRange 112, 127
Player.DisplayName "Marine"
Player.CrouchSprite "PLYC"
Player.StartItem "Pistol"
Player.StartItem "Fist"
Player.StartItem "Clip", 50
States
{
Spawn:
PLAY A -1
Loop
See:
PLAY ABCD 4
Loop
Missile:
PLAY E 12
Goto Spawn
Melee:
PLAY F 6
Goto Missile
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 10 A_PlayerSkinCheck(AltSkinDeath)
PLAY I 10 A_PlayerScream
PLAY J 10 A_NoBlocking
PLAY KLM 10
PLAY N -1
Stop
XDeath:
PLAY O 5 A_PlayerSkinCheck(AltSkinXDeath)
PLAY P 5 A_XScream
PLAY Q 5 A_NoBlocking
PLAY RSTUV 5
PLAY W -1
Stop
AltSkinDeath:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY MNO 6
PLAY P -1
Stop
AltSkinXDeath:
PLAY Q 5 A_PlayerScream
PLAY R 0 A_NoBlocking
PLAY R 5 A_SkullPop
PLAY STUVWX 5
PLAY Y -1
Stop
}
}