mirror of
https://github.com/ZDoom/gzdoom.git
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80950553c6
- Extended all A_Jump commands to take labels as parameters in addition to offsets. SVN r378 (trunk)
70 lines
1.2 KiB
Text
70 lines
1.2 KiB
Text
//===========================================================================
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//
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// Player
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//
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//===========================================================================
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ACTOR DoomPlayer : PlayerPawn
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{
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Speed 1
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Health 100
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Radius 16
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Height 56
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Mass 100
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PainChance 255
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Player.ColorRange 112, 127
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Player.DisplayName "Marine"
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Player.CrouchSprite "PLYC"
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Player.StartItem "Pistol"
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Player.StartItem "Fist"
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Player.StartItem "Clip", 50
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States
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{
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Spawn:
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PLAY A -1
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Loop
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See:
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PLAY ABCD 4
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Loop
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Missile:
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PLAY E 12
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Goto Spawn
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Melee:
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PLAY F 6
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Goto Missile
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 10 A_PlayerSkinCheck(AltSkinDeath)
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PLAY I 10 A_PlayerScream
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PLAY J 10 A_NoBlocking
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PLAY KLM 10
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PLAY N -1
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Stop
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XDeath:
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PLAY O 5 A_PlayerSkinCheck(AltSkinXDeath)
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PLAY P 5 A_XScream
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PLAY Q 5 A_NoBlocking
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PLAY RSTUV 5
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PLAY W -1
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Stop
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AltSkinDeath:
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PLAY H 6
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY MNO 6
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PLAY P -1
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Stop
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AltSkinXDeath:
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PLAY Q 5 A_PlayerScream
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PLAY R 0 A_NoBlocking
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PLAY R 5 A_SkullPop
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PLAY STUVWX 5
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PLAY Y -1
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Stop
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}
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}
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